public void TriggerEventData(MapPlayer mapPlayer, MapEvent mapEvent) { if (mapEvent == null || mapEvent.GetEventData() == null) { return; } if (mapEvent.Locked) // add player lock id list so others can interact //we did this because sometimes a player could double trigger an event as it started / finished (event touch for example spamming the trigger) { return; } TriggeringEvent parent = new TriggeringEvent(null, mapEvent); _triggeringEvents.Add(parent); if (mapPlayer == null) { List <MapPlayer> players = _serverMap.GetMapInstance().GetMapPlayers(); for (int i = 0; i < players.Count; i++) { _triggeringEvents.Add(new TriggeringEvent(players[i], mapEvent, parent)); } } else { _triggeringEvents.Add(new TriggeringEvent(mapPlayer, mapEvent, parent)); } mapEvent.Locked = true; }
public TriggeringEvent(MapPlayer mapPlayer, MapEvent mapEvent, TriggeringEvent parentEvent = null) { _mapPlayer = mapPlayer; _mapEvent = mapEvent; _parent = parentEvent; CommandID = -1; ConditionDepth = 0; WaitTimer = 0f; MessageShowing = false; OptionsShowing = false; SelectedOption = -1; Complete = false; }
private void TriggerEvent(TriggeringEvent triggeringEvent, float deltaTime) { MapPlayer mapPlayer = triggeringEvent.GetMapPlayer(); EventData eventData = triggeringEvent.GetEventData(); if (triggeringEvent.MessageShowing) { if (!mapPlayer.MessageShowing || !mapPlayer.Connected) { triggeringEvent.MessageShowing = false; mapPlayer.MovementDisabled = false; } return; } else if (triggeringEvent.OptionsShowing) { if (!mapPlayer.MessageShowing || !mapPlayer.Connected) { triggeringEvent.OptionsShowing = false; mapPlayer.MovementDisabled = false; triggeringEvent.SelectedOption = mapPlayer.SelectedOption; mapPlayer.SelectedOption = -1; } return; } if (triggeringEvent.WaitTimer > 0) { triggeringEvent.WaitTimer -= deltaTime; return; } if (triggeringEvent.GetParent() != null) { if (triggeringEvent.GetParent().CommandID <= triggeringEvent.CommandID) { return; } } if (triggeringEvent.CommandID < eventData.EventCommands.Count - 1) { triggeringEvent.CommandID++; EventCommand eventCommand = eventData.EventCommands[triggeringEvent.CommandID]; int mapID; int eventID; int mapX; int mapY; MapEvent mapEvent; FacingDirection facingDirection; MovementDirection movementDirection; int spriteID; int itemID; int itemAmount; int added; int remainder; int variableID; VariableType variableType; object variableValue; int gold; int questID; switch (eventCommand.Type) { case EventCommand.CommandType.WaitTimer: if (mapPlayer != null) { break; } float timer = (float)eventCommand.GetParameter("Time"); triggeringEvent.WaitTimer = timer; break; case EventCommand.CommandType.TeleportPlayer: if (mapPlayer == null || !mapPlayer.Connected) { break; } mapID = (int)eventCommand.GetParameter("MapID"); mapX = (int)eventCommand.GetParameter("MapX"); mapY = (int)eventCommand.GetParameter("MapY"); mapPlayer.SetMapID(mapID); mapPlayer.SetMapPosition(mapX, mapY); break; case EventCommand.CommandType.MovePlayer: if (mapPlayer == null || !mapPlayer.Connected) { break; } movementDirection = (MovementDirection)eventCommand.GetParameter("Direction"); mapPlayer.Move(movementDirection, true); break; case EventCommand.CommandType.ChangePlayerDirection: if (mapPlayer == null || !mapPlayer.Connected) { break; } facingDirection = (FacingDirection)eventCommand.GetParameter("Direction"); mapPlayer.ChangeDirection(facingDirection); break; case EventCommand.CommandType.ChangeMapEvent: if (mapPlayer != null) { break; } mapID = (int)eventCommand.GetParameter("MapID"); eventID = (int)eventCommand.GetParameter("EventID"); if (!Server.Instance.GetServerMap(mapID).GetMapInstance().ChangeMapEvent(eventID, eventCommand)) { triggeringEvent.CommandID--; } break; case EventCommand.CommandType.ShowMessage: if (mapPlayer == null || !mapPlayer.Connected) { break; } triggeringEvent.MessageShowing = true; mapPlayer.ShowMessage((string)eventCommand.GetParameter("Message")); break; case EventCommand.CommandType.ShowOptions: if (mapPlayer == null || !mapPlayer.Connected) { break; } List <string> options = (List <string>)eventCommand.GetParameter("Options"); mapPlayer.SelectedOption = 0; int OptionsCount = options.Count; string optionStrings = ""; for (int i = 0; i < options.Count; i++) { optionStrings += options[i]; if (i < options.Count - 1) { optionStrings += ","; } } string message = (string)eventCommand.GetParameter("Message"); triggeringEvent.OptionsShowing = true; mapPlayer.ShowMessage(message, optionStrings); break; case EventCommand.CommandType.ChangeSystemVariable: if (mapPlayer != null) { break; } variableID = (int)eventCommand.GetParameter("VariableID"); variableType = (VariableType)eventCommand.GetParameter("VariableType"); variableValue = eventCommand.GetParameter("VariableValue"); bool randomInt = (bool)eventCommand.GetParameter("RandomInt"); bool randomFloat = (bool)eventCommand.GetParameter("RandomFloat"); if (randomInt) { int randomMin = (int)eventCommand.GetParameter("RandomMin"); int randomMax = (int)eventCommand.GetParameter("RandomMax"); int randomValue = new Random().Next(randomMin, randomMax); SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType); SystemVariable.GetSystemVariable(variableID).SetValue(randomValue); } else if (randomFloat) { float randomMin = (float)eventCommand.GetParameter("RandomMin"); float randomMax = (float)eventCommand.GetParameter("RandomMax"); float randomValue = (float)new Random().NextDouble(); float difference = randomMax - randomMin; randomValue = randomMin + (difference * randomValue); SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType); SystemVariable.GetSystemVariable(variableID).SetValue(randomValue); } else { SystemVariable.GetSystemVariable(variableID).SetVariableType(variableType); SystemVariable.GetSystemVariable(variableID).SetValue(variableValue); } break; case EventCommand.CommandType.ConditionalBranchStart: ConditionalBranchType type = (ConditionalBranchType)eventCommand.GetParameter("ConditionalBranchType"); bool conditionMet = false; bool result = (bool)eventCommand.GetParameter("Result"); switch (type) { case ConditionalBranchType.PlayerPosition: if (mapPlayer == null) { break; } mapID = (int)eventCommand.GetParameter("PlayerMapID"); if (mapID == -1) { break; } mapX = (int)eventCommand.GetParameter("PlayerMapX"); mapY = (int)eventCommand.GetParameter("PlayerMapY"); if (mapPlayer.GetPlayerPacket().MapID == mapID && mapPlayer.GetPlayerPacket().PositionX == mapX && mapPlayer.GetPlayerPacket().PositionY == mapY) { conditionMet = true; } break; case ConditionalBranchType.MapEventPosition: mapID = (int)eventCommand.GetParameter("MapEventMapID"); eventID = (int)eventCommand.GetParameter("MapEventID"); if (mapID == -1 || eventID == -1) { break; } mapX = (int)eventCommand.GetParameter("MapEventMapX"); mapY = (int)eventCommand.GetParameter("MapEventMapY"); mapEvent = Server.Instance.GetServerMap(mapID).GetMapInstance().GetMapData().GetMapEvent(eventID); if (mapEvent.MapX == mapX && mapEvent.MapY == mapY) { conditionMet = true; } break; case ConditionalBranchType.ItemEquipped: if (mapPlayer == null || !mapPlayer.Connected) { break; } itemID = (int)eventCommand.GetParameter("EquippedItemID"); if (itemID == -1) { break; } if (mapPlayer.GetPlayerPacket().Data.ItemEquipped(itemID)) { conditionMet = true; } break; case