protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; if (!TryFindSpawnSpot(map, out IntVec3 spawnSpot)) { return(false); } if (!TryFindEnemyFaction(out Faction enemyFac)) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = enemyFac; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.points = Mathf.Max(raidParms.points * RaidPointsFactorRange.RandomInRange, enemyFac.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = @int; PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, null, PawnGenerationContext.NonPlayer, -1, forceGenerateNewPawn: false, newborn: false, allowDead: false, allowDowned: false, canGeneratePawnRelations: true, mustBeCapableOfViolence: false, 20f); Pawn refugee = PawnGenerator.GeneratePawn(request); refugee.relations.everSeenByPlayer = true; string text = "RefugeeChasedInitial".Translate(refugee.Name.ToStringFull, refugee.story.Title, enemyFac.def.pawnsPlural, enemyFac.Name, refugee.ageTracker.AgeBiologicalYears, PawnUtility.PawnKindsToCommaList(pawnKinds, useAnd: true), refugee.Named("PAWN")); text = text.AdjustedFor(refugee); PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee); DiaNode diaNode = new DiaNode(text); DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); diaOption.action = delegate { GenSpawn.Spawn(refugee, spawnSpot, map); refugee.SetFaction(Faction.OfPlayer); CameraJumper.TryJump(refugee); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + RaidDelay.RandomInRange); Find.Storyteller.incidentQueue.Add(qi); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); DiaNode diaNode2 = new DiaNode(text2); DiaOption diaOption2 = new DiaOption("OK".Translate()); diaOption2.resolveTree = true; diaNode2.options.Add(diaOption2); DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); diaOption3.action = delegate { Find.WorldPawns.PassToWorld(refugee); }; diaOption3.link = diaNode2; diaNode.options.Add(diaOption3); string title = "RefugeeChasedTitle".Translate(map.Parent.Label); Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, enemyFac, delayInteractivity: true, radioMode: true, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, title, enemyFac)); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; this.ResolveRaidPoints(parms); bool result; if (!this.TryResolveRaidFaction(parms)) { result = false; } else { PawnGroupKindDef combat = PawnGroupKindDefOf.Combat; this.ResolveRaidStrategy(parms, combat); this.ResolveRaidArriveMode(parms); if (!parms.raidArrivalMode.Worker.TryResolveRaidSpawnCenter(parms)) { result = false; } else { parms.points *= parms.raidArrivalMode.pointsFactor; parms.points *= parms.raidStrategy.pointsFactor; parms.points = Mathf.Max(parms.points, parms.raidStrategy.Worker.MinimumPoints(parms.faction, combat) * 1.05f); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(combat, parms, false); List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms, false); result = false; } else { parms.raidArrivalMode.Worker.Arrive(list, parms); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Points = " + parms.points.ToString("F0")); foreach (Pawn pawn in list) { string str = (pawn.equipment == null || pawn.equipment.Primary == null) ? "unarmed" : pawn.equipment.Primary.LabelCap; stringBuilder.AppendLine(pawn.KindLabel + " - " + str); } string letterLabel = this.GetLetterLabel(parms); string letterText = this.GetLetterText(parms, list); PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(list, ref letterLabel, ref letterText, this.GetRelatedPawnsInfoLetterText(parms), true, true); List <TargetInfo> list2 = new List <TargetInfo>(); if (parms.pawnGroups != null) { List <List <Pawn> > list3 = IncidentParmsUtility.SplitIntoGroups(list, parms.pawnGroups); List <Pawn> list4 = list3.MaxBy((List <Pawn> x) => x.Count); if (list4.Any <Pawn>()) { list2.Add(list4[0]); } for (int i = 0; i < list3.Count; i++) { if (list3[i] != list4) { if (list3[i].Any <Pawn>()) { list2.Add(list3[i][0]); } } } } else if (list.Any <Pawn>()) { list2.Add(list[0]); } Find.LetterStack.ReceiveLetter(letterLabel, letterText, this.GetLetterDef(), list2, parms.faction, stringBuilder.ToString()); if (this.GetLetterDef() == LetterDefOf.ThreatBig) { TaleRecorder.RecordTale(TaleDefOf.RaidArrived, new object[0]); } parms.raidStrategy.Worker.MakeLords(parms, list); AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction, map); LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical); if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.ShieldBelts)) { for (int j = 0; j < list.Count; j++) { Pawn pawn2 = list[j]; if (pawn2.apparel.WornApparel.Any((Apparel ap) => ap is ShieldBelt)) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.ShieldBelts, OpportunityType.Critical); break; } } } result = true; } } } return(result); }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { /* * GameConditionManager gameConditionManager = parms.target.GameConditionManager; * int duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f); * GameCondition cond = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0); * gameConditionManager.RegisterCondition(cond); */ Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph); if (faction == null) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), 0, 0); Find.Storyteller.incidentQueue.Add(qi); @int = Rand.Int; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); /* * qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCutV2.