private void BindToNotificationFixAction()
 {
     myUnrealHost.PerformModelAction(model =>
     {
         model.InstallEditorPlugin.Advise(Lifetime,
                                          installPluginDescription => HandleManualInstallPlugin(installPluginDescription));
         model.EnableAutoupdatePlugin.AdviseNotNull(Lifetime,
                                                    unit =>
         {
             myBoundSettingsStore.SetValue <UnrealLinkSettings, bool>(s => s.InstallRiderLinkPlugin, true);
         });
         model.RefreshProjects.Advise(Lifetime,
                                      _ => UnrealProjectsRefresher.RefreshProjects(Lifetime, mySolution, myPluginDetector.InstallInfoProperty.Value));
     });
 }
        private bool InstallPlugin(Lifetime lifetime,
                                   UnrealPluginInstallInfo.InstallDescription installDescription,
                                   VirtualFileSystemPath engineRoot, IProperty <double> progressProperty, double range)
        {
            using var def = new LifetimeDefinition();
            var ZIP_STEP   = 0.1 * range;
            var PATCH_STEP = 0.1 * range;
            var BUILD_STEP = 0.7 * range;

            var pluginRootFolder = installDescription.UnrealPluginRootFolder;

            var editorPluginPathFile = myPathsProvider.PathToPackedPlugin;
            var pluginTmpDir         = VirtualFileSystemDefinition.CreateTemporaryDirectory(InteractionContext.SolutionContext, null, TMP_PREFIX);

            def.Lifetime.OnTermination(() => { pluginTmpDir.Delete(); });
            try
            {
                ZipFile.ExtractToDirectory(editorPluginPathFile.FullPath, pluginTmpDir.FullPath);
                progressProperty.Value += ZIP_STEP;
            }
            catch (Exception exception)
            {
                myLogger.Warn(exception, $"[UnrealLink]: Couldn't extract {editorPluginPathFile} to {pluginTmpDir}");

                const string unzipFailTitle = "Failed to unzip new RiderLink plugin";
                var          unzipFailText  =
                    $"Failed to unzip new version of RiderLink ({editorPluginPathFile.FullPath}) to user folder ({pluginTmpDir.FullPath})\n" +
                    "Try restarting Rider in administrative mode";

                myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(unzipFailTitle, ContentType.Error));
                myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(unzipFailText, ContentType.Error));
                return(false);
            }

            lifetime.ToCancellationToken().ThrowIfCancellationRequested();

            var upluginFile       = UnrealPluginDetector.GetPathToUpluginFile(pluginTmpDir);
            var pluginBuildOutput = VirtualFileSystemDefinition.CreateTemporaryDirectory(InteractionContext.SolutionContext, null, TMP_PREFIX);

            def.Lifetime.OnTermination(() => { pluginBuildOutput.Delete(); });
            var buildProgress = progressProperty.Value;
            var isPluginBuilt = BuildPlugin(lifetime, upluginFile, pluginBuildOutput,
                                            engineRoot, value => progressProperty.SetValue(buildProgress + value * BUILD_STEP));

            if (!isPluginBuilt)
            {
                myLogger.Warn($"Failed to build RiderLink for any available project");
                const string failedBuildText = "Failed to build RiderLink plugin";
                myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(failedBuildText, ContentType.Error));
                return(false);
            }

            progressProperty.Value = buildProgress + BUILD_STEP;

            lifetime.ToCancellationToken().ThrowIfCancellationRequested();

            if (!PatchUpluginFileAfterInstallation(pluginBuildOutput))
            {
                const string failedToPatch   = "Failed to patch RiderLink.uplugin";
                var          failedPatchText = "Failed to set `EnableByDefault` to true in RiderLink.uplugin\n" +
                                               "You need to manually enable RiderLink in UnrealEditor";
                myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(failedToPatch, ContentType.Normal));
                myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(failedPatchText, ContentType.Normal));
            }

            progressProperty.Value += PATCH_STEP;

            lifetime.ToCancellationToken().ThrowIfCancellationRequested();

            pluginRootFolder.CreateDirectory().DeleteChildren();
            pluginBuildOutput.Copy(pluginRootFolder);

            installDescription.IsPluginAvailable = true;
            installDescription.PluginVersion     = myPathsProvider.CurrentPluginVersion;

            const string title = "RiderLink plugin installed";
            var          text  = $"RiderLink plugin was installed to: {pluginRootFolder}";

            myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(title, ContentType.Normal));
            myUnrealHost.myModel.RiderLinkInstallMessage(new InstallMessage(text, ContentType.Normal));

            var notification = new NotificationModel(title, text, true, RdNotificationEntryType.INFO,
                                                     new List <NotificationHyperlink>());

            mySolution.Locks.ExecuteOrQueue(Lifetime, "UnrealLink.InstallPlugin",
                                            () => { myNotificationsModel.Notification(notification); });

            var  cppUe4SolutionDetector = mySolution.GetComponent <CppUE4SolutionDetector>();
            bool isSln;

            using (mySolution.Locks.UsingReadLock())
            {
                isSln = cppUe4SolutionDetector.SupportRiderProjectModel != CppUE4ProjectModelSupportMode.UprojectOpened;
            }

            if (isSln)
            {
                mySolution.Locks.ExecuteOrQueue(Lifetime, "Refresh projects after RiderLink installation", () =>
                                                UnrealProjectsRefresher.RefreshProjects(Lifetime, mySolution, installDescription, engineRoot));
            }
            else
            {
                var actionTitle = "Update VirtualFileSystem after RiderLink installation";
                mySolution.Locks.Queue(Lifetime, actionTitle, () =>
                {
                    myLogger.Verbose(actionTitle);
                    var fileSystemModel = mySolution.GetProtocolSolution().GetFileSystemModel();
                    fileSystemModel.RefreshPaths.Start(lifetime,
                                                       new RdFsRefreshRequest(new List <string>()
                    {
                        pluginRootFolder.FullPath
                    }, true));
                });
            }
            return(true);
        }