private bind ( |
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namelen | int | |
Résultat | int |
public void Listen(IPEndPoint localEP, int backlog) { in_addr inAddress = new in_addr(); inAddress.s_b1 = localEP.Address.GetAddressBytes()[0]; inAddress.s_b2 = localEP.Address.GetAddressBytes()[1]; inAddress.s_b3 = localEP.Address.GetAddressBytes()[2]; inAddress.s_b4 = localEP.Address.GetAddressBytes()[3]; sockaddr_in sa = new sockaddr_in(); sa.sin_family = ADDRESS_FAMILIES.AF_INET; sa.sin_port = WinSock.htons((ushort)localEP.Port); //Imports.ThrowLastWSAError(); sa.sin_addr = inAddress; unsafe { if (WinSock.bind(_listenerSocket, ref sa, sizeof(sockaddr_in)) == WinSock.SOCKET_ERROR) { WinSock.ThrowLastWSAError(); } } if (WinSock.listen(_listenerSocket, backlog) == WinSock.SOCKET_ERROR) { WinSock.ThrowLastWSAError(); } foreach (var s in allSockets) { BeginAccept(s); } }
public RioTcpClientPool(RioFixedBufferPool sendPool, RioFixedBufferPool revicePool, uint socketCount, uint maxOutstandingReceive = 1024, uint maxOutstandingSend = 1024) : base(sendPool, revicePool, socketCount, ADDRESS_FAMILIES.AF_INET, SOCKET_TYPE.SOCK_STREAM, PROTOCOL.IPPROTO_TCP, maxOutstandingReceive, maxOutstandingSend, (maxOutstandingReceive + maxOutstandingSend) * socketCount) { foreach (var s in allSockets) { _freeSockets.Enqueue(s); in_addr inAddress = new in_addr(); inAddress.s_b1 = 0; inAddress.s_b2 = 0; inAddress.s_b3 = 0; inAddress.s_b4 = 0; sockaddr_in sa = new sockaddr_in(); sa.sin_family = adressFam; sa.sin_port = 0; //Imports.ThrowLastWSAError(); sa.sin_addr = inAddress; unsafe { if (WinSock.bind(s.Socket, ref sa, sizeof(sockaddr_in)) == WinSock.SOCKET_ERROR) { WinSock.ThrowLastWSAError(); } } } }
internal override void InitializeSocket(RioConnectionOrientedSocket socket) { socket.SetLoopbackFastPath(true); socket.SetTcpNoDelay(true); sockaddr_in sa = new sockaddr_in(); sa.sin_family = adressFam; unsafe { if (WinSock.bind(socket.Socket, ref sa, sizeof(sockaddr_in)) == WinSock.SOCKET_ERROR) { WinSock.ThrowLastWSAError(); } } }
/// <summary> /// Binds a socket to a local ip and port, /// for multicast applications sending to a destinations on the same machine, use port 0 /// </summary> /// <param name="localEP"></param> /// <returns></returns> public unsafe RioConnectionlessSocket Bind(IPEndPoint localEP) { var socket = new RioConnectionlessSocket(this, SendBufferPool, ReceiveBufferPool, adressBufferPool, MaxOutstandingReceive, MaxOutstandingSend, SendCompletionQueue, ReceiveCompletionQueue, adressFam, sockType, protocol); sockaddr_in sa = new sockaddr_in(); sa.sin_family = ADDRESS_FAMILIES.AF_INET; sa.sin_port = WinSock.htons((ushort)localEP.Port); var ipBytes = localEP.Address.GetAddressBytes(); fixed(byte *a = ipBytes) Unsafe.CopyBlock(sa.sin_addr.Address, a, (uint)ipBytes.Length); unsafe { if (WinSock.bind(socket.Socket, ref sa, sizeof(sockaddr_in)) == WinSock.SOCKET_ERROR) { WinSock.ThrowLastWSAError(); } } socket.SetInUse(true); return(socket); }