public static void CheckDefeated(Settlement factionBase) { if (factionBase.Faction == Faction.OfPlayer) { return; } Map map = factionBase.Map; if (map == null || !IsDefeated(map, factionBase.Faction)) { return; } DestroyedSettlement destroyedSettlement = (DestroyedSettlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedSettlement); destroyedSettlement.Tile = factionBase.Tile; destroyedSettlement.SetFaction(factionBase.Faction); Find.WorldObjects.Add(destroyedSettlement); TimedDetectionRaids component = destroyedSettlement.GetComponent <TimedDetectionRaids>(); component.CopyFrom(factionBase.GetComponent <TimedDetectionRaids>()); component.SetNotifiedSilently(); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append("LetterFactionBaseDefeated".Translate(factionBase.Label, component.DetectionCountdownTimeLeftString)); if (!HasAnyOtherBase(factionBase)) { factionBase.Faction.defeated = true; stringBuilder.AppendLine(); stringBuilder.AppendLine(); stringBuilder.Append("LetterFactionBaseDefeated_FactionDestroyed".Translate(factionBase.Faction.Name)); } foreach (Faction allFaction in Find.FactionManager.AllFactions) { if (!allFaction.Hidden && !allFaction.IsPlayer && allFaction != factionBase.Faction && allFaction.HostileTo(factionBase.Faction)) { FactionRelationKind playerRelationKind = allFaction.PlayerRelationKind; if (allFaction.TryAffectGoodwillWith(Faction.OfPlayer, 20, canSendMessage: false, canSendHostilityLetter: false)) { stringBuilder.AppendLine(); stringBuilder.AppendLine(); stringBuilder.Append("RelationsWith".Translate(allFaction.Name) + ": " + 20.ToStringWithSign()); allFaction.TryAppendRelationKindChangedInfo(stringBuilder, playerRelationKind, allFaction.PlayerRelationKind); } } } Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), stringBuilder.ToString(), LetterDefOf.PositiveEvent, new GlobalTargetInfo(factionBase.Tile), factionBase.Faction); map.info.parent = destroyedSettlement; factionBase.Destroy(); TaleRecorder.RecordTale(TaleDefOf.CaravanAssaultSuccessful, map.mapPawns.FreeColonists.RandomElement()); }
public static void CheckDefeated(Settlement factionBase) { if (factionBase.Faction == Faction.OfPlayer) { return; } Map map = factionBase.Map; if (map == null || !SettlementDefeatUtility.IsDefeated(map, factionBase.Faction)) { return; } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append("LetterFactionBaseDefeated".Translate(factionBase.Label, TimedForcedExit.GetForceExitAndRemoveMapCountdownTimeLeftString(60000))); if (!SettlementDefeatUtility.HasAnyOtherBase(factionBase)) { factionBase.Faction.defeated = true; stringBuilder.AppendLine(); stringBuilder.AppendLine(); stringBuilder.Append("LetterFactionBaseDefeated_FactionDestroyed".Translate(factionBase.Faction.Name)); } foreach (Faction current in Find.FactionManager.AllFactions) { if (!current.def.hidden && !current.IsPlayer && current != factionBase.Faction && current.HostileTo(factionBase.Faction)) { FactionRelationKind playerRelationKind = current.PlayerRelationKind; if (current.TryAffectGoodwillWith(Faction.OfPlayer, 20, false, false, null, null)) { stringBuilder.AppendLine(); stringBuilder.AppendLine(); stringBuilder.Append("RelationsWith".Translate(current.Name) + ": " + 20.ToStringWithSign()); current.TryAppendRelationKindChangedInfo(stringBuilder, playerRelationKind, current.PlayerRelationKind, null); } } } Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), stringBuilder.ToString(), LetterDefOf.PositiveEvent, new GlobalTargetInfo(factionBase.Tile), factionBase.Faction, null); DestroyedSettlement destroyedSettlement = (DestroyedSettlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedSettlement); destroyedSettlement.Tile = factionBase.Tile; Find.WorldObjects.Add(destroyedSettlement); map.info.parent = destroyedSettlement; Find.WorldObjects.Remove(factionBase); destroyedSettlement.GetComponent <TimedForcedExit>().StartForceExitAndRemoveMapCountdown(); TaleRecorder.RecordTale(TaleDefOf.CaravanAssaultSuccessful, new object[] { map.mapPawns.FreeColonists.RandomElement <Pawn>() }); }
public static Site MakeSite(SiteCoreDef core, IEnumerable <SitePartDef> siteParts, int tile, Faction faction, bool ifHostileThenMustRemainHostile = true, float?threatPoints = null) { Site site = (Site)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Site); site.Tile = tile; site.SetFaction(faction); if (ifHostileThenMustRemainHostile && faction != null && faction.HostileTo(Faction.OfPlayer)) { site.factionMustRemainHostile = true; } float num = (!threatPoints.HasValue) ? StorytellerUtility.DefaultSiteThreatPointsNow() : threatPoints.Value; site.desiredThreatPoints = num; int num2 = 0; if (core.wantsThreatPoints) { num2++; } if (siteParts != null) { foreach (SitePartDef current in siteParts) { if (current.wantsThreatPoints) { num2++; } } } float num3 = (num2 == 0) ? 0f : (num / (float)num2); float myThreatPoints = (!core.wantsThreatPoints) ? 0f : num3; site.core = new SiteCore(core, core.Worker.GenerateDefaultParams(site, myThreatPoints)); if (siteParts != null) { foreach (SitePartDef current2 in siteParts) { float myThreatPoints2 = (!current2.wantsThreatPoints) ? 0f : num3; site.parts.Add(new SitePart(current2, current2.Worker.GenerateDefaultParams(site, myThreatPoints2))); } } return(site); }
