Exemple #1
0
        private Func <string> GetRestTooltip() => () =>
        {
            var builder = new StringBuilder();
            HudModel.BuildStatString(this, builder, StatDefOf.RestRateMultiplier);

            return(builder.Length > 0 ? builder.ToStringTrimmed().Size(Theme.RegularTextStyle.ActualSize) : null);
        };
Exemple #2
0
        private Func <string> GetFoodTooltip() => () =>
        {
            var builder = new StringBuilder();
            if (Model.Base.RaceProps?.foodType != null)
            {
                builder.AppendLine("Diet".Translate() + ": " + Model.Base.RaceProps.foodType.ToHumanString().CapitalizeFirst());
                builder.AppendLine();
            }
            HudModel.BuildStatString(this, builder, StatDefOf.EatingSpeed);
            HudModel.BuildStatString(this, builder, StatDefOf.HungerRateMultiplier);

            return(builder.Length > 0 ? builder.ToStringTrimmed().Size(Theme.RegularTextStyle.ActualSize) : null);
        };
Exemple #3
0
        private Func <string> GetTooltip() => () =>
        {
            var builder = new StringBuilder();

            builder.AppendLine(GetSkillDescription());
            if (Skill.TotallyDisabled)
            {
                return(builder.ToStringTrimmed().Size(Theme.RegularTextStyle.ActualSize));
            }
            builder.AppendLine();

            if (Def == SkillDefOf.Shooting)
            {
                HudModel.BuildStatString(this, builder, StatDefOf.ShootingAccuracyPawn);
                HudModel.BuildStatString(this, builder, StatDefOf.AimingDelayFactor);
            }
            else if (Def == SkillDefOf.Melee)
            {
                HudModel.BuildStatString(this, builder, StatDefOf.MeleeDPS);
                HudModel.BuildStatString(this, builder, StatDefOf.MeleeHitChance);
                HudModel.BuildStatString(this, builder, StatDefOf.MeleeDodgeChance);
            }
            else if (!Skill.TotallyDisabled)
            {
                HudModel.BuildStatString(this, builder, StatDefOf.WorkSpeedGlobal);
                HudModel.BuildStatString(this, builder, StatDefOf.GeneralLaborSpeed);
                builder.AppendLine();

                if (Def == SkillDefOf.Construction)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.ConstructSuccessChance);
                    HudModel.BuildStatString(this, builder, StatDefOf.ConstructionSpeedFactor);
                    HudModel.BuildStatString(this, builder, StatDefOf.FixBrokenDownBuildingSuccessChance);
                    HudModel.BuildStatString(this, builder, StatDefOf.SmoothingSpeed);
                }
                else if (Def == SkillDefOf.Mining)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.MiningSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.MiningYield);
                }
                else if (Def == SkillDefOf.Cooking)
                {
                    HudModel.BuildStatString(this, builder, CookSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.FoodPoisonChance);
                    HudModel.BuildStatString(this, builder, ButcheryFleshSpeed);
                    HudModel.BuildStatString(this, builder, ButcheryFleshEfficiency);
                    HudModel.BuildStatString(this, builder, DrugCookingSpeed);
                }
                else if (Def == SkillDefOf.Plants)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.PlantWorkSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.PlantHarvestYield);
                }
                else if (Def == SkillDefOf.Animals)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.AnimalGatherSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.AnimalGatherYield);
                    HudModel.BuildStatString(this, builder, StatDefOf.TameAnimalChance);
                    HudModel.BuildStatString(this, builder, StatDefOf.TrainAnimalChance);
                    HudModel.BuildStatString(this, builder, StatDefOf.HuntingStealth);
                }
                else if (Def == SkillDefOf.Crafting)
                {
                    HudModel.BuildStatString(this, builder, SmeltingSpeed);
                    HudModel.BuildStatString(this, builder, ButcheryMechanoidSpeed);
                    HudModel.BuildStatString(this, builder, ButcheryMechanoidEfficiency);
                }
                else if (Def == SkillDefOf.Artistic)
                {
                }
                else if (Def == SkillDefOf.Medicine)
                {
                    HudModel.BuildStatString(this, builder, MedicalOperationSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.MedicalSurgerySuccessChance);
                    HudModel.BuildStatString(this, builder, StatDefOf.MedicalTendSpeed);
                    HudModel.BuildStatString(this, builder, StatDefOf.MedicalTendQuality);
                }
                else if (Def == SkillDefOf.Social)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.NegotiationAbility);
                    HudModel.BuildStatString(this, builder, StatDefOf.TradePriceImprovement);
                    HudModel.BuildStatString(this, builder, StatDefOf.SocialImpact);
                }
                else if (Def == SkillDefOf.Intellectual)
                {
                    HudModel.BuildStatString(this, builder, StatDefOf.ResearchSpeedFactor);
                }
            }

            return(builder.Length > 0 ? builder.ToStringTrimmed().Size(Theme.RegularTextStyle.ActualSize) : null);
        };