/// <summary> /// Interpolate between two verctors by InterpolationMode mode /// </summary> public static Vector3 V3(Vector3 v1, Vector3 v2, float t, InterpolationMode mode) { float interpT = Interp.Float(t, mode); return(((1 - interpT) * v1) + (interpT * v2)); }
public static Vector3 V3(Vector3 v1, Vector3 v2, float t, InterpolationMode mode) { float num = Interp.Float(t, mode); return((1f - num) * v1 + num * v2); }