Exemple #1
0
 // Token: 0x06001C47 RID: 7239 RVA: 0x00084580 File Offset: 0x00082780
 public static string GetBestBodyNameColored(GameObject bodyObject)
 {
     if (bodyObject)
     {
         CharacterBody component = bodyObject.GetComponent <CharacterBody>();
         if (component)
         {
             CharacterMaster master = component.master;
             if (master)
             {
                 PlayerCharacterMasterController component2 = master.GetComponent <PlayerCharacterMasterController>();
                 if (component2)
                 {
                     GameObject networkUserObject = component2.networkUserObject;
                     if (networkUserObject)
                     {
                         NetworkUser component3 = networkUserObject.GetComponent <NetworkUser>();
                         if (component3)
                         {
                             return(Util.GenerateColoredString(component3.userName, component3.userColor));
                         }
                     }
                 }
             }
         }
         IDisplayNameProvider component4 = bodyObject.GetComponent <IDisplayNameProvider>();
         if (component4 != null)
         {
             return(component4.GetDisplayName());
         }
     }
     return("???");
 }
Exemple #2
0
 // Token: 0x06001044 RID: 4164 RVA: 0x00047887 File Offset: 0x00045A87
 private void OnPostNetworkUserStartCallback(NetworkUser networkUser)
 {
     if (NetworkServer.active)
     {
         networkUser.ServerRequestUnlockables();
     }
 }
        // Token: 0x06000BF2 RID: 3058 RVA: 0x0003A288 File Offset: 0x00038488
        public static GameObject GetPreviousSpectateGameObject(NetworkUser viewer, GameObject currentGameObject)
        {
            ReadOnlyCollection <CharacterBody> readOnlyCollection = CharacterBody.readOnlyInstancesList;

            if (readOnlyCollection.Count == 0)
            {
                return(null);
            }
            CharacterBody characterBody = currentGameObject ? currentGameObject.GetComponent <CharacterBody>() : null;
            int           num           = characterBody ? readOnlyCollection.IndexOf(characterBody) : 0;

            for (int i = num - 1; i >= 0; i--)
            {
                if (CameraRigController.CanUserSpectateBody(viewer, readOnlyCollection[i]))
                {
                    return(readOnlyCollection[i].gameObject);
                }
            }
            for (int j = readOnlyCollection.Count - 1; j >= num; j--)
            {
                if (CameraRigController.CanUserSpectateBody(viewer, readOnlyCollection[j]))
                {
                    return(readOnlyCollection[j].gameObject);
                }
            }
            return(null);
        }
Exemple #4
0
 // Token: 0x06001041 RID: 4161 RVA: 0x00047811 File Offset: 0x00045A11
 private void OnNetworkUserUnlockablesUpdatedCallback(NetworkUser networkUser)
 {
     if (NetworkServer.active)
     {
         this.RecalculateModifierAvailability();
     }
 }
Exemple #5
0
        // Token: 0x06000B84 RID: 2948 RVA: 0x0004C0C4 File Offset: 0x0004A2C4
        private UnlockableDef GetInteractorNextUnlockable(GameObject activatorGameObject)
        {
            NetworkUser networkUser = Util.LookUpBodyNetworkUser(activatorGameObject);

            if (networkUser)
            {
                LocalUser localUser = networkUser.localUser;
                if (localUser != null)
                {
                    for (int i = 0; i < this.unlockableProgressionDefs.Length; i++)
                    {
                        UnlockableDef unlockableDef = this.unlockableProgressionDefs[i];
                        if (!localUser.userProfile.HasUnlockable(unlockableDef))
                        {
                            return(unlockableDef);
                        }
                    }
                }
                else
                {
                    for (int j = 0; j < this.unlockableProgressionDefs.Length; j++)
                    {
                        UnlockableDef unlockableDef2 = this.unlockableProgressionDefs[j];
                        if (!networkUser.unlockables.Contains(unlockableDef2))
                        {
                            return(unlockableDef2);
                        }
                    }
                }
            }
            return(null);
        }
Exemple #6
0
        // Token: 0x060009ED RID: 2541 RVA: 0x00031718 File Offset: 0x0002F918
        public void Update()
        {
            if (this.serverAchievementTrackingMaskDirty)
            {
                this.serverAchievementTrackingMaskDirty = false;
                this.TransmitAchievementRequestsToServer();
            }
            int num = this.achievementsList.Count - 1;

