private void CreateActionScene() { explosions = new ExplosionManager(this); actionElementsTexture = Content.Load <Texture2D>("rockrainenhanced.png"); actionBackgroundTexture = Content.Load <Texture2D>("spacebackground.jpg"); scoreFont = Content.Load <SpriteFont>("score"); actionScene = new ActionScene(this, actionElementsTexture, actionBackgroundTexture, scoreFont, explosions); Components.Add(actionScene); }
private void CreateActionScene() { explosions = new ExplosionManager(this); actionElementsTexture = Content.Load<Texture2D>("rockrainenhanced.png"); actionBackgroundTexture = Content.Load<Texture2D>("spacebackground.jpg"); scoreFont = Content.Load<SpriteFont>("score"); actionScene = new ActionScene(this, actionElementsTexture,actionBackgroundTexture, scoreFont, explosions); Components.Add(actionScene); }