Exemple #1
0
        /// <summary>
        /// Initialize the attributes of the capture session and start capture.
        /// </summary>
        public override void StartCapture()
        {
            if (status != StatusType.NOT_START &&
                status != StatusType.FINISH)
            {
                Debug.LogWarning("[VideoCaptureProCtrl::StartCapture] Previous " +
                                 " capture not finish yet!");
                return;
            }
            // Filter out disabled capture component.
            List <VideoCapturePro> validCaptures = new List <VideoCapturePro>();

            if (validCaptures != null && videoCaptures.Length > 0)
            {
                foreach (VideoCapturePro videoCapture in videoCaptures)
                {
                    if (videoCapture != null && videoCapture.gameObject.activeSelf)
                    {
                        validCaptures.Add(videoCapture);
                    }
                }
            }
            videoCaptures = validCaptures.ToArray();
            for (int i = 0; i < videoCaptures.Length; i++)
            {
                VideoCapturePro videoCapture = (VideoCapturePro)videoCaptures[i];
                if (videoCapture == null || !videoCapture.gameObject.activeSelf)
                {
                    continue;
                }
                videoCapture.StartCapture();
            }
            status = StatusType.STARTED;
        }
Exemple #2
0
 /// <summary>
 /// Initial instance and init variable.
 /// </summary>
 protected override void Awake()
 {
     base.Awake();
     // For easy access the CameraCaptures var.
     if (videoCaptures == null)
     {
         videoCaptures = new VideoCapturePro[0];
     }
     // Create default root folder if not created.
     if (!Directory.Exists(PathConfig.saveFolder))
     {
         Directory.CreateDirectory(PathConfig.saveFolder);
     }
     status = StatusType.NOT_START;
 }