// Token: 0x060024F0 RID: 9456 RVA: 0x000A106A File Offset: 0x0009F26A private RuleChoiceController CreateChoice() { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.choicePrefab, this.choiceContainer); gameObject.SetActive(true); RuleChoiceController component = gameObject.GetComponent <RuleChoiceController>(); component.strip = this; return(component); }
private static void RuleSelectedHighlightUpdate(RoR2.UI.RuleChoiceController choiceController, bool active) { var selectedHighlight = choiceController.transform.Find("ButtonSelectionHighlight, Selected"); if (!selectedHighlight) { return; } selectedHighlight.gameObject.SetActive(active); }
// Token: 0x060024F1 RID: 9457 RVA: 0x000A1090 File Offset: 0x0009F290 private void DestroyChoice(RuleChoiceController choiceController) { UnityEngine.Object.Destroy(choiceController.gameObject); }
private static IEnumerator RuleScrollCoroutine(RoR2.UI.RuleBookViewerStrip ruleBookViewerStrip, RoR2.UI.RuleChoiceController choiceController) { var localTime = 0F; var velocity = 0F; var endPosition = -choiceController.transform.localPosition.x; ruleBookViewerStrip.currentPosition = ruleBookViewerStrip.choiceContainer.transform.localPosition.x; while (localTime < ruleScrollDuration) { ruleBookViewerStrip.currentPosition = Mathf.SmoothDamp(ruleBookViewerStrip.currentPosition, endPosition, ref velocity, ruleScrollDuration); ruleBookViewerStrip.UpdatePosition(); yield return(new WaitForEndOfFrame()); localTime += Time.deltaTime; } ruleBookViewerStrip.currentPosition = endPosition; ruleBookViewerStrip.UpdatePosition(); }
private static void SetupRuleButton(RoR2.UI.RuleBookViewerStrip ruleBookViewerStrip, RoR2.UI.RuleChoiceController choiceController) { choiceController.hgButton.onClick.AddListener(OnClick); choiceController.hgButton.onSelect.AddListener(OnSelect); foreach (var refreshOrder in choiceController.GetComponentsInChildren <RefreshCanvasDrawOrder>(true)) { refreshOrder.enabled = false; refreshOrder.canvas.overrideSorting = false; } void OnClick() { if (!choiceController.canVote) { return; } choiceController.StartCoroutine(RuleScrollCoroutine(ruleBookViewerStrip, choiceController)); } void OnSelect() { var eventSystemLocator = choiceController.hgButton.eventSystemLocator; if (!eventSystemLocator || !eventSystemLocator.eventSystem || eventSystemLocator.eventSystem.currentInputSource != RoR2.UI.MPEventSystem.InputSource.Gamepad) { return; } choiceController.StartCoroutine(RuleScrollCoroutine(ruleBookViewerStrip, choiceController)); } }