Exemple #1
0
        public GridMap(SnakeLevel currentLevel)
        {
            FoodCap = 4;
            FoodCount = 0;
            Width = currentLevel.TiledMap.Width;
            Height = currentLevel.TiledMap.Height;
            grid.Capacity = Width * Height;
            for (int x = 0; x < Width; x++)
            {
                MapCell xCell = new MapCell();
                grid.Add(xCell);
                for (int y = 0; y < Height; y++)
                {
                    MapCell yCell = new MapCell();
                    grid.Add(yCell);
                }

            }

            InitCollisionCells(currentLevel.TiledMap);
        }
Exemple #2
0
        public override void LoadContent()
        {
            Intialize();
            ContentManager content = ScreenManager.Game.Content;
            Players.Add(SnakeFactory.CreateFromTemplate("default"));

            gameFont = ScreenManager.Game.Content.Load<SpriteFont>("gamefont");
            scoreFont = ScreenManager.Game.Content.Load<SpriteFont>("scorefont");
            //gameBackground = ScreenManager.Game.Content.Load<Texture2D>("sky_bg");
            //midGround = ScreenManager.Game.Content.Load<Texture2D>("midground_grasshill");
            cherryFood = ScreenManager.Game.Content.Load<Texture2D>("cherry");
            bananaFood = ScreenManager.Game.Content.Load<Texture2D>("bananas");

            tiledMap = content.Load<Map>(TiledMapName);

            SnakeHelper.Init(ScreenManager.GraphicsDevice, tiledMap);
            tiledMap.Offset = SnakeHelper.offset;
            CurrentLevel = new SnakeLevel(tiledMap);

            //GridMap needs to be last due to reliance on Map and SnakeLevel
            map = new GridMap(CurrentLevel);
        }