public void GameConditionManagerTick() { for (int i = this.activeConditions.Count - 1; i >= 0; i--) { GameCondition gameCondition = this.activeConditions[i]; if (gameCondition.Expired) { gameCondition.End(); } else { gameCondition.GameConditionTick(); } } }
public void GameConditionManagerTick() { for (int num = activeConditions.Count - 1; num >= 0; num--) { GameCondition gameCondition = activeConditions[num]; if (gameCondition.Expired) { gameCondition.End(); } else { gameCondition.GameConditionTick(); } } }