Exemple #1
0
        public void TriggerEventData(MapPlayer mapPlayer, MapEvent mapEvent)
        {
            if (mapEvent == null || mapEvent.GetEventData() == null)
            {
                return;
            }

            if (mapEvent.Locked) // add player lock id list so others can interact
            //we did this because sometimes a player could double trigger an event as it started / finished (event touch for example spamming the trigger)
            {
                return;
            }

            TriggeringEvent parent = new TriggeringEvent(null, mapEvent);

            _triggeringEvents.Add(parent);
            if (mapPlayer == null)
            {
                List <MapPlayer> players = _serverMap.GetMapInstance().GetMapPlayers();
                for (int i = 0; i < players.Count; i++)
                {
                    _triggeringEvents.Add(new TriggeringEvent(players[i], mapEvent, parent));
                }
            }
            else
            {
                _triggeringEvents.Add(new TriggeringEvent(mapPlayer, mapEvent, parent));
            }

            mapEvent.Locked = true;
        }
Exemple #2
0
        public TriggeringEvent(MapPlayer mapPlayer, MapEvent mapEvent, TriggeringEvent parentEvent = null)
        {
            _mapPlayer = mapPlayer;
            _mapEvent  = mapEvent;
            _parent    = parentEvent;
            CommandID  = -1;

            ConditionDepth = 0;

            WaitTimer      = 0f;
            MessageShowing = false;
            OptionsShowing = false;
            SelectedOption = -1;

            Complete = false;
        }
Exemple #3
0
        private void TriggerEvent(TriggeringEvent triggeringEvent, float deltaTime)
        {
            MapPlayer mapPlayer = triggeringEvent.GetMapPlayer();
            EventData eventData = triggeringEvent.GetEventData();

            if (triggeringEvent.MessageShowing)
            {
                if (!mapPlayer.MessageShowing || !mapPlayer.Connected)
                {
                    triggeringEvent.MessageShowing = false;
                    mapPlayer.MovementDisabled     = false;
                }

                return;
            }
            else if (triggeringEvent.OptionsShowing)
            {
                if (!mapPlayer.MessageShowing || !mapPlayer.Connected)
                {
                    triggeringEvent.OptionsShowing = false;
                    mapPlayer.MovementDisabled     = false;
                    triggeringEvent.SelectedOption = mapPlayer.SelectedOption;
                    mapPlayer.SelectedOption       = -1;
                }

                return;
            }

            if (triggeringEvent.WaitTimer > 0)
            {
                triggeringEvent.WaitTimer -= deltaTime;
                return;
            }

            if (triggeringEvent.GetParent() != null)
            {
                if (triggeringEvent.GetParent().CommandID <= triggeringEvent.CommandID)
                {
                    return;
                }
            }

            if (triggeringEvent.CommandID < eventData.EventCommands.Count - 1)
            {
                triggeringEvent.CommandID++;

                EventCommand eventCommand = eventData.EventCommands[triggeringEvent.CommandID];

                int               mapID;
                int               eventID;
                int               mapX;
                int               mapY;
                MapEvent          mapEvent;
                FacingDirection   facingDirection;
                MovementDirection movementDirection;
                int               spriteID;
                int               itemID;
                int               itemAmount;
                int               added;
                int               remainder;
                int               variableID;
                VariableType      variableType;
                object            variableValue;
                int               gold;
                int               questID;

                switch (eventCommand.Type)
                {
                case EventCommand.CommandType.WaitTimer:
                    if (mapPlayer != null)
                    {
                        break;
                    }

                    float timer = (float)eventCommand.GetParameter("Time");
                    triggeringEvent.WaitTimer = timer;

                    break;

                case EventCommand.CommandType.TeleportPlayer:

                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    mapID = (int)eventCommand.GetParameter("MapID");
                    mapX  = (int)eventCommand.GetParameter("MapX");
                    mapY  = (int)eventCommand.GetParameter("MapY");
                    mapPlayer.SetMapID(mapID);
                    mapPlayer.SetMapPosition(mapX, mapY);

                    break;

                case EventCommand.CommandType.MovePlayer:

                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    movementDirection = (MovementDirection)eventCommand.GetParameter("Direction");
                    mapPlayer.Move(movementDirection, true);

                    break;

                case EventCommand.CommandType.ChangePlayerDirection:

