protected override Job TryGiveJob(Pawn pawn)
        {
            Predicate <Thing> validator = delegate(Thing t)
            {
                Pawn pawn3 = (Pawn)t;
                return(pawn3.Downed && pawn3.Faction == pawn.Faction && !pawn3.InBed() && pawn.CanReserve(pawn3, 1, -1, null, false) && !pawn3.IsForbidden(pawn) && !GenAI.EnemyIsNear(pawn3, 25f));
            };
            Pawn pawn2 = (Pawn)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Pawn), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), this.radius, validator, null, 0, -1, false, RegionType.Set_Passable, false);
            Job  result;

            if (pawn2 == null)
            {
                result = null;
            }
            else
            {
                Building_Bed building_Bed = RestUtility.FindBedFor(pawn2, pawn, pawn2.HostFaction == pawn.Faction, false, false);
                if (building_Bed == null || !pawn2.CanReserve(building_Bed, 1, -1, null, false))
                {
                    result = null;
                }
                else
                {
                    result = new Job(JobDefOf.Rescue, pawn2, building_Bed)
                    {
                        count = 1
                    };
                }
            }
            return(result);
        }
Exemple #2
0
        public static Building_Bed FindPatientBedFor(Pawn pawn)
        {
            Predicate <Thing> medBedValidator = delegate(Thing t)
            {
                Building_Bed building_Bed2 = t as Building_Bed;
                return(building_Bed2 != null && (building_Bed2.Medical || !building_Bed2.def.building.bed_humanlike) && RestUtility.IsValidBedFor(building_Bed2, pawn, pawn, pawn.IsPrisoner, false, true, false));
            };
            Building_Bed result;

            if (pawn.InBed() && medBedValidator(pawn.CurrentBed()))
            {
                result = pawn.CurrentBed();
            }
            else
            {
                for (int i = 0; i < 2; i++)
                {
                    Danger       maxDanger    = (i != 0) ? Danger.Deadly : Danger.None;
                    Building_Bed building_Bed = (Building_Bed)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.BuildingArtificial), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, (Thing b) => b.Position.GetDangerFor(pawn, pawn.Map) <= maxDanger && medBedValidator(b), null, 0, -1, false, RegionType.Set_Passable, false);
                    if (building_Bed != null)
                    {
                        return(building_Bed);
                    }
                }
                result = RestUtility.FindBedFor(pawn);
            }
            return(result);
        }
        private Job TakeDownedToBedJob(Pawn prisoner, Pawn warden)
        {
            Job result;

            if (!prisoner.Downed || !HealthAIUtility.ShouldSeekMedicalRestUrgent(prisoner) || prisoner.InBed() || !warden.CanReserve(prisoner, 1, -1, null, false))
            {
                result = null;
            }
            else
            {
                Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, true, true, false);
                if (building_Bed != null)
                {
                    result = new Job(JobDefOf.TakeWoundedPrisonerToBed, prisoner, building_Bed)
                    {
                        count = 1
                    };
                }
                else
                {
                    result = null;
                }
            }
            return(result);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Rest rest = pawn.needs.rest;

            if (rest == null || rest.CurCategory < this.minCategory)
            {
                return(null);
            }
            if (RestUtility.DisturbancePreventsLyingDown(pawn))
            {
                return(null);
            }
            Lord         lord = pawn.GetLord();
            Building_Bed building_Bed;

            if ((lord != null && lord.CurLordToil != null && !lord.CurLordToil.AllowRestingInBed) || pawn.IsWildMan())
            {
                building_Bed = null;
            }
            else
            {
                building_Bed = RestUtility.FindBedFor(pawn);
            }
            if (building_Bed != null)
            {
                return(new Job(JobDefOf.LayDown, building_Bed));
            }
            return(new Job(JobDefOf.LayDown, this.FindGroundSleepSpotFor(pawn)));
        }
        private Job TakeToPreferredBedJob(Pawn prisoner, Pawn warden)
        {
            Job result;