            while (num >= 0 && this.dirtyGrantsCount > 0)
            {
                BaseAchievement baseAchievement = this.achievementsList[num];
                if (baseAchievement.shouldGrant)
                {
                    this.dirtyGrantsCount--;
                    this.achievementsList.RemoveAt(num);
                    this.userProfile.AddAchievement(baseAchievement.achievementDef.identifier, true);
                    baseAchievement.OnGranted();
                    baseAchievement.OnUninstall();
                    NetworkUser currentNetworkUser = this.localUser.currentNetworkUser;
                    if (currentNetworkUser != null)
                    {
                        currentNetworkUser.CallCmdReportAchievement(baseAchievement.achievementDef.nameToken);
                    }
                }
                num--;
            }
        }
 // Token: 0x06001886 RID: 6278 RVA: 0x00069B9C File Offset: 0x00067D9C
 public static void IssueQuitCommand(NetworkUser sender, string consoleCmd)
 {
     QuitConfirmationHelper.< > c__DisplayClass2_0 CS$ < > 8__locals1 = new QuitConfirmationHelper.< > c__DisplayClass2_0();
     CS$ < > 8__locals1.sender     = sender;
     CS$ < > 8__locals1.consoleCmd = consoleCmd;
     QuitConfirmationHelper.IssueQuitCommand(new Action(CS$ < > 8__locals1.< IssueQuitCommand > g__RunCmd | 0));
 }
Exemple #8
0
 // try and setup our character, if we hit an error we set it to false
 //TODO: Find a way to stop it from checking whilst in main menu/lobby menu
 private static void GetCharacter()
 {
     try
     {
         LocalNetworkUser = null;
         foreach (NetworkUser readOnlyInstance in NetworkUser.readOnlyInstancesList)
         {
             //localplayer == you!
             if (readOnlyInstance.isLocalPlayer)
             {
                 LocalNetworkUser = readOnlyInstance;
                 LocalPlayer      = LocalNetworkUser.master;
                 LocalPlayerInv   = LocalPlayer.GetComponent <Inventory>();
                 LocalHealth      = LocalPlayer.GetBody().GetComponent <HealthComponent>();
                 LocalSkills      = LocalPlayer.GetBody().GetComponent <SkillLocator>();
                 if (LocalHealth.alive)
                 {
                     _CharacterCollected = true;
                 }
                 else
                 {
                     _CharacterCollected = false;
                 }
             }
         }
     }
     catch (Exception e)
     {
         _CharacterCollected = false;
     }
 }
 // Token: 0x06000A59 RID: 2649 RVA: 0x00033CAB File Offset: 0x00031EAB
 public static void SendPlayerDisconnectedMessage(NetworkUser user)
 {
     Chat.SendBroadcastChat(new Chat.PlayerChatMessage
     {
         networkPlayerName = user.GetNetworkPlayerName(),
         baseToken         = "PLAYER_DISCONNECTED"
     });
 }
        // Token: 0x06001001 RID: 4097 RVA: 0x0004653C File Offset: 0x0004473C
        private void FixedUpdate()
        {
            NetworkUser networkUser = this.networkUser;

