Exemple #1
0
        private void physicsStripMenu_Click(object sender, EventArgs e)
        {
            PhysicsDialog physics = new PhysicsDialog();

            //update physics dialog
            physics.DiaGravity       = gravity;
            physics.DiaMinGravity    = myGravityLimits.min;
            physics.DiaMaxGravity    = myGravityLimits.max;
            physics.DiaGravityConst  = gravityConst;
            physics.DiaWind          = windVel;
            physics.DiaWindDirection = windDirection;
            physics.DiaGravFrequency = gravFrequency;
            physics.DiaMedium        = medium;

            DialogResult result = physics.ShowDialog();

            if (result == DialogResult.OK)
            {
                //update fields
                gravity             = physics.DiaGravity;
                myGravityLimits.min = physics.DiaMinGravity;
                myGravityLimits.max = physics.DiaMaxGravity;
                gravFrequency       = physics.DiaGravFrequency;
                windVel             = physics.DiaWind;
                windDirection       = physics.DiaWindDirection;
                medium                  = physics.DiaMedium;
                tempGravity             = physics.DiaGravity;
                tempMyGravityLimits.min = physics.DiaMinGravity;
                tempMyGravityLimits.max = physics.DiaMaxGravity;
                tempGravFrequency       = physics.DiaGravFrequency;
                tempMedium              = physics.DiaMedium;
                tempWindVel             = physics.DiaWind;
                tempWindDirection       = physics.DiaWindDirection;

                if (physics.DiaGravityConst)
                {
                    gravityConst     = true;
                    tempGravityConst = true;
                }
                else
                {
                    gravityConst     = false;
                    tempGravityConst = false;
                }
            }
        }
Exemple #2
0
        private void physicsStripMenu_Click(object sender, EventArgs e)
        {
            PhysicsDialog physics = new PhysicsDialog();

            //update physics dialog
            physics.DiaGravity = gravity;
            physics.DiaMinGravity = myGravityLimits.min;
            physics.DiaMaxGravity = myGravityLimits.max;
            physics.DiaGravityConst = gravityConst;
            physics.DiaWind = windVel;
            physics.DiaWindDirection = windDirection;
            physics.DiaGravFrequency = gravFrequency;
            physics.DiaMedium = medium;

            DialogResult result = physics.ShowDialog();
            if (result == DialogResult.OK)
            {
                //update fields
                gravity = physics.DiaGravity;
                myGravityLimits.min = physics.DiaMinGravity;
                myGravityLimits.max = physics.DiaMaxGravity;
                gravFrequency = physics.DiaGravFrequency;
                windVel = physics.DiaWind;
                windDirection = physics.DiaWindDirection;
                medium = physics.DiaMedium;
                tempGravity = physics.DiaGravity;
                tempMyGravityLimits.min = physics.DiaMinGravity;
                tempMyGravityLimits.max = physics.DiaMaxGravity;
                tempGravFrequency = physics.DiaGravFrequency;
                tempMedium = physics.DiaMedium;
                tempWindVel = physics.DiaWind;
                tempWindDirection = physics.DiaWindDirection;

                if (physics.DiaGravityConst)
                {
                    gravityConst = true;
                    tempGravityConst = true;
                }
                else
                {
                    gravityConst = false;
                    tempGravityConst = false;
                }
            }
        }