Exemple #1
0
        //This renders the frame
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            Program.MouseMovement();
            Program.Renderer.FrameRate = RenderFrequency;

            //Do not do anything whilst loading
            if (currentlyLoading)
            {
                return;
            }
            ProcessEvents();
            double TimeElapsed = CPreciseTimer.GetElapsedTime();

            if (Program.CurrentRouteFile != null)
            {
                DateTime d = DateTime.Now;
                Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                World.UpdateAbsoluteCamera(TimeElapsed);
                Program.Renderer.UpdateVisibility(Program.Renderer.CameraTrackFollower.TrackPosition + Program.Renderer.Camera.Alignment.Position.Z);
                Program.Sounds.Update(TimeElapsed, SoundModels.Linear);
            }
            Program.Renderer.Lighting.UpdateLighting(Program.CurrentRoute.SecondsSinceMidnight, Program.CurrentRoute.LightDefinitions);
            Program.Renderer.RenderScene(TimeElapsed);
            MessageManager.UpdateMessages();
            SwapBuffers();
        }
Exemple #2
0
        //This renders the frame
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            Program.MouseMovement();
            Program.Renderer.FrameRate = RenderFrequency;

            //Do not do anything whilst loading
            if (currentlyLoading)
            {
                return;
            }
            ProcessEvents();
            double TimeElapsed = CPreciseTimer.GetElapsedTime();

            if (Program.CpuReducedMode)
            {
                Thread.Sleep(250);
            }
            else
            {
                Thread.Sleep(1);
                if (ReducedModeEnteringTime == 0)
                {
                    ReducedModeEnteringTime = 2500;
                }
                if (Program.Renderer.Camera.AlignmentDirection.Position.X != 0.0 | Program.Renderer.Camera.AlignmentDirection.Position.Y != 0.0 | Program.Renderer.Camera.AlignmentDirection.Position.Z != 0.0 | Program.Renderer.Camera.AlignmentDirection.Pitch != 0.0 | Program.Renderer.Camera.AlignmentDirection.Yaw != 0.0 | Program.Renderer.Camera.AlignmentDirection.Roll != 0.0 | Program.Renderer.Camera.AlignmentDirection.TrackPosition != 0.0 | Program.Renderer.Camera.AlignmentDirection.Zoom != 0.0)
                {
                    ReducedModeEnteringTime = 2500;
                }
                //Automatically enter reduced CPU mode if appropriate
                if (Program.CpuAutomaticMode && Program.CpuReducedMode == false)
                {
                    ReducedModeEnteringTime -= TimeElapsed;
                    if (ReducedModeEnteringTime <= 0)
                    {
                        Program.CpuReducedMode  = true;
                        ReducedModeEnteringTime = 0;
                    }
                }
            }

            if (Program.CurrentRouteFile != null)
            {
                DateTime d = DateTime.Now;
                Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                World.UpdateAbsoluteCamera(TimeElapsed);
                Program.Renderer.UpdateVisibility(Program.Renderer.CameraTrackFollower.TrackPosition + Program.Renderer.Camera.Alignment.Position.Z);
                Program.Sounds.Update(TimeElapsed, SoundModels.Linear);
            }
            Program.Renderer.Lighting.UpdateLighting(Program.CurrentRoute.SecondsSinceMidnight, Program.CurrentRoute.LightDefinitions);
            Program.Renderer.RenderScene(TimeElapsed);
            MessageManager.UpdateMessages();
            SwapBuffers();
        }
Exemple #3
0
 internal static void FileDrop(object sender, FileDropEventArgs e)
 {
     //Seem to need to flush the WM queue after dropping a file, else it crashes nastily after load on Mono
     Application.DoEvents();
     CurrentlyLoading = true;
     CurrentRouteFile = e.FileName;
     LoadRoute();
     ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
     CurrentlyLoading = false;
     UpdateCaption();
 }
Exemple #4
0
 internal static void UpdateGraphicsSettings()
 {
     if (CurrentRouteFile != null)
     {
         Program.CurrentlyLoading = true;
         Renderer.RenderScene(0.0);
         Program.currentGameWindow.SwapBuffers();
         CameraAlignment a = Renderer.Camera.Alignment;
         if (Program.LoadRoute())
         {
             Renderer.Camera.Alignment = a;
             Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false);
             Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false);
             Renderer.Camera.AlignmentDirection = new CameraAlignment();
             Renderer.Camera.AlignmentSpeed     = new CameraAlignment();
             Renderer.UpdateVisibility(a.TrackPosition, true);
             ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
         }
         Program.CurrentlyLoading = false;
     }
 }
Exemple #5
0
        internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e)
        {
            double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0);

            switch (e.Key)
            {
            case Key.ShiftLeft:
            case Key.ShiftRight:
                ShiftPressed = true;
                break;

            case Key.ControlLeft:
            case Key.ControlRight:
                ControlPressed = true;
                break;