            if (this.bodyInputs)
            {
                if (networkUser && networkUser.localUser != null && !networkUser.localUser.isUIFocused)
                {
                    Player inputPlayer = networkUser.localUser.inputPlayer;
                    bool   flag        = false;
                    if (this.body)
                    {
                        flag = this.body.isSprinting;
                        if (this.sprintInputPressReceived)
                        {
                            this.sprintInputPressReceived = false;
                            flag = !flag;
                        }
                        if (flag)
                        {
                            Vector3 aimDirection = this.bodyInputs.aimDirection;
                            aimDirection.y = 0f;
                            aimDirection.Normalize();
                            Vector3 moveVector = this.bodyInputs.moveVector;
                            moveVector.y = 0f;
                            moveVector.Normalize();
                            if ((this.body.bodyFlags & CharacterBody.BodyFlags.SprintAnyDirection) == CharacterBody.BodyFlags.None && Vector3.Dot(aimDirection, moveVector) < PlayerCharacterMasterController.sprintMinAimMoveDot)
                            {
                                flag = false;
                            }
                        }
                    }
                    this.bodyInputs.skill1.PushState(inputPlayer.GetButton("PrimarySkill"));
                    this.bodyInputs.skill2.PushState(inputPlayer.GetButton("SecondarySkill"));
                    this.bodyInputs.skill3.PushState(inputPlayer.GetButton("UtilitySkill"));
                    this.bodyInputs.skill4.PushState(inputPlayer.GetButton("SpecialSkill"));
                    this.bodyInputs.interact.PushState(inputPlayer.GetButton("Interact"));
                    this.bodyInputs.jump.PushState(inputPlayer.GetButton("Jump"));
                    this.bodyInputs.sprint.PushState(flag);
                    this.bodyInputs.activateEquipment.PushState(inputPlayer.GetButton("Equipment"));
                    this.bodyInputs.ping.PushState(inputPlayer.GetButton("Ping"));
                }
                else
                {
                    this.bodyInputs.skill1.PushState(false);
                    this.bodyInputs.skill2.PushState(false);
                    this.bodyInputs.skill3.PushState(false);
                    this.bodyInputs.skill4.PushState(false);
                    this.bodyInputs.interact.PushState(false);
                    this.bodyInputs.jump.PushState(false);
                    this.bodyInputs.sprint.PushState(false);
                    this.bodyInputs.activateEquipment.PushState(false);
                    this.bodyInputs.ping.PushState(false);
                }
                this.CheckPinging();
            }
        }
Exemple #11
0
 // Token: 0x060014E7 RID: 5351 RVA: 0x00064704 File Offset: 0x00062904
 private void Update()
 {
     if (Stage.instance)
     {
         int num = 0;
         ReadOnlyCollection <NetworkUser> readOnlyLocalPlayersList = NetworkUser.readOnlyLocalPlayersList;
         for (int i = 0; i < readOnlyLocalPlayersList.Count; i++)
         {
             NetworkUser         networkUser         = readOnlyLocalPlayersList[i];
             CameraRigController cameraRigController = this.cameras[num];
             if (!cameraRigController)
             {
                 cameraRigController = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/Main Camera")).GetComponent <CameraRigController>();
                 this.cameras[num]   = cameraRigController;
             }
             cameraRigController.viewer      = networkUser;
             networkUser.cameraRigController = cameraRigController;
             GameObject networkUserBodyObject = RunCameraManager.GetNetworkUserBodyObject(networkUser);
             if (networkUserBodyObject)
             {
                 cameraRigController.target     = networkUserBodyObject;
                 cameraRigController.cameraMode = CameraRigController.CameraMode.PlayerBasic;
             }
             else if (!cameraRigController.disableSpectating)
             {
                 cameraRigController.cameraMode = CameraRigController.CameraMode.SpectateUser;
                 if (!cameraRigController.target)
                 {
                     cameraRigController.target = CameraRigController.GetNextSpectateGameObject(networkUser, null);
                 }
             }
             else
             {
                 cameraRigController.cameraMode = CameraRigController.CameraMode.None;
             }
             num++;
         }
         int num2 = num;
         for (int j = num; j < this.cameras.Length; j++)
         {
             ref CameraRigController ptr = ref this.cameras[num];
             if (ptr != null)
             {
                 if (ptr)
                 {
                     UnityEngine.Object.Destroy(this.cameras[num].gameObject);
                 }
                 ptr = null;
             }
         }
         Rect[] array = RunCameraManager.screenLayouts[num2];
         for (int k = 0; k < num2; k++)
         {
             this.cameras[k].viewport = array[k];
         }
         return;
     }
Exemple #12
0
        // Token: 0x06001059 RID: 4185 RVA: 0x00047C1C File Offset: 0x00045E1C
        public static void CreateForNetworkUserServer(NetworkUser networkUser)
        {
            GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/NetworkedObjects/PreGameRuleVoteController"));
            PreGameRuleVoteController component = gameObject.GetComponent <PreGameRuleVoteController>();

            component.networkUserNetworkIdentity = networkUser.GetComponent <NetworkIdentity>();
            component.networkUser = networkUser;
            component.localUser   = networkUser.localUser;
            NetworkServer.Spawn(gameObject);
        }
Exemple #13
0
 /// <summary>
 /// returns NetworkUsers associated  to a NetworkConnection
 /// </summary>
 /// <param name="conn"></param>
 /// <returns>returns NetworkUsers associated  to a NetworkConnection</returns>
 private static RoR2.NetworkUser[] GetConnectionNetworkUsers(UnityEngine.Networking.NetworkConnection conn)
 {
     System.Collections.Generic.List <UnityEngine.Networking.PlayerController> playerControllers = conn.playerControllers;
     RoR2.NetworkUser[] array = new RoR2.NetworkUser[playerControllers.Count];
     for (int i = 0; i < playerControllers.Count; i++)
     {
         array[i] = playerControllers[i].gameObject.GetComponent <RoR2.NetworkUser>();
     }
     return(array);
 }
Exemple #14
0
 // Token: 0x06001030 RID: 4144 RVA: 0x00047215 File Offset: 0x00045415
 private void GenerateRuleVoteController(NetworkUser networkUser)
 {
     if (NetworkServer.active)
     {
         if (PreGameRuleVoteController.FindForUser(networkUser))
         {
             return;
         }
         PreGameRuleVoteController.CreateForNetworkUserServer(networkUser);
     }
 }
Exemple #15
0
        // Token: 0x0600138C RID: 5004 RVA: 0x0005F66C File Offset: 0x0005D86C
        public bool CanBeAffordedByInteractor(Interactor activator)
        {
            switch (this.costType)
            {
            case CostType.None:
                return(true);

