Exemple #1
0
        public override void UpdateAbility(CharacterState characterState, Animator animator)
        {
            CharacterControl control = characterState.GetCharacterControl(animator);

            if (control.MoveRight && control.MoveLeft)
            {
                animator.SetBool(TransitionParameter.Move.ToString(), false);
                return;
            }


            if (!control.MoveRight && !control.MoveLeft)
            {
                animator.SetBool(TransitionParameter.Move.ToString(), false);
                return;
            }



            /////////////////////////////////////////////////movement script////////////////////////////////////////////
            if (control.MoveRight)
            {
                //move the player
                control.transform.Translate(Vector3.forward * Speed * Time.deltaTime);
                //turn face
                control.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
            }


            if (control.MoveLeft)
            {
                //move the player
                control.transform.Translate(Vector3.forward * Speed * Time.deltaTime);
                //turn face to 180 degree
                control.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
            }
            /////////////////////////////////////////////////////////////////////////////////////////////////////////////
        }
Exemple #2
0
 private void Awake()
 {
     characterControl = this.gameObject.GetComponent <CharacterControl>();
 }