            if (prisoner.Downed || !warden.CanReserve(prisoner, 1, -1, null, false))
            {
                result = null;
            }
            else if (RestUtility.FindBedFor(prisoner, prisoner, true, true, false) != null)
            {
                result = null;
            }
            else
            {
                Room         room         = prisoner.GetRoom(RegionType.Set_Passable);
                Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, true, false, false);
                if (building_Bed != null && building_Bed.GetRoom(RegionType.Set_Passable) != room)
                {
                    result = new Job(JobDefOf.EscortPrisonerToBed, prisoner, building_Bed)
                    {
                        count = 1
                    };
                }
                else
                {
                    result = null;
                }
            }
            return(result);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            Predicate <Thing> validator = delegate(Thing t)
            {
                Pawn pawn3 = (Pawn)t;
                if (!pawn3.Downed || pawn3.Faction != pawn.Faction || pawn3.InBed() || !pawn.CanReserve(pawn3) || pawn3.IsForbidden(pawn) || GenAI.EnemyIsNear(pawn3, 25f))
                {
                    return(false);
                }
                return(true);
            };
            Pawn pawn2 = (Pawn)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Pawn), PathEndMode.OnCell, TraverseParms.For(pawn), radius, validator);

            if (pawn2 == null)
            {
                return(null);
            }
            Building_Bed building_Bed = RestUtility.FindBedFor(pawn2, pawn, pawn2.HostFaction == pawn.Faction, checkSocialProperness: false);

            if (building_Bed == null || !pawn2.CanReserve(building_Bed))
            {
                return(null);
            }
            Job job = new Job(JobDefOf.Rescue, pawn2, building_Bed);

            job.count = 1;
            return(job);
        }
 private Job TakeDownedToBedJob(Pawn prisoner, Pawn warden)
 {
     if (prisoner.Downed && HealthAIUtility.ShouldSeekMedicalRestUrgent(prisoner) && !prisoner.InBed() && warden.CanReserve(prisoner, 1, -1, null, false))
     {
         Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, true, true, false);
         if (building_Bed != null)
         {
             Job job = new Job(JobDefOf.TakeWoundedPrisonerToBed, prisoner, building_Bed);
             job.count = 1;
             return(job);
         }
         return(null);
     }
     return(null);
 }
Exemple #8
0
        private Job TakeDownedToBedJob(Pawn prisoner, Pawn warden)
        {
            if (!prisoner.Downed || !HealthAIUtility.ShouldSeekMedicalRestUrgent(prisoner) || prisoner.InBed() || !warden.CanReserve(prisoner))
            {
                return(null);
            }
            Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, sleeperWillBePrisoner: true, checkSocialProperness: true);

            if (building_Bed != null)
            {
                Job job = JobMaker.MakeJob(JobDefOf.TakeWoundedPrisonerToBed, prisoner, building_Bed);
                job.count = 1;
                return(job);
            }
            return(null);
        }
 private Job TakeToPreferredBedJob(Pawn prisoner, Pawn warden)
 {
     if (!prisoner.Downed && warden.CanReserve(prisoner, 1, -1, null, false))
     {
         if (RestUtility.FindBedFor(prisoner, prisoner, true, true, false) != null)
         {
             return(null);
         }
         Room         room         = prisoner.GetRoom(RegionType.Set_Passable);
         Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, true, false, false);
         if (building_Bed != null && building_Bed.GetRoom(RegionType.Set_Passable) != room)
         {
             Job job = new Job(JobDefOf.EscortPrisonerToBed, prisoner, building_Bed);
             job.count = 1;
             return(job);
         }
         return(null);
     }
     return(null);
 }
Exemple #10
0
        private Job TakeToPreferredBedJob(Pawn prisoner, Pawn warden)
        {
            if (prisoner.Downed || !warden.CanReserve(prisoner))
            {
                return(null);
            }
            if (RestUtility.FindBedFor(prisoner, prisoner, sleeperWillBePrisoner: true, checkSocialProperness: true) != null)
            {
                return(null);
            }
            Room         room         = prisoner.GetRoom();
            Building_Bed building_Bed = RestUtility.FindBedFor(prisoner, warden, sleeperWillBePrisoner: true, checkSocialProperness: false);

            if (building_Bed != null && building_Bed.GetRoom() != room)
            {
                Job job = JobMaker.MakeJob(JobDefOf.EscortPrisonerToBed, prisoner, building_Bed);
                job.count = 1;
                return(job);
            }
            return(null);
        }
Exemple #11
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Rest    rest = pawn.needs.rest;
            Building_Bed building_Bed;

            if (rest != null && (int)rest.CurCategory >= (int)this.minCategory)
            {
                if (RestUtility.DisturbancePreventsLyingDown(pawn))
                {
                    return(null);
                }
                Lord lord = pawn.GetLord();
                if (lord != null && lord.CurLordToil != null && !lord.CurLordToil.AllowRestingInBed)
                {
                    goto IL_0065;
                }
                if (pawn.IsWildMan())
                {
                    goto IL_0065;
                }
                building_Bed = RestUtility.FindBedFor(pawn);
                goto IL_0073;
            }
            return(null);