            case CostType.Money:
            {
                CharacterBody component = activator.GetComponent <CharacterBody>();
                if (component)
                {
                    CharacterMaster master = component.master;
                    if (master)
                    {
                        return((ulong)master.money >= (ulong)((long)this.cost));
                    }
                }
                return(false);
            }

            case CostType.PercentHealth:
            {
                HealthComponent component2 = activator.GetComponent <HealthComponent>();
                return(component2 && component2.health / component2.fullHealth * 100f >= (float)this.cost);
            }

            case CostType.Lunar:
            {
                NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject);
                return(networkUser && (ulong)networkUser.lunarCoins >= (ulong)((long)this.cost));
            }

            case CostType.WhiteItem:
            case CostType.GreenItem:
            case CostType.RedItem:
            {
                ItemTier      itemTier   = PurchaseInteraction.CostTypeToItemTier(this.costType);
                CharacterBody component3 = activator.gameObject.GetComponent <CharacterBody>();
                if (component3)
                {
                    Inventory inventory = component3.inventory;
                    if (inventory)
                    {
                        return(inventory.HasAtLeastXTotalItemsOfTier(itemTier, this.cost));
                    }
                }
                return(false);
            }

            default:
                return(false);
            }
        }
 // Token: 0x06000A7D RID: 2685 RVA: 0x000341C0 File Offset: 0x000323C0
 protected bool IsSecondPerson()
 {
     if (LocalUserManager.readOnlyLocalUsersList.Count == 1 && this.subject)
     {
         NetworkUser component = this.subject.GetComponent <NetworkUser>();
         if (component && component.localUser != null)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #17
0
 // Token: 0x060014E6 RID: 5350 RVA: 0x000646CC File Offset: 0x000628CC
 private static TeamIndex GetNetworkUserTeamIndex(NetworkUser networkUser)
 {
     if (networkUser.masterObject)
     {
         CharacterMaster component = networkUser.masterObject.GetComponent <CharacterMaster>();
         if (component)
         {
             return(component.teamIndex);
         }
     }
     return(TeamIndex.Neutral);
 }
Exemple #18
0
        public static void ServerHandleClientVoteUpdate(NetworkMessage netMsg)
        {
            string format = "Received vote from {0}";

            object[]    array       = new object[1];
            int         num         = 0;
            NetworkUser networkUser = NetworkUser.readOnlyInstancesList.FirstOrDefault((NetworkUser v) => v.connectionToClient == netMsg.conn);

            array[num] = ((networkUser != null) ? networkUser.userName : null);
            Debug.LogFormat(format, array);
            GameObject gameObject = netMsg.reader.ReadGameObject();

            if (!gameObject)
            {
                Debug.Log("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: preGameRuleVoteControllerObject=null");
                return;
            }
            PreGameRuleVoteController component = gameObject.GetComponent <PreGameRuleVoteController>();

            if (!component)
            {
                Debug.Log("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: preGameRuleVoteController=null");
                return;
            }
            NetworkIdentity networkUserNetworkIdentity = component.networkUserNetworkIdentity;

            if (!networkUserNetworkIdentity)
            {
                Debug.Log("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: No NetworkIdentity");
                return;
            }
            NetworkUser component2 = networkUserNetworkIdentity.GetComponent <NetworkUser>();