                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    facingDirection = (FacingDirection)eventCommand.GetParameter("Direction");
                    mapPlayer.ChangeDirection(facingDirection);

                    break;

                case EventCommand.CommandType.ChangeMapEvent:

                    if (mapPlayer != null)
                    {
                        break;
                    }

                    mapID   = (int)eventCommand.GetParameter("MapID");
                    eventID = (int)eventCommand.GetParameter("EventID");

                    if (!Server.Instance.GetServerMap(mapID).GetMapInstance().ChangeMapEvent(eventID, eventCommand))
                    {
                        triggeringEvent.CommandID--;
                    }

                    break;

                case EventCommand.CommandType.ShowMessage:

                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    triggeringEvent.MessageShowing = true;
                    mapPlayer.ShowMessage((string)eventCommand.GetParameter("Message"));

                    break;

                case EventCommand.CommandType.ShowOptions:

                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    List <string> options = (List <string>)eventCommand.GetParameter("Options");
                    mapPlayer.SelectedOption = 0;
                    int OptionsCount = options.Count;

                    string optionStrings = "";
                    for (int i = 0; i < options.Count; i++)
                    {
                        optionStrings += options[i];
                        if (i < options.Count - 1)
                        {
                            optionStrings += ",";
                        }
                    }

                    string message = (string)eventCommand.GetParameter("Message");
                    triggeringEvent.OptionsShowing = true;
                    mapPlayer.ShowMessage(message, optionStrings);

                    break;

                case EventCommand.CommandType.ChangeSystemVariable:
                    if (mapPlayer != null)
                    {
                        break;
                    }

                    variableID    = (int)eventCommand.GetParameter("VariableID");
                    variableType  = (VariableType)eventCommand.GetParameter("VariableType");
                    variableValue = eventCommand.GetParameter("VariableValue");

                    bool randomInt   = (bool)eventCommand.GetParameter("RandomInt");
                    bool randomFloat = (bool)eventCommand.GetParameter("RandomFloat");

                    if (randomInt)
                    {
                        int randomMin   = (int)eventCommand.GetParameter("RandomMin");
                        int randomMax   = (int)eventCommand.GetParameter("RandomMax");
                        int randomValue = new Random().Next(randomMin, randomMax);
                        SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType);
                        SystemVariable.GetSystemVariable(variableID).SetValue(randomValue);
                    }
                    else if (randomFloat)
                    {
                        float randomMin   = (float)eventCommand.GetParameter("RandomMin");
                        float randomMax   = (float)eventCommand.GetParameter("RandomMax");
                        float randomValue = (float)new Random().NextDouble();
                        float difference  = randomMax - randomMin;
                        randomValue = randomMin + (difference * randomValue);
                        SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType);
                        SystemVariable.GetSystemVariable(variableID).SetValue(randomValue);
                    }
                    else
                    {
                        SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType);
                        SystemVariable.GetSystemVariable(variableID).SetValue(variableValue);
                    }

                    break;

                case EventCommand.CommandType.ConditionalBranchStart:

                    ConditionalBranchType type = (ConditionalBranchType)eventCommand.GetParameter("ConditionalBranchType");

                    bool conditionMet = false;
                    bool result       = (bool)eventCommand.GetParameter("Result");

                    switch (type)
                    {
                    case ConditionalBranchType.PlayerPosition:
                        if (mapPlayer == null)
                        {
                            break;
                        }

                        mapID = (int)eventCommand.GetParameter("PlayerMapID");
                        if (mapID == -1)
                        {
                            break;
                        }
                        mapX = (int)eventCommand.GetParameter("PlayerMapX");
                        mapY = (int)eventCommand.GetParameter("PlayerMapY");

                        if (mapPlayer.GetPlayerPacket().MapID == mapID && mapPlayer.GetPlayerPacket().PositionX == mapX &&
                            mapPlayer.GetPlayerPacket().PositionY == mapY)
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.MapEventPosition:
                        mapID   = (int)eventCommand.GetParameter("MapEventMapID");
                        eventID = (int)eventCommand.GetParameter("MapEventID");
                        if (mapID == -1 || eventID == -1)
                        {
                            break;
                        }
                        mapX = (int)eventCommand.GetParameter("MapEventMapX");
                        mapY = (int)eventCommand.GetParameter("MapEventMapY");

                        mapEvent = Server.Instance.GetServerMap(mapID).GetMapInstance().GetMapData().GetMapEvent(eventID);
                        if (mapEvent.MapX == mapX && mapEvent.MapY == mapY)
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.ItemEquipped:
                        if (mapPlayer == null || !mapPlayer.Connected)
                        {
                            break;
                        }

