/// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (RolePlayingGame game = new RolePlayingGame())
     {
         game.Run();
     }
 }
		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
			using (RolePlayingGame game = new RolePlayingGame())
			{
				game.Run();
			}
		}
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (RolePlayingGame game = new RolePlayingGame())
     {
         game.Run();
     }
 }
 public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
 {
     game = new RolePlayingGame();
     game.Run();
 }