void Awake() { if (!loaded) { playerDataColleciton = PlayerDataContainer.Load(Path.Combine(Application.dataPath, "PlayerData.xml")); loaded = true; } theUIText = GameObject.Find("Money").GetComponent <Text>(); }
public void TurnOnMultiplayer() { //Load the XML playerDataCollection = CurrentPlayer.Instance.GetPlayerDataCollection; if (playerDataCollection.playerDatas.Count > 0) { //Display the new create scene. } else { //Display the scene that allows the player to select which player he is, or create a new player. } }