                        itemID = (int)eventCommand.GetParameter("EquippedItemID");
                        if (itemID == -1)
                        {
                            break;
                        }
                        if (mapPlayer.GetPlayerPacket().Data.ItemEquipped(itemID))
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.ItemInInventory:
                        if (mapPlayer == null)
                        {
                            break;
                        }

                        itemID     = (int)eventCommand.GetParameter("InventoryItemID");
                        itemAmount = (int)eventCommand.GetParameter("InventoryItemAmount");
                        if (itemID == -1)
                        {
                            break;
                        }
                        if (mapPlayer.GetPlayerPacket().Data.ItemInInventory(itemID, itemAmount))
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.SystemVariable:

                        variableID = (int)eventCommand.GetParameter("VariableID");
                        if (variableID == -1)
                        {
                            break;
                        }
                        variableType = (VariableType)eventCommand.GetParameter("VariableType");
                        if (SystemVariable.GetSystemVariable(variableID).Type == variableType)
                        {
                            ConditionValueCheck  valueCheck = (ConditionValueCheck)eventCommand.GetParameter("ValueCondition");
                            ConditionalTextCheck textCheck  = (ConditionalTextCheck)eventCommand.GetParameter("TextCondition");

                            switch (variableType)
                            {
                            case VariableType.Integer:
                                variableValue = eventCommand.GetParameter("VariableIntegerValue");
                                int intVal = (int)SystemVariable.GetSystemVariable(variableID).Value;
                                switch (valueCheck)
                                {
                                case ConditionValueCheck.Equal:
                                    if (intVal == (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.Greater:
                                    if (intVal > (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.GreaterOrEqual:
                                    if (intVal >= (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.Lower:
                                    if (intVal < (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.LowerOrEqual:
                                    if (intVal <= (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.NotEqual:
                                    if (intVal != (int)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;
                                }
                                break;

                            case VariableType.Float:
                                variableValue = eventCommand.GetParameter("VariableFloatValue");
                                float floatVal = (float)SystemVariable.GetSystemVariable(variableID).Value;
                                switch (valueCheck)
                                {
                                case ConditionValueCheck.Equal:
                                    if (floatVal == (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.Greater:
                                    if (floatVal > (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.GreaterOrEqual:
                                    if (floatVal >= (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.Lower:
                                    if (floatVal < (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.LowerOrEqual:
                                    if (floatVal <= (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionValueCheck.NotEqual:
                                    if (floatVal != (float)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;
                                }
                                break;

                            case VariableType.Bool:
                                variableValue = eventCommand.GetParameter("VariableBoolValue");
                                bool boolVal = (bool)SystemVariable.GetSystemVariable(variableID).Value;
                                if (boolVal == (bool)variableValue)
                                {
                                    conditionMet = true;
                                }
                                break;

                            case VariableType.Text:
                                variableValue = eventCommand.GetParameter("VariableTextValue");
                                string textVal = (string)SystemVariable.GetSystemVariable(variableID).Value;
                                switch (textCheck)
                                {
                                case ConditionalTextCheck.Equal:
                                    if (textVal == (string)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionalTextCheck.NotEqual:
                                    if (textVal != (string)variableValue)
                                    {
                                        conditionMet = true;
                                    }
                                    break;

                                case ConditionalTextCheck.Includes:
                                    if (textVal.Contains((string)variableValue))
                                    {
                                        conditionMet = true;
                                    }
                                    break;
                                }
                                break;
                            }
                        }

                        break;

                    case ConditionalBranchType.QuestStatus:

                        if (mapPlayer == null || !mapPlayer.Connected)
                        {
                            break;
                        }

                        questID = (int)eventCommand.GetParameter("QuestID");
                        if (questID != -1)
                        {
                            QuestStatusCheck statusCheck = (QuestStatusCheck)eventCommand.GetParameter("QuestStatus");
                            switch (statusCheck)
                            {
                            case QuestStatusCheck.Started:
                                if (mapPlayer.GetPlayerPacket().Data.QuestStarted(questID))
                                {
                                    conditionMet = true;
                                }
                                break;

                            case QuestStatusCheck.Complete:
                                if (mapPlayer.GetPlayerPacket().Data.QuestComplete(questID))
                                {
                                    conditionMet = true;
                                }
                                break;

