Exemple #1
0
        /// <summary>
        /// Create a player object. This is used during setup.
        /// </summary>
        /// <param name="guid">The unique identifier for this player.</param>
        /// <param name="name">The name of the player.</param>
        /// <param name="password">The password of the player.</param>
        /// <param name="avatar">The avatar of the player. Must be 32 x 32.</param>
        /// <param name="archive">The archive square for this player.</param>
        /// <param name="robot">The robot for this player.</param>
        /// <param name="flags">The location of flags on the map. All will be marked not touched.</param>
        /// <param name="spriteColor">The color of this player's sprite.</param>
        protected Player(string guid, string name, string password, Image avatar, Point archive, Robot robot, IEnumerable<Point> flags, Color spriteColor)
        {
            Guid = guid;
            Name = name;
            Password = password;
            Avatar = avatar;
            Archive = archive;
            Robot = robot;
            FlagStates = new List<FlagState>();
            foreach (Point flagOn in flags)
                FlagStates.Add(new FlagState(flagOn));
            SpriteColor = spriteColor;

            ServerAllowedArchive = new List<Point>();
            ServerDealtCards = new List<Card>();
            Score = 0;
            Scoreboard = new List<int>();

            Reset();
        }
Exemple #2
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        /// <summary>
        /// A shallow copy constructor. Used when re-ordering players.
        /// </summary>
        /// <param name="src">The source layer.</param>
        /// <param name="archive">The archive square for this player.</param>
        /// <param name="robot">The robot for this player.</param>
        /// <param name="spriteColor">The color of this player's sprite.</param>
        protected Player(Player src, Point archive, Robot robot, Color spriteColor)
        {
            Guid = src.Guid;
            TcpGuid = src.TcpGuid;
            Password = src.Password;
            Name = src.Name;
            Avatar = src.Avatar;
            Cards = src.Cards;
            Lives = src.Lives;
            Damage = src.Damage;
            Archive = src.Archive;
            PowerMode = src.PowerMode;
            FlagStates = new List<FlagState>(src.FlagStates);

            ServerAllowedArchive = src.ServerAllowedArchive;
            ServerDealtCards = src.ServerDealtCards;
            Score = src.Score;
            Scoreboard = new List<int>(src.Scoreboard);

            Archive = archive;
            Robot = robot;
            SpriteColor = spriteColor;
        }
Exemple #3
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 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="src">Initialize with the values in this object.</param>
 public Robot(Robot src)
     : base(src)
 {
 }
Exemple #4
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 public PlayerAI(Player src, Point archive, Robot robot, Color spriteColor)
     : base(src, archive, robot, spriteColor)
 {
 }
Exemple #5
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 public PlayerAI(string guid, string name, string password, Image avatar, Point archive, Robot robot, IEnumerable<Point> flags, Color spriteColor)
     : base(guid, name, password, avatar, archive, robot, flags, spriteColor)
 {
 }