public static float GetMelaninCommonalityFactor(float melanin)
        {
            int skinDataIndexOfMelanin = PawnSkinColors.GetSkinDataIndexOfMelanin(melanin);

            if (skinDataIndexOfMelanin == PawnSkinColors.SkinColors.Length - 1)
            {
                return(PawnSkinColors.GetSkinDataCommonalityFactor(skinDataIndexOfMelanin));
            }
            float t = Mathf.InverseLerp(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].melanin, PawnSkinColors.SkinColors[skinDataIndexOfMelanin + 1].melanin, melanin);

            return(Mathf.Lerp(PawnSkinColors.GetSkinDataCommonalityFactor(skinDataIndexOfMelanin), PawnSkinColors.GetSkinDataCommonalityFactor(skinDataIndexOfMelanin + 1), t));
        }
        public static Color GetSkinColor(float melanin)
        {
            int skinDataIndexOfMelanin = PawnSkinColors.GetSkinDataIndexOfMelanin(melanin);

            if (skinDataIndexOfMelanin == PawnSkinColors.SkinColors.Length - 1)
            {
                return(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].color);
            }
            float t = Mathf.InverseLerp(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].melanin, PawnSkinColors.SkinColors[skinDataIndexOfMelanin + 1].melanin, melanin);

            return(Color.Lerp(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].color, PawnSkinColors.SkinColors[skinDataIndexOfMelanin + 1].color, t));
        }
        public static Color GetSkinColor(float melanin)
        {
            int   skinDataIndexOfMelanin = PawnSkinColors.GetSkinDataIndexOfMelanin(melanin);
            Color result;

            if (skinDataIndexOfMelanin == PawnSkinColors.SkinColors.Length - 1)
            {
                result = PawnSkinColors.SkinColors[skinDataIndexOfMelanin].color;
            }
            else
            {
                float t = Mathf.InverseLerp(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].melanin, PawnSkinColors.SkinColors[skinDataIndexOfMelanin + 1].melanin, melanin);
                result = Color.Lerp(PawnSkinColors.SkinColors[skinDataIndexOfMelanin].color, PawnSkinColors.SkinColors[skinDataIndexOfMelanin + 1].color, t);
            }
            return(result);
        }