public static void PushState(Map map)
        {
            var world = Current.Game != null ? Current.Game.World : null;

            if (world == null)
            {
                RimRPC.prsnc.details = "Main Menu";
            }
            else
            {
                float latitude  = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).y;
                float longitude = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).x;
                colonyname     = GetColonyName();
                years          = days / 60;
                colonistnumber = (float)PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_FreeColonists.Count <Pawn>();
                days           = GenDate.DaysPassed;
                dayhour        = GenDate.HourOfDay(Find.TickManager.TicksAbs, longitude);
                quadrum        = GenDate.Quadrum(Find.TickManager.TicksAbs, longitude);

                BiomeDef biome = Find.WorldGrid[map.uniqueID].biome;
                RimRPC.prsnc.state          = BuildString("state");
                RimRPC.prsnc.details        = BuildString("details");
                RimRPC.prsnc.largeImageText = "RimWorld";
                RimRPC.prsnc.smallImageKey  = "inmap";
                RimRPC.prsnc.smallImageText = "Playing!";
                if (RWRPCMod.settings.RPC_Time)
                {
                    RimRPC.prsnc.startTimestamp = RimRPC.started;
                }
            }
            DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
        }
Exemple #2
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        public static void PushState(Map map)
        {
            var world = Current.Game != null ? Current.Game.World : null;

            if (world == null)
            {
                RimRPC.prsnc.details = "Main Menu";
            }
            else
            {
                float latitude  = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).y;
                float longitude = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).x;
                colonyname = GetColonyName();
                days       = GenDate.DaysPassed;
                dayhour    = GenDate.HourOfDay(Find.TickManager.TicksAbs, longitude);
                //Season season = GenDate.Season(Find.TickManager.TicksAbs, latitude, longitude);
                //Quadrum updates seem enough.
                Quadrum quadrum = GenDate.Quadrum(Find.TickManager.TicksAbs, longitude);

                BiomeDef biome = Find.WorldGrid[map.uniqueID].biome;
                RimRPC.prsnc.state          = "Day " + days + " (" + dayhour + "h) | " + quadrum;
                RimRPC.prsnc.details        = colonyname;
                RimRPC.prsnc.largeImageText = "RimWorld";
                RimRPC.prsnc.smallImageKey  = "inmap";
                RimRPC.prsnc.smallImageText = "Playing!";
            }
            DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
            Log.Message("[RichPressence] Pushed presence update to RPC.");
        }
Exemple #3
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        public static void PushState(Map map)
        {
            var world = Current.Game != null ? Current.Game.World : null;

            if (world == null)
            {
                RimRPC.prsnc.details = "Main Menu";
            }
            else
            {
                float latitude  = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).y;
                float longitude = (map == null) ? 0f : Find.WorldGrid.LongLatOf(map.Tile).x;
                colonyname     = GetColonyName();
                years          = days / 60;
                days           = GenDate.DaysPassed;
                dayhour        = GenDate.HourOfDay(Find.TickManager.TicksAbs, longitude);
                colonistnumber = (float)PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_FreeColonists.Count <Pawn>();
                //Season season = GenDate.Season(Find.TickManager.TicksAbs, latitude, longitude);
                //Quadrum updates seem enough.
                Quadrum quadrum = GenDate.Quadrum(Find.TickManager.TicksAbs, longitude);

                BiomeDef biome = Find.WorldGrid[map.uniqueID].biome;
                RimRPC.prsnc.state          = "Year " + years + " Day " + days + " (" + dayhour + "h) | " + quadrum;
                RimRPC.prsnc.details        = colonyname + ", " + colonistnumber + " Colonists";
                RimRPC.prsnc.largeImageText = "RimWorld";
                RimRPC.prsnc.smallImageKey  = "inmap";
                RimRPC.prsnc.smallImageText = "Playing!";
            }
            DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
            //Log.Message("[RichPressence] Pushed presence update to RPC."); commented to remove log spam
        }
 public static void MenuState()
 {
     RimRPC.prsnc.details        = "Main Menu";
     RimRPC.prsnc.state          = null;
     RimRPC.prsnc.smallImageKey  = null;
     RimRPC.prsnc.smallImageText = null;
     DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
 }
Exemple #5
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 public static void MenuState()
 {
     RimRPC.prsnc.details        = "Main Menu";
     RimRPC.prsnc.state          = null;
     RimRPC.prsnc.smallImageKey  = null;
     RimRPC.prsnc.smallImageText = null;
     DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
     Log.Message("[RichPresence] Pushed presence update to RPC.");
 }
Exemple #6
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 public static void BootMeUp()
 {
     DiscordRPC.EventHandlers eventHandlers = default(DiscordRPC.EventHandlers);
     eventHandlers.readyCallback        = (DiscordRPC.ReadyCallback)Delegate.Combine(eventHandlers.readyCallback, new DiscordRPC.ReadyCallback(ReadyCallback));
     eventHandlers.disconnectedCallback = (DiscordRPC.DisconnectedCallback)Delegate.Combine(eventHandlers.disconnectedCallback, new DiscordRPC.DisconnectedCallback(DisconnectedCallback));
     eventHandlers.errorCallback        = (DiscordRPC.ErrorCallback)Delegate.Combine(eventHandlers.errorCallback, new DiscordRPC.ErrorCallback(ErrorCallback));
     eventHandlers.joinCallback         = (DiscordRPC.JoinCallback)Delegate.Combine(eventHandlers.joinCallback, new DiscordRPC.JoinCallback(JoinCallback));
     eventHandlers.spectateCallback     = (DiscordRPC.SpectateCallback)Delegate.Combine(eventHandlers.spectateCallback, new DiscordRPC.SpectateCallback(SpectateCallback));
     eventHandlers.requestCallback      = (DiscordRPC.RequestCallback)Delegate.Combine(eventHandlers.requestCallback, new DiscordRPC.RequestCallback(RequestCallback));
     DiscordRPC.Initialize("428272711702282252", ref eventHandlers, true, "0612");
     prsnc = default(DiscordRPC.RichPresence);
     prsnc.largeImageKey = "logo";
     prsnc.state         = "Main Menu";
     DiscordRPC.UpdatePresence(ref RimRPC.prsnc);
     ReadyCallback();
 }