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); */ List <Building> list = map.listerBuildings.allBuildingsColonist.FindAll(x => x.TryGetComp <CompPowerPlant>() != null); float chance = 1f; foreach (var item in list.OrderBy(x => x.TryGetComp <CompPowerPlant>().EnergyOutputPerTick)) { CompPowerPlant powerPlant = item.TryGetComp <CompPowerPlant>(); if (powerPlant != null) { CompBreakdownable breakdownable = item.TryGetComp <CompBreakdownable>(); if (Rand.ChanceSeeded(chance, AvPConstants.AvPSeed)) { if (breakdownable != null) { breakdownable.DoBreakdown(); chance -= 0.00001f * powerPlant.PowerOutput; } else { } chance -= 0.05f; } } } /* * DiaNode diaNode = new DiaNode(text); * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); * diaOption.action = delegate () * { * QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); * }; * diaOption.resolveTree = true; * diaNode.options.Add(diaOption); * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); * DiaNode diaNode2 = new DiaNode(text2); * DiaOption diaOption2 = new DiaOption("OK".Translate()); * diaOption2.resolveTree = true; * diaNode2.options.Add(diaOption2); * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); * diaOption3.action = delegate () * { * Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); * }; * diaOption3.link = diaNode2; * diaNode.options.Add(diaOption3); * string title = "RefugeeChasedTitle".Translate(map.Parent.Label); * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); */ return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { parms.points *= IncidentWorker_CaravanDemand.IncidentPointsFactorRange.RandomInRange; Caravan caravan = (Caravan)parms.target; if (!PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup(parms.points, out parms.faction, null, false, false, false, true)) { return(false); } List <ThingCount> demands = this.GenerateDemands(caravan); if (demands.NullOrEmpty <ThingCount>()) { return(false); } PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, parms, false); defaultPawnGroupMakerParms.generateFightersOnly = true; defaultPawnGroupMakerParms.dontUseSingleUseRocketLaunchers = true; List <Pawn> attackers = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>(); if (attackers.Count == 0) { Log.Error(string.Concat(new object[] { "Caravan demand incident couldn't generate any enemies even though min points have been checked. faction=", defaultPawnGroupMakerParms.faction, "(", (defaultPawnGroupMakerParms.faction == null) ? "null" : defaultPawnGroupMakerParms.faction.def.ToString(), ") parms=", parms }), false); return(false); } CameraJumper.TryJumpAndSelect(caravan); DiaNode diaNode = new DiaNode(this.GenerateMessageText(parms.faction, attackers.Count, demands, caravan)); DiaOption diaOption = new DiaOption("CaravanDemand_Give".Translate()); diaOption.action = delegate { this.ActionGive(caravan, demands, attackers); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); DiaOption diaOption2 = new DiaOption("CaravanDemand_Fight".Translate()); diaOption2.action = delegate { this.ActionFight(caravan, attackers); }; diaOption2.resolveTree = true; diaNode.options.Add(diaOption2); string text = "CaravanDemandTitle".Translate(new object[] { parms.faction.Name }); WindowStack arg_206_0 = Find.WindowStack; DiaNode nodeRoot = diaNode; Faction faction = parms.faction; bool delayInteractivity = true; string title = text; arg_206_0.Add(new Dialog_NodeTreeWithFactionInfo(nodeRoot, faction, delayInteractivity, false, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, text, parms.faction)); return(true); }
protected override void ResolveParmsPoints(IncidentParms parms) { parms.points = TraderCaravanUtility.GenerateGuardPoints(); IncidentParmsUtility.AdjustPointsForGroupArrivalParams(parms); }
