public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request)
        {
            float num  = 1f;
            float num2 = 1f;

            if (other.GetFather() == null && other.GetMother() == null)
            {
                num2 = ((!request.FixedMelanin.HasValue) ? PawnSkinColors.GetMelaninCommonalityFactor(other.story.melanin) : ChildRelationUtility.GetMelaninSimilarityFactor(request.FixedMelanin.Value, other.story.melanin));
            }
            else
            {
                num = ChildRelationUtility.ChanceOfBecomingChildOf(generated, other.GetFather(), other.GetMother(), request, null, null);
            }
            float num3 = Mathf.Abs(generated.ageTracker.AgeChronologicalYearsFloat - other.ageTracker.AgeChronologicalYearsFloat);
            float num4 = 1f;

            if (num3 > 40.0)
            {
                num4 = 0.2f;
            }
            else if (num3 > 10.0)
            {
                num4 = 0.65f;
            }
            return(num * num2 * num4 * base.BaseGenerationChanceFactor(generated, other, request));
        }
Exemple #2
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 public static void TryToShareChildrenForGeneratedLovePartner(Pawn generated, Pawn other, PawnGenerationRequest request, float extraChanceFactor)
 {
     if (generated.gender != other.gender)
     {
         List <Pawn> list = other.relations.Children.ToList();
         for (int i = 0; i < list.Count; i++)
         {
             Pawn  pawn = list[i];
             float num  = 1f;
             if (generated.gender == Gender.Male)
             {
                 num = ChildRelationUtility.ChanceOfBecomingChildOf(pawn, generated, other, null, request, null);
             }
             else if (generated.gender == Gender.Female)
             {
                 num = ChildRelationUtility.ChanceOfBecomingChildOf(pawn, other, generated, null, null, request);
             }
             num *= extraChanceFactor;
             if (Rand.Value < num)
             {
                 if (generated.gender == Gender.Male)
                 {
                     pawn.SetFather(generated);
                 }
                 else if (generated.gender == Gender.Female)
                 {
                     pawn.SetMother(generated);
                 }
             }
         }
     }
 }
        public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request)
        {
            float num = 0f;

            if (other.gender == Gender.Male)
            {
                num = ChildRelationUtility.ChanceOfBecomingChildOf(generated, other, other.GetSpouseOppositeGender(), new PawnGenerationRequest?(request), null, null);
            }
            else if (other.gender == Gender.Female)
            {
                num = ChildRelationUtility.ChanceOfBecomingChildOf(generated, other.GetSpouseOppositeGender(), other, new PawnGenerationRequest?(request), null, null);
            }
            return(num * base.BaseGenerationChanceFactor(generated, other, request));
        }
Exemple #4
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        public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request)
        {
            float num = 0f;

            if (generated.gender == Gender.Male)
            {
                num = ChildRelationUtility.ChanceOfBecomingChildOf(other, generated, other.GetMother(), null, request, null);
            }
            else if (generated.gender == Gender.Female)
            {
                num = ChildRelationUtility.ChanceOfBecomingChildOf(other, other.GetFather(), generated, null, null, request);
            }
            return(num * BaseGenerationChanceFactor(generated, other, request));
        }