Exemple #1
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 /// <summary>
 /// Check if the Cell is in the currently computed field-of-view
 /// For newly initialized maps a field-of-view will not exist so all Cells will return false
 /// Field-of-view must first be calculated by calling ComputeFov and/or AppendFov
 /// </summary>
 /// <remarks>
 /// Field-of-view (FOV) is basically a calculation of what is observable in the Map from a given Cell with a given light radius
 /// </remarks>
 /// <example>
 /// Field-of-view can be used to simulate a character holding a light source and exploring a Map representing a dark cavern
 /// Any Cells within the FOV would be what the character could see from their current location and lighting conditions
 /// </example>
 /// <param name="x">X location of the Cell to check starting with 0 as the farthest left</param>
 /// <param name="y">Y location of the Cell to check, starting with 0 as the top</param>
 /// <returns>True if the Cell is in the currently computed field-of-view, false otherwise</returns>
 public bool IsInFov(int x, int y)
 {
     return(_fieldOfView.IsInFov(x, y));
 }
Exemple #2
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 public bool IsInFov(Point point) => _fieldOfView.IsInFov(point);