IL_0073:
            if (building_Bed != null)
            {
                return(new Job(JobDefOf.LayDown, building_Bed));
            }
            return(new Job(JobDefOf.LayDown, this.FindGroundSleepSpotFor(pawn)));

IL_0065:
            building_Bed = null;
            goto IL_0073;
        }
 protected Building_Bed FindBed(Pawn pawn, Pawn patient)
 {
     return(RestUtility.FindBedFor(patient, pawn, patient.HostFaction == pawn.Faction, false, false));
 }
Exemple #13
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Rest rest = pawn.needs.rest;

            if (rest == null || (int)rest.CurCategory < (int)minCategory || rest.CurLevelPercentage > maxLevelPercentage)
            {
                return(null);
            }
            if (RestUtility.DisturbancePreventsLyingDown(pawn))
            {
                return(null);
            }
            Lord         lord         = pawn.GetLord();
            Building_Bed building_Bed = (((lord == null || lord.CurLordToil == null || lord.CurLordToil.AllowRestingInBed) && !pawn.IsWildMan()) ? RestUtility.FindBedFor(pawn) : null);

            if (building_Bed != null)
            {
                return(JobMaker.MakeJob(JobDefOf.LayDown, building_Bed));
            }
            return(JobMaker.MakeJob(JobDefOf.LayDown, FindGroundSleepSpotFor(pawn)));
        }
Exemple #14
0
        private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort);
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                    }
                    FloatMenuOption item3;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2);
                        item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            t.SetForbidden(false, true);
                            Job job13   = new Job(JobDefOf.Ingest, t);
                            job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                            pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc);
                        }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy");
                    }
                    opts.Add(item3);
                }
            }
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)item7.Thing;
                    if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true))
                    {
                        if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            string label  = "Rescue".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true);
                                }
                                if (building_Bed2 == null)
                                {
                                    string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate();
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2);
                                    job12.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                        if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony))))
                        {
                            string label  = "Capture".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true);
                                }
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job11 = new Job(JobDefOf.Capture, victim, building_Bed);
                                    job11.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                    }
                }
                foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo localTargetInfo = item8;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true);
                            }
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput);
                            }
                            else
                            {
                                Job job10 = new Job(jDef, victim2, building_CryptosleepCasket);
                                job10.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc);
                            }
                        };
                        string label  = text2;
                        Action action = action2;
                        Pawn   revalidateClickTarget = victim2;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy"));
                    }
                }
            }
            foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = item9;
                FloatMenuOption item4     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate
                {
                    stripTarg.Thing.SetForbidden(false, false);
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc);
                }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                opts.Add(item4);
            }
            if (pawn.equipment != null)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c.GetThingList(pawn.Map);
                int            num       = 0;
                while (num < thingList.Count)
                {
                    if (thingList[num].TryGetComp <CompEquippable>() == null)
                    {
                        num++;
                        continue;
                    }
                    equipment = (ThingWithComps)thingList[num];
                    break;
                }
                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item5;
                    if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 = text3 + " " + "EquipWarningBrawler".Translate();
                        }
                        item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                        {
                            equipment.SetForbidden(false, true);
                            pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                            MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy");
                    }
                    opts.Add(item5);
                }
            }
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c);
                if (apparel != null)
                {
                    FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate
                    {
                        apparel.SetForbidden(false, true);
                        Job job9 = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    opts.Add(item6);
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (item.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate
                        {
                            item.SetForbidden(false, false);
                            Job job8   = new Job(JobDefOf.TakeInventory, item);
                            job8.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job7   = new Job(JobDefOf.TakeInventory, item);
                                job7.count = item.stackCount;
                                pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                        }
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count)
                            {
                                item.SetForbidden(false, false);
                                Job job6   = new Job(JobDefOf.TakeInventory, item);
                                job6.count = count;
                                pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc);
                            }, -2147483648);
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (item2.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate
                            {
                                item2.SetForbidden(false, false);
                                Job job5   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                job5.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate
                                {
                                    item2.SetForbidden(false, false);
                                    Job job4   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job4.count = item2.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                            }
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count)
                                {
                                    item2.SetForbidden(false, false);
                                    Job job3   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job3.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc);
                                }, -2147483648);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn p = (Pawn)item10.Thing;
                    if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer)
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate
                            {
                                Job job2   = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job2.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy"));
                        }
                    }
                }
            }
            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any())
            {
                Action action3 = delegate
                {
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc);
                };
                opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest = item11;
                if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)dest.Thing;
                    Action action4 = delegate
                    {
                        Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                        job.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string str = string.Empty;
                    if (pTarg.Faction != null)
                    {
                        str = " (" + pTarg.Faction.Name + ")";
                    }
                    string             label     = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str;
                    Action             action    = action4;
                    MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial;
                    Thing thing = dest.Thing;
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                }
            }
            foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption);
                }
            }
        }
 protected Building_Bed FindBed(Pawn pawn, Pawn patient)
 {
     return(RestUtility.FindBedFor(patient, pawn, patient.HostFaction == pawn.Faction, checkSocialProperness: false));
 }
Exemple #16
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 public static Building_Bed FindBedFor(Pawn p)
 {
     return(RestUtility.FindBedFor(p, p, p.IsPrisoner, true, false));
 }
Exemple #17
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        private static void AddDraftedOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 clickCell = IntVec3.FromVector3(clickPos);