public static Site MakeSite(SiteCoreDef core, IEnumerable <SitePartDef> siteParts, Faction faction, bool ifHostileThenMustRemainHostile = true) { Site site = (Site)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Site); site.core = new SiteCore(core, core.Worker.GenerateDefaultParams()); site.SetFaction(faction); if (siteParts != null) { foreach (SitePartDef sitePartDef in siteParts) { site.parts.Add(new SitePart(sitePartDef, sitePartDef.Worker.GenerateDefaultParams())); } } if (ifHostileThenMustRemainHostile && faction != null && faction.HostileTo(Faction.OfPlayer)) { site.factionMustRemainHostile = true; } return(site); }
public static void CheckDefeated(FactionBase factionBase) { if (factionBase.Faction == Faction.OfPlayer) { return; } Map map = factionBase.Map; if (map == null || !FactionBaseDefeatUtility.IsDefeated(map, factionBase.Faction)) { return; } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append("LetterFactionBaseDefeated".Translate(new object[] { factionBase.Label, TimedForcedExit.GetForceExitAndRemoveMapCountdownTimeLeftString(60000) })); if (!FactionBaseDefeatUtility.HasAnyOtherBase(factionBase)) { factionBase.Faction.defeated = true; stringBuilder.AppendLine(); stringBuilder.AppendLine(); stringBuilder.Append("LetterFactionBaseDefeated_FactionDestroyed".Translate(new object[] { factionBase.Faction.Name })); } Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), stringBuilder.ToString(), LetterDefOf.PositiveEvent, new GlobalTargetInfo(factionBase.Tile), null); DestroyedFactionBase destroyedFactionBase = (DestroyedFactionBase)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedFactionBase); destroyedFactionBase.Tile = factionBase.Tile; Find.WorldObjects.Add(destroyedFactionBase); map.info.parent = destroyedFactionBase; Find.WorldObjects.Remove(factionBase); destroyedFactionBase.GetComponent <TimedForcedExit>().StartForceExitAndRemoveMapCountdown(); TaleRecorder.RecordTale(TaleDefOf.CaravanAssaultSuccessful, new object[] { map.mapPawns.FreeColonists.RandomElement <Pawn>() }); }
public static Site MakeSite(IEnumerable <SitePartDefWithParams> siteParts, int tile, Faction faction, bool ifHostileThenMustRemainHostile = true) { Site site = (Site)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Site); site.Tile = tile; site.SetFaction(faction); if (ifHostileThenMustRemainHostile && faction != null && faction.HostileTo(Faction.OfPlayer)) { site.factionMustRemainHostile = true; } if (siteParts != null) { foreach (SitePartDefWithParams sitePart in siteParts) { site.AddPart(new SitePart(site, sitePart.def, sitePart.parms)); } } site.desiredThreatPoints = site.ActualThreatPoints; return(site); }
private bool TrySplitCaravan() { List <Pawn> pawns = TransferableUtility.GetPawnsFromTransferables(this.transferables); if (!this.CheckForErrors(pawns)) { return(false); } for (int i = 0; i < pawns.Count; i++) { CaravanInventoryUtility.MoveAllInventoryToSomeoneElse(pawns[i], this.caravan.PawnsListForReading, pawns); } Caravan caravan = (Caravan)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Caravan); caravan.Tile = this.caravan.Tile; caravan.SetFaction(this.caravan.Faction); caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan); Find.WorldObjects.Add(caravan); for (int j = 0; j < pawns.Count; j++) { this.caravan.RemovePawn(pawns[j]); caravan.AddPawn(pawns[j], true); } this.transferables.RemoveAll((TransferableOneWay x) => x.AnyThing is Pawn); for (int k = 0; k < this.transferables.Count; k++) { TransferableUtility.TransferNoSplit(this.transferables[k].things, this.transferables[k].CountToTransfer, delegate(Thing thing, int numToTake) { Pawn ownerOf = CaravanInventoryUtility.GetOwnerOf(this.caravan, thing); if (ownerOf == null) { Log.Error("Error while splitting a caravan: Thing " + thing + " has no owner. Where did it come from then?"); } else { CaravanInventoryUtility.MoveInventoryToSomeoneElse(ownerOf, thing, pawns, null, numToTake); } }, true, true); } return(true); }
public static Caravan MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready) { if (startingTile < 0 && addToWorldPawnsIfNotAlready) { Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.", false); } CaravanMaker.tmpPawns.Clear(); CaravanMaker.tmpPawns.AddRange(pawns); Caravan caravan = (Caravan)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Caravan); if (startingTile >= 0) { caravan.Tile = startingTile; } caravan.SetFaction(faction); if (startingTile >= 0) { Find.WorldObjects.Add(caravan); } for (int i = 0; i < CaravanMaker.tmpPawns.Count; i++) { Pawn pawn = CaravanMaker.tmpPawns[i]; if (pawn.Dead) { Log.Warning("Tried to form a caravan with a dead pawn " + pawn, false); } else { caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready); if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn()) { Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide); } } } caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan); CaravanMaker.tmpPawns.Clear(); caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID()); return(caravan); }