public static void ToTheVillage(Person person)
        {
            Console.Clear();
            switch (DialogsManager.DialogTwo("Old man: 'Talking with you really made my day, people today are bound to their property, so afraid to loose even the smallest things they gained. " +
                                             "We lived in a stable society for long time and people get used to it fast. Instead of courage and hard decisions, instead of joy from unknown, we care mostly about our social position. " +
                                             "But it will change, soon or later. I don't know if these rumors about north are true or just crazy talk, probably a combination, but time will come when people like you will be the most needed in this world. " +
                                             "Enough small talk. If you go straight this way, you come to Oldgrave, village where I live now. Don't be afraid of the name, it's because there is very old graveyard near which was used for nearby population in past. Now its kind of abbandoned. " +
                                             "Take this dagger. I'm getting too old and weak to protect myself so I may aswell just surrender instantly. Good luck boy, I wish I was in your shoes...", "1 - Wait, at least one thing about you. What's your name?", "2 - Farewell."))
            {
            case 1: if (DialogsManager.DialogOne("Old man: 'Oh, pardon my rudeness. I'm Hrothgar, but don't mention my name in Oldgrave much, I'm still stranger to them. Just tell Sam, the shoplifter, that you met me, he is a great guy and may help you.'", "1 - Bye") == 1)
                {
                    Console.WriteLine("Hrothgar: 'See you in another life, my friend...'");
                }
                ;
                Notice hrothgar = new Notice("Hrothgar", "Old man I met on the road to Oldgrave. He was a bit jealous that I'm young and may go adventuring.");
                person.AddNotice(hrothgar);
                break;

            case 2:
                Console.WriteLine("Old man: 'See you in another life, my friend...'");
                break;
            }
            Console.WriteLine();



            Notice oldgrave = new Notice("Oldgrave", "Small village, first on my way to north. It's named after big old graveyard near the village.");

            person.AddNotice(oldgrave);
            person.TakeItem(new Weapon("dagger", 2, 5, 1, "piercing", false, 0.5f, 3));
            person.GainExperience(10);
            person.GettingTired();
            Console.WriteLine();
            Console.WriteLine("Press any key to continue...");
            Console.ReadKey();

            /* Console.Clear();
             * switch(DialogsManager.DialogFive("What do you want to do?","1 - Head to the Oldgrave", "2 - Try to hunt and forage", "3 - Check your character stats", "4 - Check your inventory", "5 - Check your notepad"))
             * {
             *  // case 1: ChapterOne.NearOldgrave();
             *   //    break;
             *   //    case2 2:
             *
             * }
             *
             */
        }
        public static void DialogWithOldMan(Person person)
        {
            Console.Clear();

            Console.Write("After a week of walking north, your journey went alright so far. Nothing really interesting happened, but at least you are still on the way and have some food and coins. Your next task will be earning money, getting equipment and learning new things. ");
            Console.Write("Noone mentioned anything about strange things happening in the north, maybe the noble just doesn't want to talk about it. ");
            Console.Write("You are walking on a long trading way to another village, when your sight catches silhouette of a person sitting under old maple tree. A man. A particulary old man. As you come closer, he aproaches you. ");

            Console.WriteLine("Press any key to continue...");
            Console.ReadKey();
            Console.WriteLine();


            if (DialogsManager.DialogOne("Old man: 'Not so common to see a stranger who is not a trader or thief here nowaydays.'", " 1 - 'How do you know Im not one of them?' ") == 1)
            {
                bool ChoiceDone = true;
                do

                {
                    switch (DialogsManager.DialogTwo("Old man: 'I have seen too many folks to not recognize a traveler.'", "1 - 'Who are you?'", "2 - 'Do you know anything about strange thing happening north?'"))
                    {
                    case 1: Console.WriteLine("Old man: 'I'm not interesting or important now, rather tell me about yourself. '");
                        Console.WriteLine("Press any key to continue...");
                        Console.ReadKey();
                        CharacterCreation.Creation(person);
                        break;

                    case 2:
                        if (DialogsManager.DialogOne("Old man: 'People talk about lot of strange things, most of them are nonsense, but anyone of them could be true. Have an open and critical mind and you will see. '", "1 - 'Who are you?'") == 1)
                        {
                            Console.WriteLine("Old man: 'I'm not interesting or important now, rather tell me about yourself");
                            Console.WriteLine("Press any key to continue...");
                            Console.ReadKey();
                            CharacterCreation.Creation(person);
                        }
                        break;

                    default: ChoiceDone = false; break;
                    }
                }while (!ChoiceDone);
            }
        }