Exemple #1
0
        public void newFloor(StaticGod god)
        {
            KarceroDunGen.clearEnemies(god);

            getPlayer(god).get <FovComp>().fovFow.clearAll();

            this.genDungeon(god);
            this.genEnemies(god);
            this.genStair(god);
            this.placePlayer(god);

            // FIXME: do not be dependent on RotEntityList or provide a safe way
            (god.gameCx.entities as RotEntityList).setIndex(0);
        }
Exemple #2
0
        public static void afterInit(StaticGod god)
        {
            var gen = new KarceroDunGen();

            god.rules.add(new Rules.StairRule(gen, god));

            // This should be called after actors are set up so that components work
            gen.newFloor(god);

            var e = god.scene.CreateEntity(EntityNames.debugDungeon);

            e.add(new DebugDungeonComp()
            {
                gen = gen, god = god
            });

            // EpUiTestScene.testEpUi(god.scene);
        }