            if (!component2)
            {
                Debug.Log("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: No NetworkUser");
                return;
            }
            if (component2.connectionToClient != netMsg.conn)
            {
                Debug.LogFormat("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: {0}!={1}", new object[]
                {
                    component.connectionToClient,
                    netMsg.conn
                });
                return;
            }
            Debug.LogFormat("Accepting vote from {0}", new object[]
            {
                component2.userName
            });
            component.ReadVotes(netMsg.reader);
        }
 // Token: 0x06000A69 RID: 2665 RVA: 0x00033F14 File Offset: 0x00032114
 public override string ConstructChatString()
 {
     if (this.sender)
     {
         NetworkUser component = this.sender.GetComponent <NetworkUser>();
         if (component)
         {
             return(string.Format(CultureInfo.InvariantCulture, "<color=#e5eefc>{0}: {1}</color>", Util.EscapeRichTextForTextMeshPro(component.userName), Util.EscapeRichTextForTextMeshPro(this.text)));
         }
     }
     return(null);
 }
Exemple #20
0
 // Token: 0x060014E5 RID: 5349 RVA: 0x00064694 File Offset: 0x00062894
 private static GameObject GetNetworkUserBodyObject(NetworkUser networkUser)
 {
     if (networkUser.masterObject)
     {
         CharacterMaster component = networkUser.masterObject.GetComponent <CharacterMaster>();
         if (component)
         {
             return(component.GetBodyObject());
         }
     }
     return(null);
 }
        // Token: 0x06000987 RID: 2439 RVA: 0x00029714 File Offset: 0x00027914
        public void SubmitCmd(NetworkUser sender, string cmd, bool recordSubmit = false)
        {
            if (recordSubmit)
            {
                Console.Log log = new Console.Log
                {
                    message    = string.Format(CultureInfo.InvariantCulture, "<color=#C0C0C0>] {0}</color>", cmd),
                    stackTrace = "",
                    logType    = LogType.Log
                };
                Console.logs.Add(log);
                if (Console.onLogReceived != null)
                {
                    Console.onLogReceived(log);
                }
                Console.userCmdHistory.Add(cmd);
            }
            Queue <string> tokens = new Console.Lexer(cmd).GetTokens();
            List <string>  list   = new List <string>();
            bool           flag   = false;

            while (tokens.Count != 0)
            {
                string text = tokens.Dequeue();
                if (text == ";")
                {
                    flag = false;
                    if (list.Count > 0)
                    {
                        string concommandName = list[0].ToLower(CultureInfo.InvariantCulture);
                        list.RemoveAt(0);
                        this.RunCmd(sender, concommandName, list);
                        list.Clear();
                    }
                }
                else
                {
                    if (flag)
                    {
                        text = this.GetVstrValue(sender, text);
                        flag = false;
                    }
                    if (text == "vstr")
                    {
                        flag = true;
                    }
                    else
                    {
                        list.Add(text);
                    }
                }
            }
        }
 // Token: 0x06001000 RID: 4096 RVA: 0x0004632C File Offset: 0x0004452C
 private void Update()
 {
     if (this.netid.hasAuthority)
     {
         this.SetBody(this.master.GetBodyObject());
         NetworkUser networkUser = this.networkUser;
         if (this.bodyInputs && networkUser && networkUser.inputPlayer != null)
         {
             this.sprintInputPressReceived |= networkUser.inputPlayer.GetButtonDown("Sprint");
             CameraRigController cameraRigController = networkUser.cameraRigController;
             if (cameraRigController)
             {
                 if (networkUser.localUser != null && !networkUser.localUser.isUIFocused)
                 {
                     Vector2 vector       = new Vector2(networkUser.inputPlayer.GetAxis("MoveHorizontal"), networkUser.inputPlayer.GetAxis("MoveVertical"));
                     float   sqrMagnitude = vector.sqrMagnitude;
                     if (sqrMagnitude > 1f)
                     {
                         vector /= Mathf.Sqrt(sqrMagnitude);
                     }
                     if (this.bodyIsFlier)
                     {
                         this.bodyInputs.moveVector = cameraRigController.transform.right * vector.x + cameraRigController.transform.forward * vector.y;
                     }
                     else
                     {
                         float y = cameraRigController.transform.eulerAngles.y;
                         this.bodyInputs.moveVector = Quaternion.Euler(0f, y, 0f) * new Vector3(vector.x, 0f, vector.y);
                     }
                 }
                 else
                 {
                     this.bodyInputs.moveVector = Vector3.zero;
                 }
                 this.bodyInputs.aimDirection = (cameraRigController.crosshairWorldPosition - this.bodyInputs.aimOrigin).normalized;
             }
             CharacterEmoteDefinitions component = this.bodyInputs.GetComponent <CharacterEmoteDefinitions>();
             if (component)
             {
                 if (Input.GetKeyDown("g"))
                 {
                     this.bodyInputs.emoteRequest = component.FindEmoteIndex("Point");
                     return;
                 }
                 if (Input.GetKeyDown("t"))
                 {
                     this.bodyInputs.emoteRequest = component.FindEmoteIndex("Surprise");
                 }
             }
         }
     }
 }
Exemple #23
0
 // Token: 0x0600131A RID: 4890 RVA: 0x0005D830 File Offset: 0x0005BA30
 private void GenerateRuleVoteController(NetworkUser networkUser)
 {
     if (NetworkServer.active)
     {
         if (PreGameRuleVoteController.FindForUser(networkUser))
         {
             return;
         }
         GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/NetworkedObjects/PreGameRuleVoteController"), base.transform);
         gameObject.GetComponent <PreGameRuleVoteController>().networkUserNetworkIdentity = networkUser.GetComponent <NetworkIdentity>();
         NetworkServer.Spawn(gameObject);
     }
 }
Exemple #24
0
        // Token: 0x06001058 RID: 4184 RVA: 0x00047BA0 File Offset: 0x00045DA0
        public static PreGameRuleVoteController FindForUser(NetworkUser networkUser)
        {
            GameObject gameObject = networkUser.gameObject;