// Token: 0x06000E6F RID: 3695 RVA: 0x0006B3B8 File Offset: 0x000697B8 protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; string logmsg = string.Format(""); logmsg = string.Format("map : {0}", map); Log.Message(logmsg); IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction; if (!this.TryFindEnemyFaction(out faction)) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_RefugeeChased.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, null, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null); Pawn refugee = PawnGenerator.GeneratePawn(request); refugee.relations.everSeenByPlayer = true; string text = "RefugeeChasedInitial".Translate(new object[] { refugee.Name.ToStringFull, refugee.story.Title, faction.def.pawnsPlural, faction.Name, refugee.ageTracker.AgeBiologicalYears, PawnUtility.PawnKindsToCommaList(pawnKinds, true) }); text = text.AdjustedFor(refugee, "PAWN"); PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee); DiaNode diaNode = new DiaNode(text); DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); diaOption.action = delegate() { GenSpawn.Spawn(refugee, spawnSpot, map, WipeMode.Vanish); refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(refugee); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); string text2 = "RefugeeChasedRejected".Translate(new object[] { refugee.LabelShort }); DiaNode diaNode2 = new DiaNode(text2); DiaOption diaOption2 = new DiaOption("OK".Translate()); diaOption2.resolveTree = true; diaNode2.options.Add(diaOption2); DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); diaOption3.action = delegate() { Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); }; diaOption3.link = diaNode2; diaNode.options.Add(diaOption3); string title = "RefugeeChasedTitle".Translate(new object[] { map.Parent.Label }); Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { ResolveRaidPoints(parms); if (!TryResolveRaidFaction(parms)) { return(false); } PawnGroupKindDef combat = PawnGroupKindDefOf.Combat; ResolveRaidStrategy(parms, combat); ResolveRaidArriveMode(parms); parms.raidStrategy.Worker.TryGenerateThreats(parms); if (!parms.raidArrivalMode.Worker.TryResolveRaidSpawnCenter(parms)) { return(false); } parms.points = AdjustedRaidPoints(parms.points, parms.raidArrivalMode, parms.raidStrategy, parms.faction, combat); List <Pawn> list = parms.raidStrategy.Worker.SpawnThreats(parms); if (list == null) { list = PawnGroupMakerUtility.GeneratePawns(IncidentParmsUtility.GetDefaultPawnGroupMakerParms(combat, parms)).ToList(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms); return(false); } parms.raidArrivalMode.Worker.Arrive(list, parms); } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Points = " + parms.points.ToString("F0")); foreach (Pawn item in list) { string str = (item.equipment != null && item.equipment.Primary != null) ? item.equipment.Primary.LabelCap : "unarmed"; stringBuilder.AppendLine(item.KindLabel + " - " + str); } TaggedString letterLabel = GetLetterLabel(parms); TaggedString letterText = GetLetterText(parms, list); PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(list, ref letterLabel, ref letterText, GetRelatedPawnsInfoLetterText(parms), informEvenIfSeenBefore: true); List <TargetInfo> list2 = new List <TargetInfo>(); if (parms.pawnGroups != null) { List <List <Pawn> > list3 = IncidentParmsUtility.SplitIntoGroups(list, parms.pawnGroups); List <Pawn> list4 = list3.MaxBy((List <Pawn> x) => x.Count); if (list4.Any()) { list2.Add(list4[0]); } for (int i = 0; i < list3.Count; i++) { if (list3[i] != list4 && list3[i].Any()) { list2.Add(list3[i][0]); } } } else if (list.Any()) { foreach (Pawn item2 in list) { list2.Add(item2); } } SendStandardLetter(letterLabel, letterText, GetLetterDef(), parms, list2); parms.raidStrategy.Worker.MakeLords(parms, list); LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical); if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.ShieldBelts)) { for (int j = 0; j < list.Count; j++) { if (list[j].apparel.WornApparel.Any((Apparel ap) => ap is ShieldBelt)) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.ShieldBelts, OpportunityType.Critical); break; } } } return(true); }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { GameConditionManager gameConditionManager = parms.target.GameConditionManager; int duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f); GameCondition cond = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0); gameConditionManager.RegisterCondition(cond); Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph); if (faction == null) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCut.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); /* * DiaNode diaNode = new DiaNode(text); * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); * diaOption.action = delegate () * { * QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); * }; * diaOption.resolveTree = true; * diaNode.options.Add(diaOption); * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); * DiaNode diaNode2 = new DiaNode(text2); * DiaOption diaOption2 = new DiaOption("OK".Translate()); * diaOption2.resolveTree = true; * diaNode2.options.Add(diaOption2); * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); * diaOption3.action = delegate () * { * Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); * }; * diaOption3.link = diaNode2; * diaNode.options.Add(diaOption3); * string title = "RefugeeChasedTitle".Translate(map.Parent.Label); * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); */ return(true); }