bool IsGrounded(CharacterControl control)
        {
            if (control.contactPoints != null)
            {
                foreach (ContactPoint c in control.contactPoints)
                {
                    float colliderBottom = (control.transform.position.y + control.boxCollider.center.y)
                                           - (control.boxCollider.size.y / 2f);
                    float yDifference = Mathf.Abs(c.point.y - colliderBottom);

                    if (yDifference < 0.01f)
                    {
                        if (Mathf.Abs(control.RIGID_BODY.velocity.y) < 0.001f)
                        {
                            control.animationProgress.Ground          = c.otherCollider.transform.root.gameObject;
                            control.animationProgress.LandingPosition = new Vector3(
                                0f,
                                c.point.y,
                                c.point.z);

                            if (control.SubComponentsDic.ContainsKey(SubComponents.MANUALINPUT))
                            {
                                TESTING_SPHERE.transform.position = control.animationProgress.LandingPosition;
                            }
                            return(true);
                        }
                    }
                }
            }

            if (control.RIGID_BODY.velocity.y < 0f)
            {
                foreach (GameObject o in control.collisionSpheres.BottomSpheres)
                {
                    Debug.DrawRay(o.transform.position, -Vector3.up * Distance, Color.yellow);
                    RaycastHit hit;
                    if (Physics.Raycast(o.transform.position, -Vector3.up, out hit, Distance))
                    {
                        if (!control.RagdollParts.Contains(hit.collider) &&
                            !Ledge.IsLedgeChecker(hit.collider.gameObject) &&
                            !Ledge.IsCharacter(hit.collider.gameObject))
                        {
                            control.animationProgress.Ground          = hit.collider.transform.root.gameObject;
                            control.animationProgress.LandingPosition = new Vector3(
                                0f,
                                hit.point.y,
                                hit.point.z);
                            if (control.SubComponentsDic.ContainsKey(SubComponents.MANUALINPUT))
                            {
                                TESTING_SPHERE.transform.position = control.animationProgress.LandingPosition;
                            }
                            return(true);
                        }
                    }
                }
            }

            control.animationProgress.Ground = null;
            return(false);
        }
Exemple #2
0
 private void OnTriggerExit(Collider other)
 {
     if (!Ledge.IsCharacter(other.gameObject) &&
         !MeleeWeapon.IsWeapon(other.gameObject))
     {
         if (CollidedObjects.Contains(other.gameObject))
         {
             CollidedObjects.Remove(other.gameObject);
         }
     }
 }