private void saveToolStripMenuItem_Click(object sender, EventArgs e) { //TODO: FIX SO IT ACTUALLY SAVES THE FILE //currently saves in app folder //generates a path to the my documents folder and creates a streamwriter object to write a txt file there //string path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); //StreamWriter saveFile = new StreamWriter(path + "save_game.txt"); StreamWriter saveFile = new StreamWriter("save_game.txt"); //Will save current rendition of the character saveFile.WriteLine(char1.getName()); saveFile.WriteLine(char1.getXP()); saveFile.WriteLine(char1.getHP()); saveFile.WriteLine(char1.getStrength()); saveFile.Close(); MessageBox.Show("Save successful"); }