public static bool IsOverEncumbered(Pawn pawn) { return(MassUtility.UnboundedEncumbrancePercent(pawn) > 1f); }
public static float EncumbrancePercent(Pawn pawn) { return(Mathf.Clamp01(MassUtility.UnboundedEncumbrancePercent(pawn))); }
public static bool IsOverEncumbered(Pawn pawn) { return(MassUtility.UnboundedEncumbrancePercent(pawn) > 1f); }
public static float EncumbrancePercent(Pawn pawn) { return(Mathf.Clamp01(MassUtility.UnboundedEncumbrancePercent(pawn))); }