            case Key.LAlt:
            case Key.RAlt:
                AltPressed = true;
                break;

            case Key.F5:
                if (CurrentRouteFile != null && CurrentlyLoading == false)
                {
                    Bitmap bitmap = null;
                    CurrentlyLoading         = true;
                    Renderer.OptionInterface = false;
                    if (!Interface.CurrentOptions.LoadingBackground)
                    {
                        Renderer.RenderScene(0.0);
                        currentGameWindow.SwapBuffers();
                        bitmap = new Bitmap(Renderer.Screen.Width, Renderer.Screen.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                        BitmapData bData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat);
                        GL.ReadPixels(0, 0, Renderer.Screen.Width, Renderer.Screen.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bData.Scan0);
                        bitmap.UnlockBits(bData);
                        bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
                    }
                    CameraAlignment a = Renderer.Camera.Alignment;
                    if (LoadRoute(bitmap))
                    {
                        Renderer.Camera.Alignment = a;
                        Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false);
                        Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false);
                        Renderer.Camera.Reset();
                        Renderer.UpdateVisibility(a.TrackPosition, true);
                        ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                    }
                    else
                    {
                        Renderer.Camera.Reset();
                        Renderer.UpdateViewport();
                        World.UpdateAbsoluteCamera(0.0);
                        Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                    }
                    CurrentlyLoading         = false;
                    Renderer.OptionInterface = true;
                    if (bitmap != null)
                    {
                        bitmap.Dispose();
                    }
                }
                break;

            case Key.F7:
                if (CurrentlyLoading == true)
                {
                    break;
                }
                OpenFileDialog Dialog = new OpenFileDialog();
                Dialog.CheckFileExists = true;
                Dialog.Filter          = @"All Supported Routes|*.csv;*.rw;*.dat|CSV/RW files|*.csv;*.rw|Mechanik Routes|*.dat|All files|*";
                if (Dialog.ShowDialog() == DialogResult.OK)
                {
                    Application.DoEvents();
                    CurrentlyLoading = true;
                    CurrentRouteFile = Dialog.FileName;
                    bool canLoad = false;
                    for (int i = 0; i < Program.CurrentHost.Plugins.Length; i++)
                    {
                        if (Program.CurrentHost.Plugins[i].Route != null && Program.CurrentHost.Plugins[i].Route.CanLoadRoute(CurrentRouteFile))
                        {
                            canLoad = true;
                            break;
                        }
                    }
                    if (canLoad && LoadRoute())
                    {
                        ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                        Renderer.Camera.Reset();
                        Renderer.UpdateViewport();
                        World.UpdateAbsoluteCamera(0.0);
                        Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                    }
                    else
                    {
                        bool isObject = false;
                        for (int i = 0; i < Program.CurrentHost.Plugins.Length; i++)
                        {
                            if (Program.CurrentHost.Plugins[i].Object != null && Program.CurrentHost.Plugins[i].Object.CanLoadObject(CurrentRouteFile))
                            {
                                isObject = true;
                                break;
                            }
                        }

                        if (isObject)
                        {
                            // oops, that's actually an object- Let's show Object Viewer
                            string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe");
                            if (System.IO.File.Exists(File))
                            {
                                System.Diagnostics.Process.Start(File, CurrentRouteFile);
                            }
                        }
                        else
                        {
                            MessageBox.Show("No plugins found capable of loading routefile: " + Environment.NewLine + CurrentRouteFile);
                        }

                        Renderer.Camera.Reset();
                        Renderer.UpdateViewport();
                        World.UpdateAbsoluteCamera(0.0);
                        CurrentRouteFile = null;
                        Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                    }
                    CurrentlyLoading = false;
                    UpdateCaption();
                }
                else
                {
                    if (Program.CurrentHost.MonoRuntime)
                    {
                        //HACK: Dialog doesn't close properly when pressing the ESC key under Mono
                        //Avoid calling Application.DoEvents() unless absolutely necessary though!
                        Application.DoEvents();
                    }
                }
                Dialog.Dispose();
                break;

            case Key.F8:
                if (Program.CurrentlyLoading == true)
                {
                    //Don't allow the user to update the settings during loading, bad idea..
                    break;
                }
                if (formOptions.ShowOptions() == DialogResult.OK)
                {
                    UpdateGraphicsSettings();
                }
                Application.DoEvents();
                Renderer.Camera.AlignmentDirection.TrackPosition = 0;
                Renderer.Camera.AlignmentDirection.Position.X    = 0;
                Renderer.Camera.AlignmentDirection.Position.Y    = 0;
                break;

            case Key.F9:
                if (Interface.LogMessages.Count != 0)
                {
                    formMessages.ShowMessages();
                    Application.DoEvents();
                    Renderer.Camera.AlignmentDirection.TrackPosition = 0;
                    Renderer.Camera.AlignmentDirection.Position.X    = 0;
                    Renderer.Camera.AlignmentDirection.Position.Y    = 0;
                }
                break;

