private static bool CanNameSettlement(Settlement factionBase, int ticksPassed)
 {
     return(factionBase.Faction == Faction.OfPlayer && !factionBase.namedByPlayer && (float)ticksPassed / 60000f >= 3f && factionBase.HasMap && factionBase.Map.dangerWatcher.DangerRating != StoryDanger.High && factionBase.Map.mapPawns.FreeColonistsSpawnedCount != 0 && NamePlayerFactionAndSettlementUtility.CanNameAnythingNow());
 }
 private static bool CanNameFaction(int ticksPassed)
 {
     return(!Faction.OfPlayer.HasName && (float)ticksPassed / 60000f >= 3f && NamePlayerFactionAndSettlementUtility.CanNameAnythingNow());
 }