public LineSource(Curve SrcPath, String Code, int el_m, int SrcID, Phase_Regime ph) :base(new double[8]{60, 49, 41, 35, 31, 28, 26, 24}, new Point3d(0,0,0), ph, SrcID) { string type = SrcPath.GetUserString("SourceType"); if (type == "Aircraft (ANCON derived)") { double velocity = double.Parse(SrcPath.GetUserString("Velocity")); double delta = double.Parse(SrcPath.GetUserString("delta")); D = new ANCON(delta, velocity); } else D = new Simple(); samplespermeter = el_m; Curve = SrcPath; //Divide curve up in ~equal length segments. Samples = Curve.DivideEquidistant(1.0 / (double)samplespermeter); Level = Utilities.PachTools.DecodeSourcePower(Code); Power = new double[8]; double PowerMod = Curve.GetLength() / (double)Samples.Length; for (int oct = 0; oct < 8; oct++) Power[oct] = 1E-12 * Math.Pow(10, .1 * Level[oct]) * PowerMod; }
private static Curve[][] Rotate(Curve[][] input) { //Rotate 2d array of curves(flips rows and columns) int length = input.GetLength(0); Curve[][] retVal = new Curve[length][]; for (int x = 0; x < length; x++) { retVal[x] = input.Select(p => p[x]).ToArray(); } return retVal; }
public Edge_Curved(ref IEnumerable<Hare.Geometry.Point> SPT, ref IEnumerable<Hare.Geometry.Point> RPT, Environment.Medium_Properties Env_Props, Brep[] B, int[] Brep_Index, Curve i) : base(B, i) { //if (i.IsLinear()) throw new Exception("Curved Edge object called for straight edge."); //Rhino.RhinoDoc.ActiveDoc.Objects.AddCurve(i); ParentBreps = Brep_Index; //Get the open wedge angle. This needs the source location, and occlusion info... //Assuming tangent angles are always correctly oriented... //Vector Z_Dir = PointA - PointB; //double length = Z_Dir.Length(); //Z_Dir.Normalize(); //double MinAngle = double.PositiveInfinity; //Hare.Geometry.Point[] Dpt = new Hare.Geometry.Point[0]; //Find the secondary source spacing DeltaZ /// 1/4 wavelength substituted for now... double fs = 88200; //Hz. //double DeltaZ = speed_of_sound / (fs * Math.Cos(MinAngle));//TODO: Adjust depending on distance from source to receiver... (nearest, farthest? ///// //double El_Ct = Math.Ceiling(i.GetLength() / DeltaZ); //DeltaZ = i.GetLength() / El_Ct; //List<Point3d> Pts; double length = Env_Props.Sound_Speed(i.PointAtStart)/ (8 * fs); double total_length = i.GetLength(); double t; //for (int j = 1; j < Pts.Length; j++) while (true) { if (!i.LengthParameter(length, out t)) break; Plane P; i.PerpendicularFrameAt(t, out P); Curve[] Csects1, Csects2; Point3d[] Psects; //double DeltaZ = Env_Props.Sound_Speed(Point3d.Origin) / (4 * fs); Rhino.Geometry.Intersect.Intersection.BrepPlane(B[0], P, 0.001, out Csects1, out Psects); Rhino.Geometry.Intersect.Intersection.BrepPlane(B[1], P, 0.001, out Csects2, out Psects); Vector3d[] Tangents = new Vector3d[2]; ///Control Start Point of curve if ((Csects1[0].PointAtStart.X * P.Origin.X + Csects1[0].PointAtStart.Y * P.Origin.Y + Csects1[0].PointAtStart.Z * P.Origin.Z) < 0.00001) Csects1[0].Reverse(); if ((Csects2[0].PointAtStart.X * P.Origin.X + Csects2[0].PointAtStart.Y * P.Origin.Y + Csects2[0].PointAtStart.Z * P.Origin.Z) < 0.00001) Csects2[0].Reverse(); ///Get Tangent Vector Tangents[0] = (Csects1[0].PointAtNormalizedLength(0.05) - P.Origin); Tangents[0].Unitize(); Tangents[1] = (Csects2[0].PointAtNormalizedLength(0.05) - P.Origin); Tangents[1].Unitize(); Hare.Geometry.Vector[] HTangents = new Hare.Geometry.Vector[2] { new Hare.Geometry.Vector(Tangents[0].X, Tangents[0].Y, Tangents[0].Z), new Hare.Geometry.Vector(Tangents[1].X, Tangents[1].Y, Tangents[1].Z) }; ///Get Normal double up, vp; ComponentIndex CI; Point3d outPt; Vector3d[] Normals = new Vector3d[2]; //Point3d CPT = Utilities.PachTools.HPttoRPt(Z_mid); B[0].ClosestPoint(P.Origin, out outPt, out CI, out up, out vp, 0.01, out Normals[0]); B[1].ClosestPoint(P.Origin, out outPt, out CI, out up, out vp, 0.01, out Normals[1]); Hare.Geometry.Vector[] HNormals = new Hare.Geometry.Vector[2] { new Hare.Geometry.Vector(Normals[0].X, Normals[0].Y, Normals[0].Z), new Hare.Geometry.Vector(Normals[1].X, Normals[1].Y, Normals[1].Z) }; //// Get Vector Tangents. //Hare.Geometry.Point Pt1 = new Hare.Geometry.Point(Pts[j-1].X, Pts[j-1].Y, Pts[j-1].Z); //Hare.Geometry.Point Pt2 = new Hare.Geometry.Point(Pts[j].X, Pts[j].Y, Pts[j].Z); double Delta_Z = Env_Props.Sound_Speed(P.Origin) / (4 * fs);//TODO: Adjust depending on distance from source to receiver... (nearest, farthest?) Sources.Add(new EdgeSource(Edge.Rigid, Utilities.PachTools.RPttoHPt(P.Origin), Delta_Z, HTangents)); length += Delta_Z; } }
