protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>(@"Test\Caverns"); spritesheet = Content.Load <Texture2D>(@"Test\Spritesheet"); cursortexture = Content.Load <Texture2D>(@"Test\Cursor"); ui = Content.Load <Texture2D>(@"Test\Interface"); tx = Content.Load <Texture2D>(@"Test\TextBox"); consbold = Content.Load <SpriteFont>(@"Test\ConsoleBold"); consnrml = Content.Load <SpriteFont>(@"Test\Console"); protagonists[0] = new Protagonist(new Vector2(200, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero); protagonists[1] = new Protagonist(new Vector2(300, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero); protagonists[2] = new Protagonist(new Vector2(400, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero); cursor = new Sprite(Vector2.Zero, cursortexture, new Rectangle(0, 0, 50, 50), Vector2.Zero, MathHelper.Pi / 10); projectile = new Sprite(Vector2.Zero, spritesheet, new Rectangle(218, 7, 20, 20), Vector2.Zero); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>(@"Test\Background"); tilesheet = Content.Load <Texture2D>(@"Test\Tilesheet"); spritesheet = Content.Load <Texture2D>(@"Test\Spritesheet"); cursortexture = Content.Load <Texture2D>(@"Test\Cursor"); ui = Content.Load <Texture2D>(@"Test\Interface"); consbold = Content.Load <SpriteFont>(@"Test\ConsoleBold"); consnrml = Content.Load <SpriteFont>(@"Test\Console"); protagonists[0] = new Protagonist(new Vector2(200, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero, 1); protagonists[1] = new Protagonist(new Vector2(300, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero, 1); protagonists[2] = new Protagonist(new Vector2(400, 300), spritesheet, new Rectangle(8, 0, 57, 75), Vector2.Zero, 1); cursor = new Sprite(Vector2.Zero, cursortexture, new Rectangle(0, 0, 50, 50), Vector2.Zero, 0.4f); projectile = new Sprite(Vector2.Zero, spritesheet, new Rectangle(228, 9, 15, 15), Vector2.Zero, 1); }