public RlViewServices(ControlContext ctrlCtx, RlGameContext gameCtx, PosUtil posUtil) { this.gameCtx = gameCtx; this.cradle = ctrlCtx.cradle; this.posUtil = posUtil; this.input = ctrlCtx.input; this.viewUtil = new RlEventViewUtils(this.posUtil, this.input); }
internal void setCradle(Cradle cradle) { this.cradle = cradle; }
internal ControlContext(VInput input) { this.input = input; this.cradle = null; }