public override void draw(bool isTop) { if (!isTop) { return; } // Clean this monstrosity OpenTK.Vector4 controller_p = UtilOld.getControllerTipPosition(ref mScene, primaryDeviceIndex == mScene.leftControllerIdx) * new OpenTK.Vector4(0, 0, 0, 1); OpenTK.Vector4 controller_pZ = UtilOld.getControllerTipPosition(ref mScene, primaryDeviceIndex == mScene.leftControllerIdx) * new OpenTK.Vector4(0, 0, -1, 1); Point3d controller_pRhino = UtilOld.openTkToRhinoPoint(UtilOld.vrToPlatformPoint(ref mScene, new OpenTK.Vector3(controller_p.X, controller_p.Y, controller_p.Z))); Point3d controller_pZRhin = UtilOld.openTkToRhinoPoint(UtilOld.vrToPlatformPoint(ref mScene, new OpenTK.Vector3(controller_pZ.X, controller_pZ.Y, controller_pZ.Z))); Rhino.Geometry.Vector3d direction = new Rhino.Geometry.Vector3d(controller_pZRhin.X - controller_pRhino.X, controller_pZRhin.Y - controller_pRhino.Y, controller_pZRhin.Z - controller_pRhino.Z); if (drawnType != DrawnType.In3D) { UtilOld.rayCasting(controller_pRhino, direction, ref rayCastingObjs, ref projectP, out targetPRhObjID); } else { projectP = controller_pRhino; } //only snap for the first drawing point if (currentState != State.DRAW && snapPointsList.Count > 0) { if (UtilOld.snapToPoints(ref projectP, ref snapPointsList) != -1) { isSnap = true; snapPointSN.material = new Material.SingleColorMaterial(1, 1, 1, 1); } else { isSnap = false; snapPointSN.material = new Material.SingleColorMaterial(0, 1, 0, 1); } } // Vector3 projectPVR = UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(projectP)); if (drawnType != DrawnType.In3D) { OpenTK.Matrix4 t = OpenTK.Matrix4.CreateTranslation(projectPVR); t.Transpose(); drawPoint.transform = t; if (targetPRhObjID != Guid.Empty) { drawPoint.material = new Material.SingleColorMaterial(1, 1, 1, 1); } else { drawPoint.material = new Material.SingleColorMaterial(1, 1, 1, 0); } } //moving XYZ planes if (currentState == State.MOVEPLANE) { OpenTK.Vector3 controllerVector = UtilOld.vrToPlatformPoint(ref mScene, new OpenTK.Vector3(controller_p.X, controller_p.Y, controller_p.Z)) - UtilOld.RhinoToOpenTKPoint(moveControlerOrigin); float translate = OpenTK.Vector3.Dot(controllerVector, UtilOld.RhinoToOpenTKVector(planeNormal)) / (float)planeNormal.Length; float relTranslate = translate - lastTranslate; lastTranslate = translate; Matrix4 transM = Matrix4.CreateTranslation(new Vector3(relTranslate * (float)planeNormal.X, relTranslate * (float)planeNormal.Y, relTranslate * (float)planeNormal.Z)); transM.Transpose(); UtilOld.updateRhinoObjectSceneNode(ref mScene, ref movePlaneRef, UtilOld.OpenTKToRhinoTransform(transM)); } if (currentState != State.DRAW) { return; } else { //checking the projectPoint is valid if (drawnType != DrawnType.In3D && targetPRhObjID == Guid.Empty) { return; } } //drawing curve section belows if (shouldSnap && ((Geometry.GeometryStroke)stroke_g).mNumPoints == 0) { ((Geometry.GeometryStroke)stroke_g).addPoint(UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(snapPointsList[0]))); } ((Geometry.GeometryStroke)stroke_g).addPoint(projectPVR); rhinoCurvePoints.Add(projectP); if (((Geometry.GeometryStroke)stroke_g).mNumPrimitives == 1) { strokeSN = new SceneNode("Stroke", ref stroke_g, ref stroke_m); UtilOld.addSceneNode(ref mScene, ref strokeSN); } //create rhino curve for comoputing length of the curve if (rhinoCurvePoints.Count == 2) { if (shouldSnap) { //make sure the first point is the snap point if necessary if (UtilOld.computePointDistance(UtilOld.RhinoToOpenTKPoint(rhinoCurvePoints[0]), UtilOld.RhinoToOpenTKPoint(snapPointsList[0])) != 0) { rhinoCurvePoints.Insert(0, snapPointsList[0]); } } rhinoCurve = Rhino.Geometry.Curve.CreateInterpolatedCurve(rhinoCurvePoints.ToArray(), 3); } else if (rhinoCurvePoints.Count > 2) { double length1 = rhinoCurve.GetLength(); rhinoCurve = Rhino.Geometry.Curve.CreateInterpolatedCurve(rhinoCurvePoints.ToArray(), 3); double length2 = rhinoCurve.GetLength(); displacement = displacement + (float)Math.Abs(length2 - length1); //TODO-Debug why it failed //rhinoCurve = rhinoCurve.Extend(Rhino.Geometry.CurveEnd.End, Rhino.Geometry.CurveExtensionStyle.Line, rhinoCurvePoints[rhinoCurvePoints.Count - 1]); //dynamic render model //TODO: finding the right curve if (dynamicRender != "none" && backgroundStart == false && displacement > 10) { backgroundStart = true; R = d.BeginInvoke(new AsyncCallback(modelCompleted), null); } } }