Exemple #1
0
        static void Main(string[] args)
        {
            //List<Rocket> simulatedRockets = new List<Rocket>(); //lista med raketer användaren har lagt till
            Rocket[] simulatedRockets = new Rocket[2];

            SpaceX falconHeavy = new SpaceX(name: "Falcon Heavy, SpaceX", fuelAmountInKilograms: 130000, grossWeight: 1420788, thrustVacuum: 1672334);
            SpaceX starship    = new SpaceX(name: "Starship, SpaceX", fuelAmountInKilograms: 142000, grossWeight: 1335000, thrustVacuum: 1223659);

            StringBuilder sb = new StringBuilder();

            bool isRunning = true;

            while (isRunning)
            {
                Console.Clear();

                Console.WriteLine("[1] Add rockets");
                Console.WriteLine("[2] List rockets");
                Console.WriteLine("[3] Run simulation");
                Console.WriteLine("[4] Exit");

                ConsoleKeyInfo keyPressed = Console.ReadKey(true);
                Console.Clear();


                switch (keyPressed.Key)
                {
                case ConsoleKey.D1:     //add rockets
                    //listar raketer som finns, som användaren kan välja mellan, och de läggs i i en "simulator" lista
                    Console.WriteLine("[1] Falcon Heavy, SpaceX");
                    Console.WriteLine("[2] Starship, SpaceX");

                    ConsoleKeyInfo inputInRocket = Console.ReadKey(true);
                    switch (inputInRocket.Key)
                    {
                    case ConsoleKey.D1:         //add Falcon Heavy
                        if (simulatedRockets[0] == null)
                        {
                            simulatedRockets[0] = falconHeavy;
                            Console.WriteLine("Rocket added");

                            Thread.Sleep(2000);
                            break;
                        }
                        else if (simulatedRockets[0].Name == falconHeavy.Name)
                        {
                            Console.WriteLine("Rocket already added");
                            Thread.Sleep(2000);
                            break;         //gå inte vidare till nästa if sats
                        }
                        break;

                    case ConsoleKey.D2:         //add Starship
                        if (simulatedRockets[1] == null)
                        {
                            simulatedRockets[1] = starship;
                            Console.WriteLine("Rocket added");

                            Thread.Sleep(2000);
                            break;
                        }
                        else if (simulatedRockets[1].Name == starship.Name)
                        {
                            Console.WriteLine("Rocket already added");
                            Thread.Sleep(2000);
                            break;
                        }
                        break;
                    }
                    break;

                case ConsoleKey.D2:     //list rockets
                                        //listar raketerna som användaren har valt
                    Console.WriteLine("Simulated rockets");
                    sb.Append('_', Console.WindowWidth);
                    Console.WriteLine(sb);
                    //Console.WriteLine("___________________________________________________________");

                    foreach (var listRockets in simulatedRockets)
                    {
                        if (listRockets == null)
                        {
                            continue;
                        }
                        Console.WriteLine(listRockets.Name);
                    }

                    Console.WriteLine(">Press any key to continue");
                    Console.ReadKey(true);

                    break;

                case ConsoleKey.D3:     //run simulation

                    Console.Write("Engine burn period (sec): ");
                    decimal burnPeriod = int.Parse(Console.ReadLine());
                    Console.Clear();

                    decimal burnAmountPerSec    = 1800;
                    decimal burnedFuel          = 0;
                    decimal fuelLeftInKilograms = 0;

                    Console.Write("Rocket".PadRight(30, ' '));
                    Console.Write("Velocity (km/s)".PadRight(20, ' '));
                    Console.Write("Fuel left (tons)");

                    foreach (var rocket in simulatedRockets)
                    {
                        if (rocket == null)
                        {
                            continue;
                        }
                        //decimal parentesen = rocket.GrossWeight / rocket.GrossWeight - (burnAmountPerSec * burnPeriod);


                        burnPeriod                   *= burnAmountPerSec = burnedFuel;
                        fuelLeftInKilograms           = rocket.FuelAmountInKilograms - (burnAmountPerSec * burnPeriod);
                        rocket.FuelAmountInKilograms -= (burnAmountPerSec * burnPeriod);