            foreach (LocalTargetInfo item in GenUI.TargetsAt(clickPos, TargetingParameters.ForAttackHostile(), true))
            {
                LocalTargetInfo attackTarg = item;
                if (pawn.equipment.Primary != null && !pawn.equipment.PrimaryEq.PrimaryVerb.verbProps.MeleeRange)
                {
                    string          str             = default(string);
                    Action          rangedAct       = FloatMenuUtility.GetRangedAttackAction(pawn, attackTarg, out str);
                    string          text            = "FireAt".Translate(attackTarg.Thing.Label);
                    FloatMenuOption floatMenuOption = new FloatMenuOption(MenuOptionPriority.High);
                    if (rangedAct == null)
                    {
                        text = text + " (" + str + ")";
                    }
                    else
                    {
                        floatMenuOption.autoTakeable = true;
                        floatMenuOption.action       = delegate
                        {
                            MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                            rangedAct();
                        };
                    }
                    floatMenuOption.Label = text;
                    opts.Add(floatMenuOption);
                }
                string             str2               = default(string);
                Action             meleeAct           = FloatMenuUtility.GetMeleeAttackAction(pawn, attackTarg, out str2);
                Pawn               pawn2              = attackTarg.Thing as Pawn;
                string             text2              = (pawn2 == null || !pawn2.Downed) ? "MeleeAttack".Translate(attackTarg.Thing.Label) : "MeleeAttackToDeath".Translate(attackTarg.Thing.Label);
                MenuOptionPriority menuOptionPriority = (MenuOptionPriority)((!attackTarg.HasThing || !pawn.HostileTo(attackTarg.Thing)) ? 1 : 6);
                string             empty              = string.Empty;
                Action             action             = null;
                MenuOptionPriority priority           = menuOptionPriority;
                Thing              thing              = attackTarg.Thing;
                FloatMenuOption    floatMenuOption2   = new FloatMenuOption(empty, action, priority, null, thing, 0f, null, null);
                if (meleeAct == null)
                {
                    text2 = text2 + " (" + str2 + ")";
                }
                else
                {
                    floatMenuOption2.action = delegate
                    {
                        MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                        meleeAct();
                    };
                }
                floatMenuOption2.Label = text2;
                opts.Add(floatMenuOption2);
            }
            if (pawn.RaceProps.Humanlike && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForArrest(pawn), true))
                {
                    LocalTargetInfo dest = item2;
                    if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        Pawn   pTarg   = (Pawn)dest.Thing;
                        Action action2 = delegate
                        {
                            Building_Bed building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, false);
                            if (building_Bed == null)
                            {
                                building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, true);
                            }
                            if (building_Bed == null)
                            {
                                Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg, MessageTypeDefOf.RejectInput);
                            }
                            else
                            {
                                Job job = new Job(JobDefOf.Arrest, pTarg, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies);
                            }
                        };
                        string             empty    = "TryToArrest".Translate(dest.Thing.LabelCap);
                        Action             action   = action2;
                        MenuOptionPriority priority = MenuOptionPriority.High;
                        Thing thing = dest.Thing;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(empty, action, priority, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                    }
                }
            }
            FloatMenuOption floatMenuOption3 = FloatMenuMakerMap.GotoLocationOption(clickCell, pawn);

            if (floatMenuOption3 != null)
            {
                opts.Add(floatMenuOption3);
            }
        }