Exemple #1
0
        public virtual void MoveXY(map M, int X, int Y)
        {
            if (X < M.Width && X > 0 && Y < M.Height && Y >= 0)
            {
                //replace the old x,y position of the player with map's character.
                Console.SetCursorPosition(this.OldX, this.OldY);
                Console.Write(M.CharArray[this.OldX, this.OldY]);

                Console.SetCursorPosition(X, Y);
                Console.Write(this.Char);
                //This is done on purpose. Make sure to always set this way
                //to prevent disappearing text from occuring
                this.X = this.OldX = X;
                this.Y = this.OldY = Y;
            }
            else
            {
                Console.SetCursorPosition(this.OldX, this.OldY);
                Console.Write(this.Char);
            }
        }
Exemple #2
0
 public virtual void MoveUp(map M)
 {
     this.MoveXY(M, this.X, this.Y - 1);
 }
Exemple #3
0
 public virtual void MoveRight(map M)
 {
     this.MoveXY(M, this.X + 1, this.Y);
 }
Exemple #4
0
 public virtual void MoveLeft(map M)
 {
     this.MoveXY(M, this.X - 1, this.Y);
 }
Exemple #5
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 public virtual void MoveDown(map M)
 {
     this.MoveXY(M, this.X, this.Y + 1);
 }
Exemple #6
0
        static void Main(string[] args)
        {
            map testMap = new map("map.txt");
            testMap.printMapAll();
            player Player = new player();

            // Prevent example from ending if CTL+C is pressed.
            Console.TreatControlCAsInput = true;
            // Hide the cursor from blinking while we are running the game
            Console.CursorVisible = false;
            //key variable is used for the input switch below
            ConsoleKey Key;
            do
            {
                //Console.Write(" --- You pressed ");
                Key = System.Console.ReadKey(true).Key;
                switch (Key)
                {
                        //respond to player's input
                    case ConsoleKey.UpArrow:
                        //move the player up one space
                        Player.MoveUp(testMap);
                        break;
                    case ConsoleKey.DownArrow:

                        Player.MoveDown(testMap);

                        break;
                    case ConsoleKey.LeftArrow:

                        Player.MoveLeft(testMap);

                        break;
                    case ConsoleKey.RightArrow:

                        Player.MoveRight(testMap);

                        break;
                }
                //Console.WriteLine(System.Console.ReadKey(true).Key.ToString());
            } while (Key != ConsoleKey.Escape);
        }