/// <summary> /// Default Constructor /// </summary> /// <param name="game">The main game object</param> /// <param name="theTexture">Texture with the sprite elements</param> /// <param name="backgroundTexture">Texture for the background</param> /// <param name="font">Font used in the score</param> public ActionScene(Game game, Texture2D theTexture, Texture2D backgroundTexture, SpriteFont font, ExplosionManager explosions) : base(game) { // Get the current audiocomponent and play the background music audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary)); background = new ImageComponent(game, backgroundTexture, ImageComponent.DrawMode.Stretch); Components.Add(background); actionTexture = theTexture; spriteBatch = (SpriteBatch) Game.Services.GetService(typeof(SpriteBatch)); meteors = new MeteorsManager(Game, ref actionTexture); Components.Add(meteors); player = new Player(Game, ref actionTexture); player.Initialize(); Components.Add(player); score = new Score(game, font, Color.LightGray); score.Position = new Vector2(1, 1); Components.Add(score); powerSource = new PowerSource(game, ref actionTexture); powerSource.Initialize(); Components.Add(powerSource); _explosions = explosions; }
/// <summary> /// Default Constructor /// </summary> /// <param name="game">The main game object</param> /// <param name="theTexture">Texture with the sprite elements</param> /// <param name="backgroundTexture">Texture for the background</param> /// <param name="font">Font used in the score</param> public ActionScene(Game game, Texture2D theTexture, Texture2D backgroundTexture, SpriteFont font, ExplosionManager explosions) : base(game) { // Get the current audiocomponent and play the background music audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary)); background = new ImageComponent(game, backgroundTexture, ImageComponent.DrawMode.Stretch); Components.Add(background); actionTexture = theTexture; spriteBatch = (SpriteBatch) Game.Services.GetService(typeof (SpriteBatch)); meteors = new MeteorsManager(Game, ref actionTexture); Components.Add(meteors); player = new Player(Game, ref actionTexture); player.Initialize(); Components.Add(player); score = new Score(game, font, Color.LightGray); score.Position = new Vector2(1, 1); Components.Add(score); powerSource = new PowerSource(game, ref actionTexture); powerSource.Initialize(); Components.Add(powerSource); _explosions = explosions; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Services.AddService(typeof(SpriteBatch), spriteBatch); // Setup virtual gamepad gamepadTexture = Content.Load <Texture2D>("gamepad.png"); ButtonDefinition BButton = new ButtonDefinition(); BButton.Texture = gamepadTexture; BButton.Position = new Vector2(100, 420); BButton.Type = Buttons.Back; BButton.TextureRect = new Rectangle(72, 77, 36, 36); ButtonDefinition AButton = new ButtonDefinition(); AButton.Texture = gamepadTexture; AButton.Position = new Vector2(150, 420); AButton.Type = Buttons.A; AButton.TextureRect = new Rectangle(73, 114, 36, 36); GamePad.ButtonsDefinitions.Add(BButton); GamePad.ButtonsDefinitions.Add(AButton); ThumbStickDefinition thumbStick = new ThumbStickDefinition(); thumbStick.Position = new Vector2(220, 400); thumbStick.Texture = gamepadTexture; thumbStick.TextureRect = new Rectangle(2, 2, 68, 68); GamePad.LeftThumbStickDefinition = thumbStick; // Create the audio bank audio = new AudioLibrary(Content); Services.AddService(typeof(AudioLibrary), audio); // Create the Start Scene smallFont = Content.Load <SpriteFont>("menuSmall"); largeFont = Content.Load <SpriteFont>("menuLarge"); startElementsTexture = Content.Load <Texture2D>("startsceneelements.png"); startBackgroundTexture = Content.Load <Texture2D>("startbackground"); startScene = new StartScene(this, smallFont, largeFont, startBackgroundTexture, startElementsTexture); Components.Add(startScene); // Start the game in the start Scene :) startScene.Show(); activeScene = startScene; }
/// <summary> /// Allows the game component to perform any initialization it needs to /// before starting to run. This is where it can query for any required /// services and load content. /// </summary> public override void Initialize() { // Get the current audiocomponent and play the background music audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary)); meteors.Clear(); Start(); for (int i = 0; i < meteors.Count; i++) { meteors[i].Initialize(); } base.Initialize(); }
/// <summary> /// Default Constructor /// </summary> /// <param name="game">Main game object</param> /// <param name="smallFont">Font for the menu items</param> /// <param name="largeFont">Font for the menu selcted item</param> /// <param name="background">Texture for background image</param> /// <param name="elements">Texture with the foreground elements</param> public StartScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background, Texture2D elements) : base(game) { this.elements = elements; Components.Add(new ImageComponent(game, background, ImageComponent.DrawMode.Stretch)); // Create the Menu string[] items = { "Play!", "Help", "Quit" }; menu = new TextMenuComponent(game, smallFont, largeFont); menu.SetMenuItems(items); Components.Add(menu); // Get the current spritebatch spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch)); // Get the current audiocomponent and play the background music audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary)); }
/// <summary> /// Default Constructor /// </summary> /// <param name="game">Main game object</param> /// <param name="smallFont">Font for the menu items</param> /// <param name="largeFont">Font for the menu selcted item</param> /// <param name="background">Texture for background image</param> /// <param name="elements">Texture with the foreground elements</param> public StartScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background,Texture2D elements) : base(game) { this.elements = elements; Components.Add(new ImageComponent(game, background, ImageComponent.DrawMode.Stretch)); // Create the Menu string[] items = {"Play!", "Help", "Quit"}; menu = new TextMenuComponent(game, smallFont, largeFont); menu.SetMenuItems(items); Components.Add(menu); // Get the current spritebatch spriteBatch = (SpriteBatch) Game.Services.GetService(typeof (SpriteBatch)); // Get the current audiocomponent and play the background music audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Services.AddService(typeof(SpriteBatch), spriteBatch); // Setup virtual gamepad gamepadTexture = Content.Load<Texture2D>("gamepad.png"); ButtonDefinition BButton = new ButtonDefinition(); BButton.Texture = gamepadTexture; BButton.Position = new Vector2(100,420); BButton.Type = Buttons.Back; BButton.TextureRect = new Rectangle(72,77,36,36); ButtonDefinition AButton = new ButtonDefinition(); AButton.Texture = gamepadTexture; AButton.Position = new Vector2(150,420); AButton.Type = Buttons.A; AButton.TextureRect = new Rectangle(73,114,36,36); GamePad.ButtonsDefinitions.Add(BButton); GamePad.ButtonsDefinitions.Add(AButton); ThumbStickDefinition thumbStick = new ThumbStickDefinition(); thumbStick.Position = new Vector2(220,400); thumbStick.Texture = gamepadTexture; thumbStick.TextureRect = new Rectangle(2,2,68,68); GamePad.LeftThumbStickDefinition = thumbStick; // Create the audio bank audio = new AudioLibrary(Content); Services.AddService(typeof(AudioLibrary), audio); // Create the Start Scene smallFont = Content.Load<SpriteFont>("menuSmall"); largeFont = Content.Load<SpriteFont>("menuLarge"); startElementsTexture = Content.Load<Texture2D>("startsceneelements.png"); startBackgroundTexture = Content.Load<Texture2D>("startbackground"); startScene = new StartScene(this, smallFont, largeFont,startBackgroundTexture, startElementsTexture); Components.Add(startScene); // Start the game in the start Scene :) startScene.Show(); activeScene = startScene; }