Helper for accessing conditional statements.
Inheritance: Helper
        private static void TestDeterminedLastElseClause(IfStatementSyntax conditionalNode, bool expected)
        {
            Assert.IsNotNull(conditionalNode, "Found node should be of type `{0}`!",
                typeof(IfStatementSyntax).Name);

            ConditionalStatement conditionalStatement = new ConditionalStatement(conditionalNode);
            bool lastElsePresent = conditionalStatement.HasElseBlock;

            Assert.AreEqual(expected, lastElsePresent, "Expected last ELSE clause presence does not match!");
        }
        private static void TestRetrievedNumberOfBodies(IfStatementSyntax conditionalNode, int expected)
        {
            Assert.IsNotNull(conditionalNode, "Found node should be of type `{0}`!",
                typeof(IfStatementSyntax).Name);

            ConditionalStatement conditionalStatement = new ConditionalStatement(conditionalNode);
            int blocksNumber = conditionalStatement.BlocksNumber;

            Assert.AreEqual(expected, blocksNumber, "Number of retrieved blocks does not match!");
        }
        /// <summary>
        /// Factory method for class <see cref="ConditionalStatementASTWalker"/>.
        /// </summary>
        /// <param name="node"><see cref="CSharpSyntaxNode"/> Used to initialize the walker.</param>
        /// <param name="semanticModel">The semantic model.</param>
        /// <returns></returns>
        public static ConditionalStatementASTWalker Create(CSharpSyntaxNode node, SemanticModel semanticModel = null)
        {
            // TODO: Use TranslationUnitFactory in order to have AST walkers decoupled from helpers
            //       via factories (which will be using helpers)

            ConditionalStatement helper = new ConditionalStatement(node as IfStatementSyntax);

            var statement = ConditionalStatementTranslationUnit.Create(helper.BlocksNumber, helper.HasElseBlock);

            return new ConditionalStatementASTWalker(node, statement, semanticModel);
        }