            foreach (PreGameRuleVoteController preGameRuleVoteController in PreGameRuleVoteController.instancesList)
            {
                if (preGameRuleVoteController.networkUserNetworkIdentity && preGameRuleVoteController.networkUserNetworkIdentity.gameObject == gameObject)
                {
                    return(preGameRuleVoteController);
                }
            }
            return(null);
        }
        // Token: 0x06001003 RID: 4099 RVA: 0x00046828 File Offset: 0x00044A28
        public string GetDisplayName()
        {
            string result = "";

            if (this.networkUserObject)
            {
                NetworkUser component = this.networkUserObject.GetComponent <NetworkUser>();
                if (component)
                {
                    result = component.userName;
                }
            }
            return(result);
        }
        // Token: 0x060010AB RID: 4267 RVA: 0x0004913C File Offset: 0x0004733C
        private static bool ActivatorHasUnlockable(Interactor activator, string unlockableName)
        {
            NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject);

            if (networkUser)
            {
                LocalUser localUser = networkUser.localUser;
                if (localUser != null)
                {
                    return(localUser.userProfile.HasUnlockable(unlockableName));
                }
            }
            return(true);
        }
        // Token: 0x06000983 RID: 2435 RVA: 0x00029434 File Offset: 0x00027634
        private string GetVstrValue(NetworkUser user, string identifier)
        {
            string result;

            if (!(user == null))
            {
                result = "";
                return(result);
            }
            if (this.vstrs.TryGetValue(identifier, out result))
            {
                return(result);
            }
            return("");
        }
Exemple #28
0
        // Token: 0x06000B85 RID: 2949 RVA: 0x0004C150 File Offset: 0x0004A350
        private static bool ActivatorHasUnlockable(Interactor activator, string unlockableName)
        {
            NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject);

            if (!networkUser)
            {
                return(true);
            }
            LocalUser localUser = networkUser.localUser;

            if (localUser != null)
            {
                return(localUser.userProfile.HasUnlockable(unlockableName));
            }
            return(networkUser.unlockables.Contains(UnlockableCatalog.GetUnlockableDef(unlockableName)));
        }
        // Token: 0x060018B8 RID: 6328 RVA: 0x00076E8D File Offset: 0x0007508D
        public void LinkNetworkUser(NetworkUser newNetworkUser)
        {
            if (this.currentNetworkUser)
            {
                return;
            }
            this.currentNetworkUser  = newNetworkUser;
            newNetworkUser.localUser = this;
            Action <NetworkUser> action = this.onNetworkUserFound;

            if (action == null)
            {
                return;
            }
            action(newNetworkUser);
        }
Exemple #30
0
 // Token: 0x06001517 RID: 5399 RVA: 0x0005A198 File Offset: 0x00058398
 public virtual void SetFromMaster(CharacterMaster master)
 {
     if (master)
     {
         PlayerCharacterMasterController component = master.GetComponent <PlayerCharacterMasterController>();
         if (component)
         {
             NetworkUser networkUser = component.networkUser;
             this.SetFromSteamId(networkUser.id.value);
             return;
         }
     }
     this.userSteamId = 0UL;
     this.sourceType  = SocialUserIcon.SourceType.None;
     this.Refresh();
 }