public StaminaBarElement(Entity e)
 {
     staminaBlockTxt = ScreenManager.Instance.Content.Load <Texture2D>("Hud/healthBlock");
     playerStats     = e.Get <StatsPart>();
     startingPos     = new Vector2(25, 45);
     xOffset         = 15;
 }
        private void StaminaActions()
        {
            StatsPart statPart = entity.Get <StatsPart>();

            if (statPart.GetStamina != statPart.GetMaxStamina)
            {
                if (staminaCtr++ >= staminaRegenRate * 30)
                {
                    statPart.GetStamina += 1;
                    staminaCtr           = 0;
                }
            }
        }
        public bool EnoughStamina(int cost) // Checks then reduces stamina if able
        {
            StatsPart statPart = entity.Get <StatsPart>();

            if (statPart.GetStamina - cost >= 0)
            {
                statPart.GetStamina -= cost;
                return(true);
            }
            else
            {
                return(false);
            }
        }