ConditionalBranchType.ItemInInventory: if (mapPlayer == null) { break; } itemID = (int)eventCommand.GetParameter("InventoryItemID"); itemAmount = (int)eventCommand.GetParameter("InventoryItemAmount"); if (itemID == -1) { break; } if (mapPlayer.GetPlayerPacket().Data.ItemInInventory(itemID, itemAmount)) { conditionMet = true; } break; case ConditionalBranchType.SystemVariable: variableID = (int)eventCommand.GetParameter("VariableID"); if (variableID == -1) { break; } variableType = (VariableType)eventCommand.GetParameter("VariableType"); if (SystemVariable.GetSystemVariable(variableID).Type == variableType) { ConditionValueCheck valueCheck = (ConditionValueCheck)eventCommand.GetParameter("ValueCondition"); ConditionalTextCheck textCheck = (ConditionalTextCheck)eventCommand.GetParameter("TextCondition"); switch (variableType) { case VariableType.Integer: variableValue = eventCommand.GetParameter("VariableIntegerValue"); int intVal = (int)SystemVariable.GetSystemVariable(variableID).Value; switch (valueCheck) { case ConditionValueCheck.Equal: if (intVal == (int)variableValue) { conditionMet = true; } break; case ConditionValueCheck.Greater: if (intVal > (int)variableValue) { conditionMet = true; } break; case ConditionValueCheck.GreaterOrEqual: if (intVal >= (int)variableValue) { conditionMet = true; } break; case ConditionValueCheck.Lower: if (intVal < (int)variableValue) { conditionMet = true; } break; case ConditionValueCheck.LowerOrEqual: if (intVal <= (int)variableValue) { conditionMet = true; } break; case ConditionValueCheck.NotEqual: if (intVal != (int)variableValue) { conditionMet = true; } break; } break; case VariableType.Float: variableValue = eventCommand.GetParameter("VariableFloatValue"); float floatVal = (float)SystemVariable.GetSystemVariable(variableID).Value; switch (valueCheck) { case ConditionValueCheck.Equal: if (floatVal == (float)variableValue) { conditionMet = true; } break; case ConditionValueCheck.Greater: if (floatVal > (float)variableValue) { conditionMet = true; } break; case ConditionValueCheck.GreaterOrEqual: if (floatVal >= (float)variableValue) { conditionMet = true; } break; case ConditionValueCheck.Lower: if (floatVal < (float)variableValue) { conditionMet = true; } break; case ConditionValueCheck.LowerOrEqual: if (floatVal <= (float)variableValue) { conditionMet = true; } break; case ConditionValueCheck.NotEqual: if (floatVal != (float)variableValue) { conditionMet = true; } break; } break; case VariableType.Bool: variableValue = eventCommand.GetParameter("VariableBoolValue"); bool boolVal = (bool)SystemVariable.GetSystemVariable(variableID).Value; if (boolVal == (bool)variableValue) { conditionMet = true; } break; case VariableType.Text: variableValue = eventCommand.GetParameter("VariableTextValue"); string textVal = (string)SystemVariable.GetSystemVariable(variableID).Value; switch (textCheck) { case ConditionalTextCheck.Equal: if (textVal == (string)variableValue) { conditionMet = true; } break; case ConditionalTextCheck.NotEqual: if (textVal != (string)variableValue) { conditionMet = true; } break; case ConditionalTextCheck.Includes: if (textVal.Contains((string)variableValue)) { conditionMet = true; } break; } break; } } break; case ConditionalBranchType.QuestStatus: if (mapPlayer == null || !mapPlayer.Connected) { break; } questID = (int)eventCommand.GetParameter("QuestID"); if (questID != -1) { QuestStatusCheck statusCheck = (QuestStatusCheck)eventCommand.GetParameter("QuestStatus"); switch (statusCheck) { case QuestStatusCheck.Started: if (mapPlayer.GetPlayerPacket().Data.QuestStarted(questID)) { conditionMet = true; } break; case QuestStatusCheck.Complete: