// tuned to (exactly) the same frequency?
 public bool SameFrequency(EntryFrequencyUpdate other)
 {
     return TxFreq == other.TxFreq &&
         RxFreq == other.RxFreq &&
         Mode == other.Mode &&
         Split == other.Split;
 }
 // all the data settings are equal?
 public bool Equals(EntryFrequencyUpdate other)
 {
     return TxFreq == other.TxFreq &&
         RxFreq == other.RxFreq &&
         Mode == other.Mode &&
         Split == other.Split &&
         NetLetter == other.NetLetter &&
         LeftRight == other.LeftRight;
 }
Exemple #3
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 /* As we find Entry Window's locally (on WriteLog running on this machine)
 ** update the local ListBox */
 private void AddOrUpdateLocal(EntryFrequencyUpdate efu)
 {
     foreach (Object o in listBoxLocal.Items)
     {
         EntryFrequencyUpdate onScreen = o as EntryFrequencyUpdate;
         if (onScreen.SameRig(efu))
         {
             bool same = onScreen.Equals(efu);
             onScreen.UpdateFrom(efu);
             if (!same)
                 listBoxLocal.Invalidate();
             return;
         }
     }
     efu.ListIndex = listBoxLocal.Items.Add(efu);
 }
Exemple #4
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 /* As we find Entry Window's remotely (via UDP)
 ** update the remote ListBox. Our UDP listener hears our own
 ** UDP sends. They are not filted out here, so they appear
 ** in both ListBox's. That is not really a problem.*/
 private void AddOrUpdateRemote(EntryFrequencyUpdate efu)
 {
     bool found = false;
     foreach (Object o in listBoxRemote.Items)
     {
         EntryFrequencyUpdate onScreen = o as EntryFrequencyUpdate;
         if (onScreen.SameRig(efu))
         {
             found = true;
             bool same = onScreen.Equals(efu);
             onScreen.UpdateFrom(efu);
             if (!same)
                 listBoxRemote.Invalidate();
             break;
         }
     }
     if (!found)
         efu.ListIndex = listBoxRemote.Items.Add(efu);
     /* on hearing from a remote Entry Window rig,
     ** see if its linked, and, if so, update the local Entry Window */
     foreach (Object o in listBoxLocal.Items)
     {
         EntryFrequencyUpdate localEntry = o as EntryFrequencyUpdate;
         EntryFrequencyUpdate linked = localEntry.LinkUpdatesFrom;
         if (linked != null)
         {
             if (linked.SameRig(efu) && localEntry.EntryWindow != null)
             {
                 /* The SameFrequency/UpdateFrom routine is an optimization
                 ** that prevents multiple quick updates in the case
                 ** where the rig takes time to update */
                 if (!localEntry.SameFrequency(efu))
                 {
                     localEntry.EntryWindow.SetLogFrequencyEx(efu.Mode, efu.RxFreq, efu.TxFreq, efu.Split);
                     localEntry.UpdateFrom(efu);
                     listBoxLocal.Invalidate();
                 }
             }
         }
     }
 }
 // match the frequency of other
 public void UpdateFrom(EntryFrequencyUpdate other)
 {
     TxFreq = other.TxFreq;
     RxFreq = other.RxFreq;
     Mode = other.Mode;
     Split = other.Split;
 }
 public bool SameRig(EntryFrequencyUpdate other)
 {
     return other.NetLetter == NetLetter && other.LeftRight == LeftRight;
 }
Exemple #7
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        private void timer1_Tick(object sender, EventArgs e)
        {
            List<EntryFrequencyUpdate> toSend = new List<EntryFrequencyUpdate>();
            try
            {
                // iterate through the local Entry Window's
                short netLetter = m_wl.NetLetter;
                for (short i = 0; ; i++)
                {
                    ISingleEntry e1 = m_wl.GetEntry(i) as ISingleEntry;
                    if (e1 == null)
                        break;
                    short lr = e1.GetLeftRight();
                    short mode = 0;
                    double rx = 0;
                    double tx = 0;
                    short split = 0;
                    e1.GetLogFrequency(ref mode, ref rx, ref tx, ref split);
                    EntryFrequencyUpdate efu = new EntryFrequencyUpdate(netLetter, lr, tx, rx, split, mode);
                    efu.EntryWindow = e1;
                    AddOrUpdateLocal(efu);
                    toSend.Add(efu);
                }

            }
            catch
            {
                timer1.Enabled = false;
                MessageBox.Show("Failed to talk to WriteLog");
                Close();
            }
            if (toSend.Any())
            {
                // Send a UDP update (one message) for all our active Entry Window rigs.
                SoapFormatter formatter = new SoapFormatter();
                byte[] bytes;
                using (MemoryStream stream = new MemoryStream())
                {
                    foreach (EntryFrequencyUpdate efu in toSend)
                    {
                        formatter.Serialize(stream, efu);
                    }
                    bytes = stream.ToArray();
                }

                // want to broadcast, but can't just send to "255.255.255.255" cuz that goes everywhere on the internet.
                // Instead, iterate through all the interfaces on this PC and broadcast on each of them.
                // Only works for interfaces configured for IPv4...
                System.Net.NetworkInformation.NetworkInterface[]
                    locals = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
                foreach (System.Net.NetworkInformation.NetworkInterface iface in locals)
                {
                    if (iface.NetworkInterfaceType ==
                            System.Net.NetworkInformation.NetworkInterfaceType.Loopback)
                        continue;
                    if (iface.OperationalStatus !=
                        System.Net.NetworkInformation.OperationalStatus.Up)
                        continue;
                    System.Net.NetworkInformation.UnicastIPAddressInformationCollection col =
                        iface.GetIPProperties().UnicastAddresses;
                    foreach (System.Net.NetworkInformation.UnicastIPAddressInformation ad in col)
                    {
                        /* This calculation is IPv4 specific....   */
                        System.Net.IPAddress broadcast = ad.Address;
                        byte[] addr = broadcast.GetAddressBytes();
                        byte[] mask = ad.IPv4Mask.GetAddressBytes();

                        if (addr.Length != mask.Length)
                            continue;

                        uint total = 0;
                        for (int k = 0; k < addr.Length; k++)
                        {
                            total += addr[k];
                            addr[k] |= (byte)~mask[k];
                        }

                        if (total == 0)
                            continue;

                        IPAddress bc2 = new System.Net.IPAddress(addr);
                        IPEndPoint ep = new IPEndPoint(bc2, FreqUpdateUdpListener.UDP_PORT);
                        Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,
                                 ProtocolType.Udp);
                        s.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket,
                            System.Net.Sockets.SocketOptionName.Broadcast, 1);
                        s.SendTo(bytes, ep);
                    }
                }
            }
        }
Exemple #8
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 // OnReceivedFreq is called from the FreqUpdateUdpListener threaed
 private void OnReceivedFreq(EntryFrequencyUpdate efu)
 {
     // transfer the notification to the Form's thread (Main)
     InvokeDelegate id = new InvokeDelegate(AddOrUpdateRemote);
     BeginInvoke(id, efu);
 }