private static void HandleNeighbor(int n, float nodeDist, KeyValuePair <int, float> node,
                                           Func <int, int, float> distanceGetter, Dictionary <int, int> outParents, Dictionary <int, float> distances, FastPriorityQueueKeyValuePairIntFloat queue)
        {
            float num  = nodeDist + Mathf.Max(distanceGetter(node.Key, n), 0f);
            bool  flag = false;

            if (distances.TryGetValue(n, out float value))
            {
                if (num < value)
                {
                    distances[n] = num;
                    flag         = true;
                }
            }
            else
            {
                distances.Add(n, num);
                flag = true;
            }

            if (!flag)
            {
                return;
            }

            queue.Push(new KeyValuePair <int, float>(n, num));
            if (outParents != null)
            {
                if (outParents.ContainsKey(n))
                {
                    outParents[n] = node.Key;
                }
                else
                {
                    outParents.Add(n, node.Key);
                }
            }
        }
        public static void Run(IEnumerable <int> startingNodes, Func <int, IEnumerable <int> > neighborsGetter,
                               Func <int, int, float> distanceGetter, List <KeyValuePair <int, float> > outDistances,
                               Dictionary <int, int> outParents = null)
        {
            outDistances.Clear();
            //distances.Clear();
            Dictionary <int, float> distances = new Dictionary <int, float>();
            //queue.Clear();
            FastPriorityQueueKeyValuePairIntFloat queue = new FastPriorityQueueKeyValuePairIntFloat(new DistanceComparer());

            outParents?.Clear();
            IList <int> list = startingNodes as IList <int>;

            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    int key = list[i];
                    if (!distances.ContainsKey(key))
                    {
                        distances.Add(key, 0f);
                        queue.Push(new KeyValuePair <int, float>(key, 0f));
                    }
                }
            }
            else
            {
                foreach (int startingNode in startingNodes)
                {
                    if (!distances.ContainsKey(startingNode))
                    {
                        distances.Add(startingNode, 0f);
                        queue.Push(new KeyValuePair <int, float>(startingNode, 0f));
                    }
                }
            }

            while (queue.Count != 0)
            {
                KeyValuePair <int, float> node = queue.Pop();
                float num = distances[node.Key];
                if (node.Value != num)
                {
                    continue;
                }

                IEnumerable <int> enumerable = neighborsGetter(node.Key);
                if (enumerable == null)
                {
                    continue;
                }

                IList <int> list2 = enumerable as IList <int>;
                if (list2 != null)
                {
                    for (int j = 0; j < list2.Count; j++)
                    {
                        int i2;
                        try
                        {
                            i2 = list2[j];
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            break;
                        }

                        HandleNeighbor(i2, num, node, distanceGetter, outParents, distances, queue);
                    }
                }
                else
                {
                    foreach (int item in enumerable)
                    {
                        HandleNeighbor(item, num, node, distanceGetter, outParents, distances, queue);
                    }
                }
            }

            foreach (KeyValuePair <int, float> distance in distances)
            {
                outDistances.Add(distance);
            }

            distances.Clear();
        }
Exemple #3
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 public static void InitializeThreadStatics()
 {
     distances = new Dictionary <int, float>();
     queue     = new FastPriorityQueueKeyValuePairIntFloat(new DistanceComparer());
     tmpResult = new List <KeyValuePair <int, float> >();
 }