if (mapPlayer.GetPlayerPacket().Data.QuestComplete(questID)) { conditionMet = true; } break; case QuestStatusCheck.Progression: int progression = (int)eventCommand.GetParameter("QuestProgression"); if (progression != -1) { int greaterCondition = (int)eventCommand.GetParameter("QuestProgressionCondition"); if (greaterCondition == 0) { if (mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID) == progression) { conditionMet = true; } } else { if (mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID) >= progression) { conditionMet = true; } } } break; } } // check quest status here break; case ConditionalBranchType.SelectedOption: int option = (int)eventCommand.GetParameter("SelectedOption"); if (option == triggeringEvent.SelectedOption) { conditionMet = true; } break; case ConditionalBranchType.TerrainTag: if (mapPlayer == null || !mapPlayer.Connected) { break; } int tag = (int)eventCommand.GetParameter("TerrainTag"); if (mapPlayer.TerrainTagCheck(tag)) { conditionMet = true; } break; case ConditionalBranchType.PlayerDirection: if (mapPlayer == null || !mapPlayer.Connected) { break; } FacingDirection dir = (FacingDirection)eventCommand.GetParameter("PlayerDirection"); if (mapPlayer.GetPlayerPacket().Direction == dir) { conditionMet = true; } break; case ConditionalBranchType.PlayerGold: if (mapPlayer == null || !mapPlayer.Connected) { break; } gold = (int)eventCommand.GetParameter("Gold"); if (mapPlayer.GetPlayerPacket().Data.Gold >= gold) { conditionMet = true; } break; } if (conditionMet != result) { int conditionDepth = triggeringEvent.ConditionDepth; for (int i = triggeringEvent.CommandID + 1; i < eventData.EventCommands.Count; i++) { triggeringEvent.CommandID++; if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchStart) { conditionDepth++; } if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchElse || eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchEnd) { if (conditionDepth > triggeringEvent.ConditionDepth) { conditionDepth--; } else { break; } } } } else { triggeringEvent.ConditionDepth++; } break; case EventCommand.CommandType.ConditionalBranchElse: for (int i = triggeringEvent.CommandID + 1; i < eventData.EventCommands.Count; i++) { triggeringEvent.CommandID++; if (eventData.EventCommands[i].Type == EventCommand.CommandType.ConditionalBranchEnd) { break; } } break; case EventCommand.CommandType.ConditionalBranchEnd: if (triggeringEvent.ConditionDepth > 0) { triggeringEvent.ConditionDepth -= 1; } break; case EventCommand.CommandType.AddInventoryItem: if (mapPlayer == null || !mapPlayer.Connected) { break; } itemID = (int)eventCommand.GetParameter("ItemID"); itemAmount = (int)eventCommand.GetParameter("ItemAmount"); added = mapPlayer.GetPlayerPacket().Data.AddInventoryItem(itemID, itemAmount); remainder = itemAmount - added; if (remainder > 0) { mapX = mapPlayer.GetPlayerPacket().PositionX; mapY = mapPlayer.GetPlayerPacket().PositionY; MapItem mapItem = new MapItem(itemID, remainder, mapX, mapY, mapPlayer.GetPlayerPacket().PlayerID, mapPlayer.GetPlayerPacket().OnBridge); _serverMap.GetMapInstance().AddMapItem(mapItem); } break; case EventCommand.CommandType.RemoveInventoryItem: if (mapPlayer == null || !mapPlayer.Connected) { break; } itemID = (int)eventCommand.GetParameter("ItemID"); itemAmount = (int)eventCommand.GetParameter("ItemAmount"); mapPlayer.GetPlayerPacket().Data.RemoveInventoryItem(itemID, itemAmount); break; case EventCommand.CommandType.ChangePlayerSprite: if (mapPlayer == null || !mapPlayer.Connected) { break; } spriteID = (int)eventCommand.GetParameter("SpriteID"); mapPlayer.GetPlayerPacket().SpriteID = spriteID; break; case