                        string rocketName = rocket.Name;
                        string velocity   = string.Format("{0:0.00}", rocket.VelocityInKilometersPerSeconds);

                        decimal log         = (decimal)Math.Log((double)(rocket.GrossWeight + rocket.FuelAmountInKilograms / rocket.GrossWeight - burnedFuel));
                        decimal velocityDec = Math.Round((7100 * log), 2);
                        velocity = velocityDec.ToString();


                        Console.WriteLine();
                        Console.Write(rocketName.PadRight(30, ' '));
                        Console.Write(velocity.PadRight(20, ' '));
                        Console.Write(fuelLeftInKilograms / 1000);
                    }
                    Console.ReadKey();
                    break;

                case ConsoleKey.D4:     //exit

                    isRunning = false;

                    break;
                }
            }
        }
Exemple #2
0
        static void Main(string[] args)
        {
            Rocket Rocket1 = new Rocket();
            Rocket Rocket2 = new Rocket();

            Rocket[] rocket    = new Rocket[10];
            bool     shouldRun = true;

            rocket[0] = Rocket1;
            rocket[1] = Rocket2;
            while (shouldRun)
            {
                Clear();
                WriteLine("1. Add rocket");
                WriteLine("2. List rockets");
                WriteLine("3. Run simulation");
                WriteLine("4. Exit");
                ConsoleKeyInfo input = ReadKey();
                switch (input.Key)
                {
                case ConsoleKey.D1:
                    Clear();
                    string rocket1 = "1.Starship, SpaceX";
                    string rocket2 = "2.Heavy Falcon, SpaceX";
                    WriteLine(rocket1);
                    WriteLine(rocket2);



                    ConsoleKeyInfo input1 = ReadKey();


                    {
                        switch (input1.Key)
                        {
                        case ConsoleKey.D1:
                            if (rocket[0].rocketName == null)
                            {
                                rocket[0].rocketName = rocket1;
                                Clear();

                                WriteLine("Rocket added");
                            }
                            else
                            {
                                Clear();
                                WriteLine("Rocket already added");
                            }


                            break;

                        case ConsoleKey.D2:
                            if (rocket[1].rocketName == null)
                            {
                                rocket[1].rocketName = rocket2;
                                Clear();

                                WriteLine("Rocket added");
                            }
                            else
                            {
                                Clear();
                                WriteLine("Rocket already added");
                            }


                            break;
                        }
                    }

                    Thread.Sleep(1000);
                    Clear();
                    break;

                case ConsoleKey.D2:
                    Clear();
                    WriteLine("Simulated rockets");
                    WriteLine("----------------------------");

                    for (int x = 0; x < 2; x++)
                    {
                        if (rocket[x].rocketName != null)
                        {
                            WriteLine(rocket[x].rocketName);
                        }
                    }

                    ReadKey();
                    break;

                case ConsoleKey.D3:

                    Clear();
                    Write("Engine burn period (sec): ");
                    int    sec        = Convert.ToInt32(Console.ReadLine());
                    string nameRocket = "Rocket";
                    string Velocity   = "   Velocity(km / s)";
                    string Fuel       = " Fuel left(tons)";

                    WriteLine(nameRocket.PadLeft(0) + Velocity.PadLeft(25) + Fuel.PadLeft(35));
                    WriteLine("------------------------------------------------------------------");


                    if (rocket[0].rocketName != null)
                    {
                        WriteLine(rocket[0].rocketName.ToString().PadLeft(0) + (sec / 0.4).ToString().PadLeft(25) + (sec * 35.8).ToString().PadLeft(25));
                    }
                    if (rocket[1].rocketName != null)
                    {
                        WriteLine(rocket[1].rocketName.ToString().PadLeft(0) + (sec / 0.4).ToString().PadLeft(21) + (sec * 35.8).ToString().PadLeft(25));
                    }
                    WriteLine("<Press key to continue>");

                    ReadKey();
                    break;

                case ConsoleKey.D4:
                    Clear();
                    WriteLine("BYe BYe");
                    Thread.Sleep(2000);
                    shouldRun = false;
                    break;
                }
            }
        }