Exemple #1
0
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return Font.LineSpacing;
 }
Exemple #2
0
        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Fonts.MenuSelectedColor : Fonts.TitleColor;
            
            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;

            if (texture != null)
            {
                spriteBatch.Draw(texture, position, Color.White);
                if ((spriteFont != null) && !String.IsNullOrEmpty(text))
                {
                    Vector2 textSize = spriteFont.MeasureString(text);
                    Vector2 textPosition = position + new Vector2(
                        (float)Math.Floor((texture.Width - textSize.X) / 2),
                        (float)Math.Floor((texture.Height - textSize.Y) / 2));
                    spriteBatch.DrawString(spriteFont, text, textPosition, color);
                }
            }
            else if ((spriteFont != null) && !String.IsNullOrEmpty(text))
            {
                spriteBatch.DrawString(spriteFont, text, position, color);
            }
        }
Exemple #3
0
 /// <summary>
 /// Updates the menu entry.
 /// </summary>
 public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime)
 { }
        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Fonts.MenuSelectedColor : Fonts.TitleColor;
            
            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;

            if (texture != null)
            {
                spriteBatch.Draw(texture, position, Color.White);
                if ((spriteFont != null) && !String.IsNullOrEmpty(text))
                {
					Vector2 TextPosition = new Vector2 (position.X,position.Y);
					// Vector2 textSize = spriteFont.MeasureString(text);
					//Vector2 position = leftTriggerTexturePosition;
					//TextPosition.Y += texture.Height + 20  ; //new
					Vector2 placeTextMid = spriteFont.MeasureString(text) ;
					TextPosition.X += (texture.Width - placeTextMid.X )/ 2;
					TextPosition.Y += (texture.Height  - placeTextMid.Y) / 2; //ne/w
					// Vector2 TextureSize = new Vector2 (texture.Width, texture.Height);
					//TextureSize *= Scaler.Scale;
					//Vector2 TextSizer = textSize;
					//textSize *= Scaler.Scale;
					//textSize /= 2;
					//Vector2 difference =( TextureSize - (TextSizer / Scaler.Scale) )/2;
					//difference *= Scaler.Scale;

					//Vector2 difference =( TextureSize - (TextSizer / Scaler.Scale) )/2;
					//difference *= Scaler.Scale;
					//Vector2 textPosition = position + difference;
					//Vector2 textPosition = position;//(position + (textSize / 2));
					//  Vector2 textPosition = position + new Vector2(
					//	(float)Math.Floor((texture.Width - textSize.X) / 2),
					//	(float)Math.Floor((texture.Height - textSize.Y)/ 2));
					spriteBatch.DrawString(spriteFont, text, TextPosition, color);
                }
            }
            else if ((spriteFont != null) && !String.IsNullOrEmpty(text))
            {
                spriteBatch.DrawString(spriteFont, text, position, color);
            }
        }
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return(Font.LineSpacing);
 }
 /// <summary>
 /// Updates the menu entry.
 /// </summary>
 public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime)
 {
 }