                            case QuestStatusCheck.Progression:
                                int progression = (int)eventCommand.GetParameter("QuestProgression");
                                if (progression != -1)
                                {
                                    int greaterCondition = (int)eventCommand.GetParameter("QuestProgressionCondition");
                                    if (greaterCondition == 0)
                                    {
                                        if (mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID) == progression)
                                        {
                                            conditionMet = true;
                                        }
                                    }
                                    else
                                    {
                                        if (mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID) >= progression)
                                        {
                                            conditionMet = true;
                                        }
                                    }
                                }
                                break;
                            }
                        }
                        // check quest status here

                        break;

                    case ConditionalBranchType.SelectedOption:

                        int option = (int)eventCommand.GetParameter("SelectedOption");
                        if (option == triggeringEvent.SelectedOption)
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.TerrainTag:
                        if (mapPlayer == null || !mapPlayer.Connected)
                        {
                            break;
                        }

                        int tag = (int)eventCommand.GetParameter("TerrainTag");
                        if (mapPlayer.TerrainTagCheck(tag))
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.PlayerDirection:
                        if (mapPlayer == null || !mapPlayer.Connected)
                        {
                            break;
                        }

                        FacingDirection dir = (FacingDirection)eventCommand.GetParameter("PlayerDirection");
                        if (mapPlayer.GetPlayerPacket().Direction == dir)
                        {
                            conditionMet = true;
                        }

                        break;

                    case ConditionalBranchType.PlayerGold:
                        if (mapPlayer == null || !mapPlayer.Connected)
                        {
                            break;
                        }

                        gold = (int)eventCommand.GetParameter("Gold");
                        if (mapPlayer.GetPlayerPacket().Data.Gold >= gold)
                        {
                            conditionMet = true;
                        }

                        break;
                    }

                    if (conditionMet != result)
                    {
                        int conditionDepth = triggeringEvent.ConditionDepth;
                        for (int i = triggeringEvent.CommandID + 1; i < eventData.EventCommands.Count; i++)
                        {
                            triggeringEvent.CommandID++;

                            if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchStart)
                            {
                                conditionDepth++;
                            }

                            if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchElse ||
                                eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchEnd)
                            {
                                if (conditionDepth > triggeringEvent.ConditionDepth)
                                {
                                    conditionDepth--;
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        triggeringEvent.ConditionDepth++;
                    }

                    break;

                case EventCommand.CommandType.ConditionalBranchElse:
                    for (int i = triggeringEvent.CommandID + 1; i < eventData.EventCommands.Count; i++)
                    {
                        triggeringEvent.CommandID++;
                        if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchEnd)
                        {
                            break;
                        }
                    }
                    break;

                case EventCommand.CommandType.ConditionalBranchEnd:
                    if (triggeringEvent.ConditionDepth > 0)
                    {
                        triggeringEvent.ConditionDepth -= 1;
                    }
                    break;

                case EventCommand.CommandType.AddInventoryItem:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    itemID     = (int)eventCommand.GetParameter("ItemID");
                    itemAmount = (int)eventCommand.GetParameter("ItemAmount");
                    added      = mapPlayer.GetPlayerPacket().Data.AddInventoryItem(itemID, itemAmount);
                    remainder  = itemAmount - added;
                    if (remainder > 0)
                    {
                        mapX = mapPlayer.GetPlayerPacket().PositionX;
                        mapY = mapPlayer.GetPlayerPacket().PositionY;
                        MapItem mapItem = new MapItem(itemID, remainder, mapX, mapY, mapPlayer.GetPlayerPacket().PlayerID, mapPlayer.GetPlayerPacket().OnBridge);
                        _serverMap.GetMapInstance().AddMapItem(mapItem);
                    }

                    break;

                case EventCommand.CommandType.RemoveInventoryItem:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    itemID     = (int)eventCommand.GetParameter("ItemID");
                    itemAmount = (int)eventCommand.GetParameter("ItemAmount");
                    mapPlayer.GetPlayerPacket().Data.RemoveInventoryItem(itemID, itemAmount);

                    break;

                case EventCommand.CommandType.ChangePlayerSprite:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    spriteID = (int)eventCommand.GetParameter("SpriteID");
                    mapPlayer.GetPlayerPacket().SpriteID = spriteID;

                    break;

                case EventCommand.CommandType.WaitForMovementCompletion:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    if (mapPlayer.Moving())
                    {
                        triggeringEvent.CommandID--;
                    }

                    break;

                case EventCommand.CommandType.AddGold:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    gold = (int)eventCommand.GetParameter("Gold");
                    mapPlayer.GetPlayerPacket().Data.Gold += gold;

                    break;

