public void PlayIntro() { CancelActions(); state.ProcessFacingDirection(); state.SetState(FighterState.invincible); spriteAnimator.PlayAnimation(FighterAnimations.intro); }
public void StartAttack(Attack newAttack, FighterAnimations newAnimation, bool allowFlip = true) { if (allowFlip) { state.ProcessFacingDirection(); } attackPlayer.StartAttack(newAttack, newAnimation); }