public void OnInspectorGUI() { GUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Filter", GUIStyles.BoxTitleStyle); EditorGUILayout.PropertyField(layerFilterEnabled, new GUIContent("Terrain Layers")); if (layerFilterEnabled.boolValue) { TerrainLayerUtils.ShowTerrainLayersSelection("Layers", Terrain.activeTerrain, editorTarget.filterSettings.includes, editorTarget.filterSettings.excludes); } GUILayout.EndVertical(); }
public void OnInspectorGUI() { GUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Filter", GUIStyles.BoxTitleStyle); EditorGUILayout.PropertyField(layerFilterEnabled, new GUIContent("Terrain Layers")); if (layerFilterEnabled.boolValue) { EditorGUILayout.HelpBox("Feature is work in progress, not finished yet!", MessageType.Warning); // TODO: remove TerrainLayerUtils.ShowTerrainLayersSelection("Layers", Terrain.activeTerrain, editorTarget.filterSettings.includes, editorTarget.filterSettings.excludes); } GUILayout.EndVertical(); }