                case EventCommand.CommandType.RemoveGold:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    gold = (int)eventCommand.GetParameter("Gold");
                    mapPlayer.GetPlayerPacket().Data.Gold -= gold;
                    if (mapPlayer.GetPlayerPacket().Data.Gold < 0)
                    {
                        mapPlayer.GetPlayerPacket().Data.Gold = 0;
                    }

                    break;

                case EventCommand.CommandType.SpawnEnemy:
                    if (mapPlayer != null)
                    {
                        break;
                    }

                    int enemyID = (int)eventCommand.GetParameter("EnemyID");
                    if (enemyID == -1)
                    {
                        break;
                    }

                    int   enemyCount  = (int)eventCommand.GetParameter("Count");
                    float respawnTime = (float)eventCommand.GetParameter("RespawnTime");
                    int   spawnRadius = (int)eventCommand.GetParameter("SpawnRadius");

                    mapEvent = triggeringEvent.GetMapEvent();

                    Dictionary <MapEnemy, float> enemyTracker = _serverMap.GetMapInstance().GetEnemyTracker(mapEvent);
                    Random r = new Random();
                    while (enemyTracker.Count < enemyCount)
                    {
                        int minX = mapEvent.MapX - spawnRadius;
                        int maxX = mapEvent.MapX + spawnRadius;
                        int minY = mapEvent.MapY - spawnRadius;
                        int maxY = mapEvent.MapY + spawnRadius;

                        while (true)
                        {
                            int  spawnX      = r.Next(minX, maxX);
                            int  spawnY      = r.Next(minY, maxY);
                            bool onBridge    = mapEvent.OnBridge && _serverMap.GetMapInstance().GetBridgeFlag(spawnX, spawnY);
                            bool bridgeEntry = onBridge && _serverMap.GetMapInstance().MapTilesetPassable(spawnX, spawnY);
                            if (_serverMap.GetMapInstance().MapTileCharacterPassable(spawnX, spawnY, false, onBridge, bridgeEntry, MovementDirection.Down))
                            {
                                MapEnemy enemy = new MapEnemy(enemyID, spawnX, spawnY, onBridge);
                                enemyTracker.Add(enemy, respawnTime);
                                _serverMap.GetMapInstance().AddMapEnemy(enemy);
                                break;
                            }
                        }
                    }

                    break;

                case EventCommand.CommandType.ProgressQuest:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    questID = (int)eventCommand.GetParameter("QuestID");
                    if (questID != -1)
                    {
                        if (mapPlayer.GetPlayerPacket().Data.QuestStarted(questID))
                        {
                            int progression = mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID);
                            if (mapPlayer.GetPlayerPacket().Data.ProgressQuest(questID))
                            {
                                QuestData data = QuestData.GetData(questID);
                                QuestData.QuestObective objective = data.Objectives[progression];
                                for (int i = 0; i < objective.ItemRewards.Count; i++)
                                {
                                    itemID     = objective.ItemRewards[i].Item1;
                                    itemAmount = objective.ItemRewards[i].Item2;
                                    added      = mapPlayer.GetPlayerPacket().Data.AddInventoryItem(itemID, itemAmount);
                                    remainder  = itemAmount - added;
                                    if (remainder > 0)
                                    {
                                        mapX = mapPlayer.GetPlayerPacket().PositionX;
                                        mapY = mapPlayer.GetPlayerPacket().PositionY;
                                        MapItem mapItem = new MapItem(itemID, remainder, mapX, mapY, mapPlayer.GetPlayerPacket().PlayerID, mapPlayer.GetPlayerPacket().OnBridge);
                                        _serverMap.GetMapInstance().AddMapItem(mapItem);
                                    }
                                }
                            }
                        }
                        else
                        {
                            mapPlayer.GetPlayerPacket().Data.StartQuest(questID);
                        }
                    }

                    break;

                case EventCommand.CommandType.ShowShop:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    int shopID = (int)eventCommand.GetParameter("ShopID");
                    mapPlayer.ShowShop(shopID);

                    break;

                case EventCommand.CommandType.StartBanking:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    mapPlayer.StartBanking();

                    break;

                case EventCommand.CommandType.ShowWorkbench:
                    if (mapPlayer == null || !mapPlayer.Connected)
                    {
                        break;
                    }

                    int workbenchID = (int)eventCommand.GetParameter("WorkbenchID");
                    mapPlayer.ShowWorkbench(workbenchID);

                    break;
                }
            }
            else
            {
                triggeringEvent.FinishTriggering();
            }
        }