EventCommand.CommandType.WaitForMovementCompletion: if (mapPlayer == null || !mapPlayer.Connected) { break; } if (mapPlayer.Moving()) { triggeringEvent.CommandID--; } break; case EventCommand.CommandType.AddGold: if (mapPlayer == null || !mapPlayer.Connected) { break; } gold = (int)eventCommand.GetParameter("Gold"); mapPlayer.GetPlayerPacket().Data.Gold += gold; break; case EventCommand.CommandType.RemoveGold: if (mapPlayer == null || !mapPlayer.Connected) { break; } gold = (int)eventCommand.GetParameter("Gold"); mapPlayer.GetPlayerPacket().Data.Gold -= gold; if (mapPlayer.GetPlayerPacket().Data.Gold < 0) { mapPlayer.GetPlayerPacket().Data.Gold = 0; } break; case EventCommand.CommandType.SpawnEnemy: if (mapPlayer != null) { break; } int enemyID = (int)eventCommand.GetParameter("EnemyID"); if (enemyID == -1) { break; } int enemyCount = (int)eventCommand.GetParameter("Count"); float respawnTime = (float)eventCommand.GetParameter("RespawnTime"); int spawnRadius = (int)eventCommand.GetParameter("SpawnRadius"); mapEvent = triggeringEvent.GetMapEvent(); Dictionary <MapEnemy, float> enemyTracker = _serverMap.GetMapInstance().GetEnemyTracker(mapEvent); Random r = new Random(); while (enemyTracker.Count < enemyCount) { int minX = mapEvent.MapX - spawnRadius; int maxX = mapEvent.MapX + spawnRadius; int minY = mapEvent.MapY - spawnRadius; int maxY = mapEvent.MapY + spawnRadius; while (true) { int spawnX = r.Next(minX, maxX); int spawnY = r.Next(minY, maxY); bool onBridge = mapEvent.OnBridge && _serverMap.GetMapInstance().GetBridgeFlag(spawnX, spawnY); bool bridgeEntry = onBridge && _serverMap.GetMapInstance().MapTilesetPassable(spawnX, spawnY); if (_serverMap.GetMapInstance().MapTileCharacterPassable(spawnX, spawnY, false, onBridge, bridgeEntry, MovementDirection.Down)) { MapEnemy enemy = new MapEnemy(enemyID, spawnX, spawnY, onBridge); enemyTracker.Add(enemy, respawnTime); _serverMap.GetMapInstance().AddMapEnemy(enemy); break; } } } break; case EventCommand.CommandType.ProgressQuest: if (mapPlayer == null || !mapPlayer.Connected) { break; } questID = (int)eventCommand.GetParameter("QuestID"); if (questID != -1) { if (mapPlayer.GetPlayerPacket().Data.QuestStarted(questID)) { int progression = mapPlayer.GetPlayerPacket().Data.GetQuestProgression(questID); if (mapPlayer.GetPlayerPacket().Data.ProgressQuest(questID)) { QuestData data = QuestData.GetData(questID); QuestData.QuestObective objective = data.Objectives[progression]; for (int i = 0; i < objective.ItemRewards.Count; i++) { itemID = objective.ItemRewards[i].Item1; itemAmount = objective.ItemRewards[i].Item2; added = mapPlayer.GetPlayerPacket().Data.AddInventoryItem(itemID, itemAmount); remainder = itemAmount - added; if (remainder > 0) { mapX = mapPlayer.GetPlayerPacket().PositionX; mapY = mapPlayer.GetPlayerPacket().PositionY; MapItem mapItem = new MapItem(itemID, remainder, mapX, mapY, mapPlayer.GetPlayerPacket().PlayerID, mapPlayer.GetPlayerPacket().OnBridge); _serverMap.GetMapInstance().AddMapItem(mapItem); } } } } else { mapPlayer.GetPlayerPacket().Data.StartQuest(questID); } } break; case EventCommand.CommandType.ShowShop: if (mapPlayer == null || !mapPlayer.Connected) { break; } int shopID = (int)eventCommand.GetParameter("ShopID"); mapPlayer.ShowShop(shopID); break; case EventCommand.CommandType.StartBanking: if (mapPlayer == null || !mapPlayer.Connected) { break; } mapPlayer.StartBanking(); break; case EventCommand.CommandType.ShowWorkbench: if (mapPlayer == null || !mapPlayer.Connected) { break; } int workbenchID = (int)eventCommand.GetParameter("WorkbenchID"); mapPlayer.ShowWorkbench(workbenchID); break; } } else { triggeringEvent.FinishTriggering(); } }