// Token: 0x06000E1D RID: 3613 RVA: 0x0003EF6C File Offset: 0x0003D16C private void TryZoneStart(Collider other) { CharacterBody component = other.GetComponent <CharacterBody>(); if (!component) { return; } if (component.currentVehicle) { this.queuedCollisions.Add(new MapZone.CollisionInfo(this, other)); return; } TeamComponent teamComponent = component.teamComponent; MapZone.ZoneType zoneType = this.zoneType; if (zoneType != MapZone.ZoneType.OutOfBounds) { if (zoneType != MapZone.ZoneType.KickOutPlayers) { return; } if (teamComponent.teamIndex == TeamIndex.Player) { this.TeleportBody(component); } } else { if (teamComponent.teamIndex == TeamIndex.Player) { this.TeleportBody(component); return; } if (NetworkServer.active) { if (Physics.GetIgnoreLayerCollision(base.gameObject.layer, other.gameObject.layer)) { return; } HealthComponent healthComponent = component.healthComponent; if (healthComponent) { healthComponent.Suicide(healthComponent.lastHitAttacker, base.gameObject, DamageType.Generic); return; } } } }
// Token: 0x06000E2E RID: 3630 RVA: 0x0003F358 File Offset: 0x0003D558 private void FixedUpdate() { if (NetworkServer.active) { this.timer += Time.fixedDeltaTime; if (this.timer >= this.lifeTimer && !this.hasDied) { GameObject bodyObject = this.characterMaster.GetBodyObject(); if (bodyObject) { HealthComponent component = bodyObject.GetComponent <HealthComponent>(); if (component) { component.Suicide(null, null, DamageType.Generic); this.hasDied = true; } } } } }
// Token: 0x0600118C RID: 4492 RVA: 0x0005700C File Offset: 0x0005520C private void TryZone(Collider other) { CharacterBody component = other.GetComponent <CharacterBody>(); if (component) { TeamComponent component2 = component.GetComponent <TeamComponent>(); MapZone.ZoneType zoneType = this.zoneType; if (zoneType != MapZone.ZoneType.OutOfBounds) { if (zoneType != MapZone.ZoneType.KickOutPlayers) { return; } if (component2.teamIndex == TeamIndex.Player) { this.TeleportBody(component); } } else if (Util.HasEffectiveAuthority(component.gameObject)) { if (component2.teamIndex == TeamIndex.Player) { this.TeleportBody(component); return; } if (NetworkServer.active) { HealthComponent healthComponent = component.healthComponent; if (healthComponent) { healthComponent.Suicide(null); return; } } } } }