            case Key.F10:
                Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay;
                break;

            case Key.A:
            case Key.Keypad4:
                Renderer.Camera.AlignmentDirection.Position.X = -CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.D:
            case Key.Keypad6:
                Renderer.Camera.AlignmentDirection.Position.X = CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.Keypad2:
                Renderer.Camera.AlignmentDirection.Position.Y = -CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.Keypad8:
                Renderer.Camera.AlignmentDirection.Position.Y = CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.W:
            case Key.Keypad9:
                Renderer.Camera.AlignmentDirection.TrackPosition = CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.S:
            case Key.Keypad3:
                Renderer.Camera.AlignmentDirection.TrackPosition = -CameraProperties.ExteriorTopSpeed * speedModified;
                break;

            case Key.Left:
                Renderer.Camera.AlignmentDirection.Yaw = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.Right:
                Renderer.Camera.AlignmentDirection.Yaw = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.Up:
                Renderer.Camera.AlignmentDirection.Pitch = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.Down:
                Renderer.Camera.AlignmentDirection.Pitch = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.KeypadDivide:
                Renderer.Camera.AlignmentDirection.Roll = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.KeypadMultiply:
                Renderer.Camera.AlignmentDirection.Roll = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                break;

            case Key.Keypad0:
                Renderer.Camera.AlignmentDirection.Zoom = CameraProperties.ZoomTopSpeed * speedModified;
                break;

            case Key.KeypadPeriod:
                Renderer.Camera.AlignmentDirection.Zoom = -CameraProperties.ZoomTopSpeed * speedModified;
                break;

            case Key.Keypad1:
                Game.ApplyPointOfInterest(-1, true);
                break;

            case Key.Keypad7:
                Game.ApplyPointOfInterest(1, true);
                break;

            case Key.PageUp:
                JumpToStation(1);
                break;

            case Key.PageDown:
                JumpToStation(-1);
                break;

            case Key.Keypad5:
                Renderer.Camera.Reset();
                Renderer.UpdateViewport();
                World.UpdateAbsoluteCamera(0.0);
                Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                break;

            case Key.F:
                Renderer.OptionWireFrame = !Renderer.OptionWireFrame;
                break;

            case Key.N:
                Renderer.OptionNormals = !Renderer.OptionNormals;
                break;

            case Key.E:
                Renderer.OptionEvents = !Renderer.OptionEvents;
                break;

            case Key.I:
                Renderer.OptionInterface = !Renderer.OptionInterface;
                break;

            case Key.M:
                //SoundManager.Mute = !SoundManager.Mute;
                break;

            case Key.Plus:
            case Key.KeypadPlus:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "+";
                }
                break;

            case Key.Minus:
            case Key.KeypadMinus:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "-";
                }
                break;

            case Key.Number0:
            case Key.Number1:
            case Key.Number2:
            case Key.Number3:
            case Key.Number4:
            case Key.Number5:
            case Key.Number6:
            case Key.Number7:
            case Key.Number8:
            case Key.Number9:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = string.Empty;
                }
                JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0);
                break;

            case Key.Period:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "0.";
                }
                else if (JumpToPositionValue.IndexOf('.') == -1)
                {
                    JumpToPositionValue += ".";
                }
                break;

            case Key.BackSpace:
                if (JumpToPositionEnabled && JumpToPositionValue.Length != 0)
                {
                    JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1);
                }
                break;

            case Key.Enter:
                if (JumpToPositionEnabled)
                {
                    if (JumpToPositionValue.Length != 0)
                    {
                        int direction;
                        if (JumpToPositionValue[0] == '-')
                        {
                            JumpToPositionValue = JumpToPositionValue.Substring(1);
                            direction           = -1;
                        }
                        else if (JumpToPositionValue[0] == '+')
                        {
                            JumpToPositionValue = JumpToPositionValue.Substring(1);
                            direction           = 1;
                        }
                        else
                        {
                            direction = 0;
                        }
                        double value;
                        if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value))
                        {
                            if (value < CurrentRoute.Tracks[0].Elements[CurrentRoute.Tracks[0].Elements.Length - 1].StartingTrackPosition + 100 && value > MinimumJumpToPositionValue - 100)
                            {
                                if (direction != 0)
                                {
                                    value = Program.Renderer.CameraTrackFollower.TrackPosition + (double)direction * value;
                                }

                                Program.Renderer.CameraTrackFollower.UpdateAbsolute(value, true, false);
                                Renderer.Camera.Alignment.TrackPosition = value;
                                Renderer.Camera.Reset();
                                World.UpdateAbsoluteCamera(0.0);
                                Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                            }
                        }
                    }
                }
                JumpToPositionEnabled = false;
                break;

            case Key.Escape:
                JumpToPositionEnabled = false;
                break;

            case Key.R:
                Renderer.SwitchOpenGLVersion();
                break;
            }
        }