public bool PointInsidePolygon(PVector p)
        {
            int  intersectionCount = 0;
            int  N     = Points.Count;
            Edge pEdge = new Edge(p, new PVector(float.MaxValue, float.MaxValue));

            for (int i = 0; i < N; i++)
            {
                Edge edge = new Edge(Points[i], Points[(i + 1) % N]);
                if (pEdge.IntersectionTest(edge))
                {
                    intersectionCount++;
                }
            }
            if (intersectionCount % 2 == 1)
            {
                return(true);
            }
            return(false);
        }
Exemple #2
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        public static double DistanceFromPointToEdge(PVector p, Edge e)
        {
            double edgeDist2 = e.DistanceSquared();

            if (edgeDist2 == 0)
            {
                return(DistanceFromPointToPoint(p, e.EndPoint1));
            }

            double t = ((p.X - e.EndPoint1.X) * (e.EndPoint2.X - e.EndPoint1.X) + (p.Y - e.EndPoint1.Y) * (e.EndPoint2.Y - e.EndPoint1.Y)) / edgeDist2;

            t = Math.Max(0, Math.Min(1, t));

            double x = e.EndPoint1.X + t * (e.EndPoint2.X - e.EndPoint1.X);
            double y = e.EndPoint1.Y + t * (e.EndPoint2.Y - e.EndPoint1.Y);

            double dx = x - p.X;
            double dy = y - p.Y;

            double dist = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2));

            return(dist);
        }
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            PVector v3 = new PVector(10, 3);
            PVector v2 = new PVector(7, 6);
            PVector v1 = new PVector(4, 3);
            PVector v0 = new PVector(0, 0);

            Edge e1 = new Edge(v3, v2);
            Edge e2 = new Edge(v0, v1);


            List <PVector> arr = new List <PVector> {
                v2, v3
            };
            List <PVector> arr1 = new List <PVector> {
                v0, v1
            };
            List <PVector> arr2 = new List <PVector> {
                v1, v2, v3
            };

            Polygon poly  = new Polygon(arr);
            Polygon poly1 = new Polygon(arr1);
            Polygon poly2 = new Polygon(arr2);

            List <Polygon> polys = new List <Polygon> {
                poly, poly1
            };

            Console.WriteLine(DistanceCalculator.DistanceFromPolygonList(polys));
            Console.WriteLine(DistanceCalculator.DistanceFromEdgeToEdge(e1, e2));
            Console.WriteLine(DistanceCalculator.DistanceFromPointToEdge(v0, e1));
            Console.WriteLine(DistanceCalculator.DistanceFromPointToPoint(v1, v3));
            Console.WriteLine(DistanceCalculator.DistanceFromPointToPolygon(v1, poly2));
            Console.WriteLine(DistanceCalculator.DistanceFromEdgeToPolygon(e2, poly2));
        }
Exemple #4
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 public static double Cross(PVector v1, PVector v2)
 {
     return(v1.X * v2.Y - v2.X * v1.Y);
 }
Exemple #5
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 public static PVector Subtract(PVector v1, PVector v2)
 {
     return(new PVector(v1.X - v2.X, v1.Y - v2.Y));
 }
Exemple #6
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 public static PVector Add(PVector v1, PVector v2)
 {
     return(new PVector(v1.X + v2.X, v1.Y + v2.Y));
 }
Exemple #7
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 public static double Dot(PVector v1, PVector v2)
 {
     return(v1.X * v2.X + v1.Y * v2.Y);
 }
Exemple #8
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        public static double Dist(PVector v1, PVector v2)
        {
            double distSquared = Math.Pow(v1.X - v2.X, 2) + Math.Pow(v1.Y - v2.Y, 2);

            return(Math.Sqrt(distSquared));
        }
Exemple #9
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 public double Cross(PVector v)
 {
     return(X * v.Y - v.X * Y);
 }
Exemple #10
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 public PVector Subtract(PVector v)
 {
     return(new PVector(X - v.X, Y - v.Y));
 }
Exemple #11
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 public PVector Add(PVector v)
 {
     return(new PVector(X + v.X, Y + v.Y));
 }
Exemple #12
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        public double Dist(PVector v)
        {
            double distSquared = Math.Pow(X - v.X, 2) + Math.Pow(Y - v.Y, 2);

            return(Math.Sqrt(distSquared));
        }
Exemple #13
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 public double Dot(PVector v)
 {
     return(X * v.X + Y * v.Y);
 }
Exemple #14
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 public Edge(PVector endPoint1, PVector endPoint2)
 {
     EndPoint1 = endPoint1;
     EndPoint2 = endPoint2;
 }
 public void AddPoint(PVector p)
 {
     Points.Add(p);
 }