Exemple #1
0
        static IntPtr OnNewTextureEvaluator(int serialNumber)
        {
            IntPtr rc = IntPtr.Zero;

            try
            {
                RenderTexture texture = FromSerialNumber(serialNumber) as RenderTexture;
                if (texture != null)
                {
                    TextureEvaluator eval = texture.CreateEvaluator();
                    if (eval != null)
                    {
                        rc = eval.NonConstPointer();
                    }
                }
            }
            catch
            {
                rc = IntPtr.Zero;
            }
            return(rc);
        }
Exemple #2
0
        TextureInfo CombineBaseColorAndAlphaTexture(Rhino.Render.RenderTexture baseColorTexture, Rhino.Render.RenderTexture alphaTexture, bool baseColorDiffuseAlphaForTransparency, Color4f baseColor, bool baseColorLinear)
        {
            bool hasBaseColorTexture = baseColorTexture != null;

            int baseColorWidth, baseColorHeight, baseColorDepth;

            baseColorWidth = baseColorHeight = baseColorDepth = 0;

            if (hasBaseColorTexture)
            {
                baseColorTexture.PixelSize(out baseColorWidth, out baseColorHeight, out baseColorDepth);
            }

            alphaTexture.PixelSize(out int alphaWidth, out int alphaHeight, out int alphaDepth);

            int width  = Math.Max(baseColorWidth, alphaWidth);
            int height = Math.Max(baseColorHeight, alphaHeight);

            if (width <= 0)
            {
                width = 1024;
            }

            if (height <= 0)
            {
                height = 1024;
            }

            TextureEvaluator baseColorTextureEvaluator = baseColorTexture.CreateEvaluator(RenderTexture.TextureEvaluatorFlags.Normal);
            TextureEvaluator alphaTextureEvaluator     = alphaTexture.CreateEvaluator(RenderTexture.TextureEvaluatorFlags.Normal);

            Bitmap bitmap = new Bitmap(width, height);

            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    double x = (double)i / ((double)(width - 1));
                    double y = (double)j / ((double)(height - 1));

                    y = 1.0 - y;

                    Point3d uvw = new Point3d(x, y, 0.0);

                    Color4f baseColorOut = baseColor;

                    if (hasBaseColorTexture)
                    {
                        baseColorOut = baseColorTextureEvaluator.GetColor(uvw, Vector3d.Zero, Vector3d.Zero);

                        if (baseColorLinear)
                        {
                            baseColorOut = Color4f.ApplyGamma(baseColorOut, workflow.PreProcessGamma);
                        }
                    }

                    if (!baseColorDiffuseAlphaForTransparency)
                    {
                        baseColorOut = new Color4f(baseColorOut.R, baseColorOut.G, baseColorOut.B, 1.0f);
                    }

                    Color4f alphaColor = alphaTextureEvaluator.GetColor(uvw, Vector3d.Zero, Vector3d.Zero);

                    float alpha = baseColor.A * alphaColor.L;

                    Color4f colorFinal = new Color4f(baseColorOut.R, baseColorOut.G, baseColorOut.B, alpha);

                    bitmap.SetPixel(i, j, colorFinal.AsSystemColor());
                }
            }

            bitmap.Save(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "out.png"));

            return(GetTextureInfoFromBitmap(bitmap));
        }
        /// <summary>
        /// Get material bitmap from texture evaluator
        /// </summary>
        /// <param name="shader"></param>
        /// <param name="rm"></param>
        /// <param name="renderTexture"></param>
        /// <param name="textureType"></param>
        internal static void MaterialBitmapFromEvaluator(ref CyclesShader shader, RenderMaterial rm, RenderTexture renderTexture, RenderMaterial.StandardChildSlots textureType)
        {
            if (renderTexture == null) return;

            var rId = renderTexture.RenderHashWithoutLocalMapping;

            var rhinotfm = renderTexture.LocalMappingTransform;

            var projectionMode = renderTexture.GetProjectionMode();
            var envProjectionMode = renderTexture.GetInternalEnvironmentMappingMode();

            using (var textureEvaluator = renderTexture.CreateEvaluator(RenderTexture.TextureEvaluatorFlags.DisableLocalMapping))
            {
                SimulatedTexture st = textureEvaluator == null ? renderTexture.SimulatedTexture(RenderTexture.TextureGeneration.Disallow) : null;
                using (
                    var actualEvaluator = textureEvaluator ?? RenderTexture.NewBitmapTexture(st).CreateEvaluator(RenderTexture.TextureEvaluatorFlags.Normal))
                {
                    InternalMaterialBitmapFromEvaluator(shader, renderTexture, textureType, rhinotfm, rId, actualEvaluator, projectionMode, envProjectionMode);

                }
            }
        }