public override void CreateGame() { InitializeBoard(); AssignStartingPlayer(); Populate(); BoardBuilder.LoadTerritoryNeighbours(); var play = new PlayerTurn(); play.GamePlay(); }
public override void CreateGame() { InitializeBoard(); AssignStartingPlayer(); BoardPopulator.SelectTerritories(); BoardPopulator.DeployArmies(); var play = new PlayerTurn(); play.GamePlay(); }
public override void CreateGame() { var slot = GamePlayMenus.SaveGameMenu("load"); if (slot == 7) { GameCreationMenus.StartMenu(); } var path = PathFinder(slot); LoadGame(path); InitializeBoard(); var play = new PlayerTurn(); play.GamePlay(); }