private static void CheckUserHasTerritories(Player loser, Player winner) { var board = GameBoard.GetBoard(); var count = CountPlayersTerritories(loser); if (count == 0) { Console.Clear(); Colour.SouthAmericaRed("\t **** Risk! ****\n"); Console.WriteLine("\t==========================\n"); Colour.PrintPlayer(loser.Colour, "\t" + loser.Name); Console.Write(", You have no remaining territories."); Console.Write("\n\tYou have been annihilated, "); Colour.SouthAmericaRed("your game is over!!!!"); Console.Write("\n\tPress any key to continue...."); Console.ReadKey(); if (loser.Cards != null && loser.Cards.Count > 0) { foreach (var card in loser.Cards) { if (winner.Cards == null) { winner.Cards = new List <Card>(); winner.Cards.Add(card); } else { winner.Cards.Add(card); } } Console.Clear(); Colour.SouthAmericaRed("\t **** Risk! ****\n"); Console.WriteLine("\t==========================\n"); Colour.PrintPlayer(winner.Colour, "\t" + winner.Name); Console.Write(", You have received all of "); Colour.PrintPlayer(loser.Colour, loser.Name + "'s "); Console.Write("game cards."); if (winner.Cards.Count > 6) { board.CurrentPlayer = winner; Console.Write("\n\tYou now have more than 6 game cards."); Console.WriteLine("\tYou must trade cards now."); Console.WriteLine("\tPress any key to continue...."); Console.ReadKey(); CardTradeingEngine.TradeMenu(); } else { Console.WriteLine("\tPress any key to continue...."); Console.ReadKey(); } } var playerList = board.GetPlayerList(); var index = GameEngine.GetPlayerIndex(loser.Name); playerList.RemoveAt(index); board.SetPlayerTurnQueue(GameEngine.CreateTurnQueue(board.CurrentPlayer)); } }