Exemple #1
0
    static void Main(string[] args)
    {
        // Create the RobocodeEngine
        RobocodeEngine engine = new RobocodeEngine("C:\\robocode"); // Run from C:\Robocode

        // Add battle event handlers
        engine.BattleCompleted += new BattleCompletedEventHandler(BattleCompleted);
        engine.BattleMessage += new BattleMessageEventHandler(BattleMessage);
        engine.BattleError += new BattleErrorEventHandler(BattleError);

        // Show the Robocode battle view
        engine.Visible = true;

        // Disable log messages from Robocode
        RobocodeEngine.LogMessagesEnabled = false;

        // Setup the battle specification

        int numberOfRounds = 5;
        BattlefieldSpecification battlefield = new BattlefieldSpecification(800, 600); // 800x600
        RobotSpecification[] selectedRobots = engine.GetLocalRepository("sample.RamFire,sample.Corners");

        BattleSpecification battleSpec = new BattleSpecification(numberOfRounds, battlefield, selectedRobots);

        // Run our specified battle and let it run till it is over
        engine.RunBattle(battleSpec, true /* wait till the battle is over */);

        // Cleanup our RobocodeEngine
        engine.Close();
    }
Exemple #2
0
        public BattleRunner(String roboPath = @"C:\robocode")
        {
            _engine = new RobocodeEngine(roboPath);
            // Show the Robocode battle view
            _engine.Visible = true;

            int numberOfRounds = 5;
            BattlefieldSpecification battlefield = new BattlefieldSpecification(800, 600); // 800x600
            RobotSpecification[] selectedRobots = _engine.GetLocalRepository("sample.RamFire,sample.Corners");

            BattleSpecification battleSpec = new BattleSpecification(numberOfRounds, battlefield, selectedRobots);

            // Run our specified battle and let it run till it is over
            _engine.RunBattle(battleSpec, true /* wait till the battle is over */);

            // Cleanup our RobocodeEngine
            _engine.Close();
        }
 public BattleObserver(RobocodeEngine engine)
 {
     this.engine = engine;
 }