private static bool ShouldUseSquadAttackGizmo()
 {
     return(PawnAttackGizmoUtility.AtLeastOneSelectedColonistHasRangedWeapon() && PawnAttackGizmoUtility.AtLeastTwoSelectedColonistsHaveDifferentWeapons());
 }
 private static bool ShouldUseMeleeAttackGizmo(Pawn pawn)
 {
     return(pawn.Drafted && (PawnAttackGizmoUtility.AtLeastOneSelectedColonistHasRangedWeapon() || PawnAttackGizmoUtility.AtLeastOneSelectedColonistHasNoWeapon() || PawnAttackGizmoUtility.AtLeastTwoSelectedColonistsHaveDifferentWeapons()));
 }
 public static bool CanShowEquipmentGizmos()
 {
     return(!PawnAttackGizmoUtility.AtLeastTwoSelectedColonistsHaveDifferentWeapons());
 }